Transmutation
Armor you wear no longer slows your speed.
Class Levels:
Magus 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Paladin 2
Psychic 2
Warpriest 2
Inquisitor 2
Divination
Your irises take on a purplish tinge and you can see whether creatures within 60 feet of you are affected by an enchantment effect.
Class Levels:
Bard 2
Witch 2
Cleric 2
Medium 2
Wizard 2
Paladin 2
Psychic 2
Sorcerer 2
Alchemist 2
Mesmerist 2
Occultist 2
Inquisitor 2
Spiritualist 2
Abjuration
As endure elements, but you may divide the duration among creatures touched.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Alchemist 3
Warpriest 2
Investigator 3
Necromancy
You cut out an enemy's heart and consume it, absorbing that enemy's power as your own.
Class Levels:
Adept 2
Witch 2
Cleric 2
Oracle 2
Warpriest 2
Antipaladin 2
Enchantment
Charm
Captivates all within 100 ft. + 10 ft./level.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Oracle 2
Shaman 2
Psychic 2
Mesmerist 2
Warpriest 2
Inquisitor 2
Transmutation
You can fire one ray, plus one additional ray for every 4 levels beyond 3rd (to a maximum of three rays at 11th level).
Class Levels:
Druid 2
Cleric 2
Wizard 2
Sorcerer 2
Transmutation
Each target that fails its saving throw gains light blindness, as per the universal monster rule.
Class Levels:
Druid 2
Witch 2
Cleric 2
Shaman 2
Wizard 2
Psychic 2
Sorcerer 2
Occultist 2
Bloodrager 1
Inquisitor 2
Antipaladin 1
Divination
Notice traps as a rogue does.
Class Levels:
Witch 2
Cleric 2
Medium 2
Oracle 2
Psychic 2
Warpriest 2
Inquisitor 2
Transmutation
Polymorph
This spell functions as ancestral regression, except as noted above and as follows.
Class Levels:
Witch 2
Cleric 2
Medium 2
Wizard 3
Psychic 2
Sorcerer 3
Alchemist 2
Antipaladin 3
Evocation
Create an area of inconsistent lighting.
Class Levels:
Bard 2
Magus 2
Skald 2
Cleric 2
Shaman 2
Wizard 2
Sorcerer 2
Occultist 2
Warpriest 2
Inquisitor 2
Conjuration
Creation
This spell assembles a sturdy raft and oars from driftwood, reeds, and other river detritus.
Class Levels:
Druid 2
Cleric 2
Ranger 1
Summoner 1
Necromancy
Preserves one corpse.
Class Levels:
Witch 2
Cleric 2
Medium 2
Oracle 2
Shaman 2
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 2
Spiritualist 2
Evocation
Create a ghost touch whip that passes through objects.
Class Levels:
Magus 2
Witch 2
Cleric 2
Wizard 2
Psychic 2
Sorcerer 2
Warpriest 2
Inquisitor 2
Spiritualist 2
Transmutation
Incorporeal creature takes half damage from nonmagical weapons.
Class Levels:
Bard 2
Skald 2
Cleric 2
Oracle 2
Shaman 2
Paladin 1
Warpriest 2
Inquisitor 2
Necromancy
You awaken an unnatural hunger in the target, compelling it to fall upon a nearby helpless or dead humanoid creature and begin eating its flesh.
Class Levels:
Witch 2
Cleric 2
Oracle 2
Wizard 2
Sorcerer 2
Antipaladin 2
Abjuration
You create a magical field around summoned creatures you control that deflects attacks made against them.
Class Levels:
Druid 2
Witch 2
Cleric 2
Wizard 2
Sorcerer 2
Summoner 2
Abjuration
Movement doesn't provoke attacks of opportunity.
Class Levels:
Cleric 2
Oracle 2
Paladin 1
Warpriest 2
Transmutation
Allows the target to cause the ground to rise up beneath him.
Class Levels:
Druid 2
Magus 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Warpriest 2
Divination
You grant the touched target the ability to ascertain the weaknesses of foes.
Class Levels:
Cleric 2
Inquisitor 2
Antipaladin 1
Conjuration
Healing
You imbue one touched holy symbol per 3 caster levels with a connection to your own divine power, turning the touched holy symbols into tokens of healing.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Shaman 2
Paladin 2
Warpriest 2
Inquisitor 2
Evocation
Grants 1 temporary hero point to target creature.
Class Levels:
Bard 2
Skald 2
Cleric 2
Oracle 2
Paladin 3
Alchemist 2
Warpriest 2
Investigator 2
Enchantment
Compulsion
This spell functions as per hold person, except it affects a fey instead of a humanoid.
Class Levels:
Bard 2
Witch 2
Cleric 2
Wizard 3
Sorcerer 3
Inquisitor 2
Enchantment
Compulsion
Paralyzes one humanoid for 1 round/level.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Medium 2
Oracle 2
Shaman 2
Wizard 3
Psychic 2
Arcanist 3
Sorcerer 3
Mesmerist 2
Warpriest 2
Bloodrager 3
Inquisitor 2
Antipaladin 2
Transmutation
You create a masterwork weapon that has the qualities of ice and holy water.
Class Levels:
Cleric 2
Warpriest 2
Inquisitor 2