Transmutation
Choose a creature that you can see.
Class Levels:
Druid 3
Magus 3
Witch 3
Cleric 3
Hunter 3
Wizard 3
Sorcerer 3
Warpriest 3
Bloodrager 2
Inquisitor 3
Divination
You are able to use the Path of Numbers to substantially boost your combat preparedness, but your foresight comes at a price.
Class Levels:
Witch 4
Cleric 3
Necromancy
Make a willing target appear to be dead.
Class Levels:
Bard 2
Skald 2
Witch 3
Cleric 3
Medium 2
Wizard 3
Psychic 3
Sorcerer 3
Alchemist 2
Mesmerist 2
Warpriest 3
Investigator 2
Spiritualist 2
Evocation
Creates a floating chain of force.
Class Levels:
Cleric 3
Oracle 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Warpriest 3
Bloodrager 3
Enchantment
Compulsion
You allow two chosen champions to fight without interference.
Class Levels:
Bard 3
Cleric 3
Mesmerist 3
Transmutation
You focus the energy of your mind, body, and spirit into a specific part of your being, granting yourself an exceptional ability to perform certain tasks.
Class Levels:
Magus 3
Cleric 3
Alchemist 3
Bloodrager 3
Inquisitor 3
Evocation
You channel your magical power to fuel the target's spellcasting.
Class Levels:
Bard 3
Druid 3
Witch 3
Cleric 3
Oracle 3
Ranger 3
Wizard 3
Sorcerer 3
Enchantment
Compulsion
This spell makes a creature more charitable, compelling it to aid others rather than use violence.
Class Levels:
Bard 2
Witch 3
Cleric 3
Oracle 3
Wizard 3
Sorcerer 3
Universal
You tap into the magical resonance between you and your allies to enhance one another's magic.
Class Levels:
Bard 3
Druid 3
Magus 3
Witch 3
Cleric 3
Wizard 3
Sorcerer 3
Summoner 3
Evocation
Ask more powerful eldritch entities to find and converse with you.
Class Levels:
Witch 3
Cleric 3
Medium 2
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Summoner 3
Occultist 3
Warpriest 3
Transmutation
While under the effects of a drug, you can duplicate those effects in others.
Class Levels:
Bard 2
Skald 3
Cleric 3
Shaman 3
Alchemist 2
Mesmerist 3
Necromancy
Infects subject with chosen disease.
Class Levels:
Adept 3
Druid 3
Cleric 3
Hunter 3
Oracle 3
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 3
Bloodrager 4
Antipaladin 3
Enchantment
Compulsion
+2 morale bonus on attacks and damage, 1d6 temp HP, +4 vs fear; spreads to allies on hit.
Class Levels:
Bard 2
Skald 2
Cleric 3
Wizard 3
Psychic 3
Sorcerer 3
Warpriest 3
Inquisitor 3
Spiritualist 3
Transmutation
The randomness of critical hits has long vexed certain duelists in the Aldori school who consider luck to be an unwelcome addition to duels, which they view as contests of skill rather than chance.
Class Levels:
Bard 2
Magus 2
Skald 2
Cleric 3
Paladin 2
Warpriest 3
Evocation
Makes a permanent, heatless light.
Class Levels:
Adept 3
Cleric 3
Oracle 3
Wizard 2
Psychic 3
Arcanist 2
Sorcerer 2
Warpriest 3
Inquisitor 3
Transmutation
Designate allies to influence and ride vermin as if they were animals with animal-level intelligence.
Class Levels:
Druid 2
Witch 2
Cleric 3
Hunter 2
Oracle 3
Ranger 4
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Conjuration
Creation
Feeds three humans (or one horse)/level.
Class Levels:
Cleric 3
Oracle 3
Shaman 3
Warpriest 3
Necromancy
You draw forth the ebbing life force of a dying creature or one that has died in the past round, focusing it through a crystal lens focus to transform into a soul gem.
Class Levels:
Witch 3
Cleric 3
Shaman 3
Wizard 3
Sorcerer 3
Occultist 3
Spiritualist 3
Conjuration
Healing
You concentrate the healing potential of the material component so that it's exceptionally potent and restorative.
Class Levels:
Cleric 3
Oracle 3
Alchemist 2
Warpriest 3
Investigator 2
Conjuration
Healing
Cures 3d8 damage + 1/level (max +15).
Class Levels:
Bard 3
Adept 3
Druid 4
Skald 3
Witch 4
Cleric 3
Hunter 4
Oracle 3
Ranger 4
Shaman 3
Paladin 4
Alchemist 3
Warpriest 3
Inquisitor 3
Investigator 3
Spiritualist 3
Necromancy
You curse the target, making it incredibly unlucky.
Class Levels:
Witch 3
Cleric 3
Shaman 3
Wizard 4
Sorcerer 4
Bloodrager 4
Antipaladin 3
Spiritualist 3
Necromancy
You touch a piece of treasure or container filled with treasure and place a terrible curse upon it, choosing from any option available with bestow curse.
Class Levels:
Witch 3
Cleric 3
Oracle 3
Shaman 3
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 3
Bloodrager 4
Antipaladin 3
Spiritualist 3
Evocation
Punish creatures for evil spells they know or that affect them.
Class Levels:
Cleric 3
Paladin 3
Warpriest 3
Inquisitor 3
Evocation
You evoke a powerful light that affects all sighted creatures that do not posses light sensitivity.
Class Levels:
Druid 3
Cleric 3
Wizard 3
Sorcerer 3