Library / Spells / Cleric Spells

Cleric Level 2 Spells

A cleric casts divine spells drawn from the cleric spell list, choosing and preparing spells in advance through prayer. Learn more about the Cleric class.

Transmutation

Armor you wear no longer slows your speed.

Class Levels:
Magus 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Paladin 2 Psychic 2 Warpriest 2 Inquisitor 2
Divination

Your irises take on a purplish tinge and you can see whether creatures within 60 feet of you are affected by an enchantment effect.

Class Levels:
Bard 2 Witch 2 Cleric 2 Medium 2 Wizard 2 Paladin 2 Psychic 2 Sorcerer 2 Alchemist 2 Mesmerist 2 Occultist 2 Inquisitor 2 Spiritualist 2
Abjuration

As endure elements, but you may divide the duration among creatures touched.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Alchemist 3 Warpriest 2 Investigator 3
Necromancy

You cut out an enemy's heart and consume it, absorbing that enemy's power as your own.

Class Levels:
Adept 2 Witch 2 Cleric 2 Oracle 2 Warpriest 2 Antipaladin 2
Enchantment Charm

Captivates all within 100 ft. + 10 ft./level.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 2 Oracle 2 Shaman 2 Psychic 2 Mesmerist 2 Warpriest 2 Inquisitor 2
Transmutation

You can fire one ray, plus one additional ray for every 4 levels beyond 3rd (to a maximum of three rays at 11th level).

Class Levels:
Druid 2 Cleric 2 Wizard 2 Sorcerer 2
Transmutation

Each target that fails its saving throw gains light blindness, as per the universal monster rule.

Class Levels:
Druid 2 Witch 2 Cleric 2 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Occultist 2 Bloodrager 1 Inquisitor 2 Antipaladin 1
Divination

Notice traps as a rogue does.

Class Levels:
Witch 2 Cleric 2 Medium 2 Oracle 2 Psychic 2 Warpriest 2 Inquisitor 2
Transmutation Polymorph

This spell functions as ancestral regression, except as noted above and as follows.

Class Levels:
Witch 2 Cleric 2 Medium 2 Wizard 3 Psychic 2 Sorcerer 3 Alchemist 2 Antipaladin 3
Evocation

Create an area of inconsistent lighting.

Class Levels:
Bard 2 Magus 2 Skald 2 Cleric 2 Shaman 2 Wizard 2 Sorcerer 2 Occultist 2 Warpriest 2 Inquisitor 2
Conjuration Creation

This spell assembles a sturdy raft and oars from driftwood, reeds, and other river detritus.

Class Levels:
Druid 2 Cleric 2 Ranger 1 Summoner 1
Necromancy

Preserves one corpse.

Class Levels:
Witch 2 Cleric 2 Medium 2 Oracle 2 Shaman 2 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 2 Spiritualist 2
Evocation

Create a ghost touch whip that passes through objects.

Class Levels:
Magus 2 Witch 2 Cleric 2 Wizard 2 Psychic 2 Sorcerer 2 Warpriest 2 Inquisitor 2 Spiritualist 2
Transmutation

Incorporeal creature takes half damage from nonmagical weapons.

Class Levels:
Bard 2 Skald 2 Cleric 2 Oracle 2 Shaman 2 Paladin 1 Warpriest 2 Inquisitor 2
Necromancy

You awaken an unnatural hunger in the target, compelling it to fall upon a nearby helpless or dead humanoid creature and begin eating its flesh.

Class Levels:
Witch 2 Cleric 2 Oracle 2 Wizard 2 Sorcerer 2 Antipaladin 2
Abjuration

You create a magical field around summoned creatures you control that deflects attacks made against them.

Class Levels:
Druid 2 Witch 2 Cleric 2 Wizard 2 Sorcerer 2 Summoner 2
Abjuration

Movement doesn't provoke attacks of opportunity.

Class Levels:
Cleric 2 Oracle 2 Paladin 1 Warpriest 2
Transmutation

Allows the target to cause the ground to rise up beneath him.

Class Levels:
Druid 2 Magus 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Warpriest 2
Divination

You grant the touched target the ability to ascertain the weaknesses of foes.

Class Levels:
Cleric 2 Inquisitor 2 Antipaladin 1
Conjuration Healing

You imbue one touched holy symbol per 3 caster levels with a connection to your own divine power, turning the touched holy symbols into tokens of healing.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Shaman 2 Paladin 2 Warpriest 2 Inquisitor 2
Evocation

Grants 1 temporary hero point to target creature.

Class Levels:
Bard 2 Skald 2 Cleric 2 Oracle 2 Paladin 3 Alchemist 2 Warpriest 2 Investigator 2
Enchantment Compulsion

This spell functions as per hold person, except it affects a fey instead of a humanoid.

Class Levels:
Bard 2 Witch 2 Cleric 2 Wizard 3 Sorcerer 3 Inquisitor 2
Enchantment Compulsion

Paralyzes one humanoid for 1 round/level.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 2 Medium 2 Oracle 2 Shaman 2 Wizard 3 Psychic 2 Arcanist 3 Sorcerer 3 Mesmerist 2 Warpriest 2 Bloodrager 3 Inquisitor 2 Antipaladin 2
Transmutation

You create a masterwork weapon that has the qualities of ice and holy water.

Class Levels:
Cleric 2 Warpriest 2 Inquisitor 2
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