You purge impure thoughts from the target's mind and fill him with exultant relief at the forgiveness of his sins.
Cleric Level 4 Spells
A cleric casts divine spells drawn from the cleric spell list, choosing and preparing spells in advance through prayer. Learn more about the Cleric class.
Touch a magical symbol or rune up to 3rd level to absorb and store its effect.
You infuse the target with power from the Abyss, granting it the fiendish creature simple template.
Subject treads on air as if solid (climb or descend at 45-degree angle).
You alter the flow of water in a natural freshwater channel such as a river, stream, or waterfall.
A ghostly manifestation of one of your ancestors appears before you bearing a weapon of your choice in its hands.
You bring into being a mobile, hemispherical energy field that incorporeal creatures cannot enter.
You unleash the power of zealous conviction to smite your enemies with a burst of pulsing metallic energy.
Creatures in your aura become shaken.
You change the target's head into that of a bull.
You are transformed into a single-minded force of destruction.
An overwhelming feeling of loss overcomes the targets, and their allies' words sound bleak and hollow.
This functions as bestow planar infusion I, except that the touched creature gains the improved infusion of the current plane.
For the spell's duration, the caster gains a reservoir of luck with a total number of points equal to 1 point per 2 caster levels.
The black spot is a specific and feared pirate curse.
This spell infuses a weapon with pure sunlight (the weapon need not be a bladed weapon).
Gives allies a choice of benefits.
The target creature dies if it fails a Fortitude saving throw and its Hit Dice are no more than half your caster level.
Unarmed strikes create crows that deal fire and negative energy damage.
Temporarily gain the effects of a corrupted creature's manifestations.
You conjure a beautiful and delicious feast with hors d'oeuvres, four courses worth of food, and plentiful drink.
This trademark spell of the Lantern Bearers functions as daylight, except it lasts longer.
Infuses target with searing light dealing 2d6 damage (2d8 to undead) and radiating bright light.
You cause the victim's attacks to careen wildly, endangering itself and those around it.