Abjuration
Grants defenses and saving throw bonuses against a chosen researched monster's special attack.
Class Levels:
Bard 3
Skald 3
Cleric 3
Oracle 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Alchemist 3
Occultist 3
Warpriest 3
Inquisitor 2
Investigator 3
Necromancy
Immobilizes undead for 1 round/level.
Class Levels:
Wizard 3
Arcanist 3
Sorcerer 3
Inquisitor 3
Transmutation
One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves.
Class Levels:
Bard 3
Magus 3
Skald 3
Medium 2
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 2
Alchemist 3
Bloodrager 3
Investigator 3
Spiritualist 3
Necromancy
You siphon half of all magical healing that the targeted creature receives.
Class Levels:
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Enchantment
Compulsion
Gives +2 bonus on attack rolls, saves, skill checks.
Class Levels:
Bard 2
Skald 2
Witch 3
Medium 2
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Bloodrager 3
Inquisitor 3
Investigator 3
Spiritualist 3
Enchantment
Compulsion
Paralyzes one humanoid for 1 round/level.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Medium 2
Oracle 2
Shaman 2
Wizard 3
Psychic 2
Arcanist 3
Sorcerer 3
Mesmerist 2
Warpriest 2
Bloodrager 3
Inquisitor 2
Antipaladin 2
Transmutation
Levitates the targeted creature up off the ground.
Class Levels:
Witch 3
Medium 2
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Mesmerist 3
Bloodrager 3
Spiritualist 3
Necromancy
Screaming pain limits the target's actions.
Class Levels:
Witch 3
Wizard 3
Psychic 2
Arcanist 3
Sorcerer 3
Mesmerist 2
Bloodrager 3
Inquisitor 2
Spiritualist 3
Evocation
Creates torrent of water that bull rushes any creature in its path.
Class Levels:
Druid 3
Magus 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Elementalist Wizard 3
Illusion
Phantasm
Only select creatures can read text.
Class Levels:
Bard 3
Skald 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Mesmerist 3
Transmutation
Improves a trap with one specific element of the trap chosen at the time of casting.
Class Levels:
Druid 3
Witch 3
Hunter 2
Ranger 2
Wizard 3
Arcanist 3
Sorcerer 3
Inquisitor 3
Antipaladin 2
Illusion
Glamer
This functions as per invisibility bubble, but the bubble is larger, which allows you to target a creature of up to size Gargantuan, or allows more creatures into the bubble.
Class Levels:
Bard 3
Skald 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Mesmerist 3
Occultist 3
Unchained Summoner 3
Illusion
Glamer
Makes everyone within 10 ft. invisible.
Class Levels:
Bard 3
Skald 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Mesmerist 3
Transmutation
You launch an ingot of iron at the target.
Class Levels:
Magus 3
Witch 3
Cleric 4
Oracle 4
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 4
Conjuration
Creation
The spell's area of effect floods with dangerous radiation.
Class Levels:
Druid 4
Magus 3
Witch 3
Cleric 3
Hunter 4
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3
Illusion
Glamer
You cause the target to become invisible and silent, but only to his allies.
Class Levels:
Bard 3
Skald 3
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Inquisitor 3
Antipaladin 3
Transmutation
Doubles normal weapon's threat range.
Class Levels:
Magus 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Inquisitor 3
Necromancy
Add to your ki pool when you critically hit.
Class Levels:
Witch 3
Cleric 3
Oracle 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Warpriest 3
Evocation
Electricity deals 1d6/level damage.
Class Levels:
Adept 3
Magus 3
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Elementalist Wizard 3
Illusion
Pattern
Nauseates and/or sickens weak creatures.
Class Levels:
Witch 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Mesmerist 3
Divination
You roll damage twice when you roll damage for a critical hit and take the best damage.
Class Levels:
Magus 3
Witch 3
Hunter 2
Ranger 2
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Inquisitor 3
Conjuration
Summoning
Summon a swarm of mischievous monkeys.
Class Levels:
Bard 3
Druid 3
Skald 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Abjuration
10-ft. emanation grants +2 AC and saves vs. chaos, and wards against summoned creatures.
Class Levels:
Cleric 3
Oracle 3
Shaman 3
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3
Abjuration
10-ft. emanation grants +2 AC and saves vs. evil, and wards against summoned creatures.
Class Levels:
Cleric 3
Oracle 3
Shaman 3
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3