Enables you to speak to elementals and some creatures.
Bard Level 3 Spells
A bard casts arcane spells drawn from the bard spell list, casting any spell she knows without preparing it ahead of time. Learn more about the Bard class.
A targeted creature that fails its saving throw is filled with a deep desire to protect and care for you, fawning over your needs and ensuring your comfort.
Instrument maintains bardic performance for you.
This spell functions similarly to modify memory, except you can modify the target's memory only in a specific way.
You interfere with attempts to predict the target's future by preventing divinations from revealing what the target will do and what will befall the target while under the spell's effects.
Subjects within cone flee for 1 round/level.
You create a larger and far more menacing version of yourself that you can send forth, manipulate like a puppet, and use to interact with others.
As feather step, but affects many targets rather than one.
Each affected creature flies into a combat frenzy.
You instantly learn many of the target's weaknesses, as if you had made an appropriate Knowledge skill check with a result equal to 20 + your caster level.
You create a gap in the target's memory, preventing the target from remembering anything that happens from the moment you cast this spell until the moment its complete duration ends.
You swap one of your current rage powers for another rage power you qualify for.
You curse your target with a withering aura that degrades its armor and shield (if any).
This spell channels a portion of the next spell you cast into magic that heals you.
This spell allows you to gain the benefits of a freedom of movement spell and a +4 bonus on saving throws against fear effects.
The target can move and attack underwater normally without the usual penalties involved with underwater combat, as if under the effects of freedom of movement.
Become insubstantial and fly slowly.
Commands subject of 7 HD or less.
You create a written message of 50 words or fewer, or else an image, a drawing, or a similar diagram.
You gain +20 bonus on Bluff checks, and your lies can escape magical discernment.
Subjects gain +2 on attack rolls, damage rolls, saves, and checks.
You touch an unattended, non-magical object to create a touchstone for humans defending the area.
Grants defenses and saving throw bonuses against a chosen researched monster's special attack.
Target takes a -10 penalty on Sense Motive checks and +10 to Bluff against it; lies become one step more believable.