Library / Spells / Cleric Spells

Cleric Spells

A cleric casts divine spells drawn from the cleric spell list, choosing and preparing spells in advance through prayer. Learn more about the Cleric class.

Conjuration Healing

You create an imperfect replica of yourself within the Akashic Record at the time the spell is cast.

Class Levels:
Cleric 3 Wizard 3 Psychic 2 Sorcerer 3
Conjuration Healing

You create a replica within the Akashic Record of each target at the time the spell is cast.

Class Levels:
Cleric 6 Wizard 6 Psychic 5 Sorcerer 6
Evocation

Requests a deity's intercession.

Class Levels:
Cleric 9 Oracle 9
Illusion Phantasm

Target seeing its reflection hallucinates an assassin, becoming shaken and fascinated.

Class Levels:
Bard 1 Skald 1 Cleric 1 Wizard 1 Psychic 1 Sorcerer 1 Mesmerist 1 Occultist 1 Warpriest 1
Enchantment Compulsion

Doubles a morale bonus.

Class Levels:
Bard 1 Skald 1 Cleric 1 Oracle 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Warpriest 1
Transmutation Polymorph

You change one of the extremities of the creature touched--arms or legs only--into another shape of approximately the same size and mass.

Class Levels:
Witch 4 Cleric 3 Wizard 3 Sorcerer 3 Bloodrager 3
Evocation

This spell conjures a miniature sphere of sunlight, approximately the size of a human fist, at a desired location within range.

Class Levels:
Druid 7 Cleric 7 Oracle 7 Shaman 7 Inquisitor 6
Enchantment

You imbue the target with an exaggerated sense of its own mortality and a drive for self-preservation.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 2 Oracle 2 Shaman 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Warpriest 2 Inquisitor 2 Antipaladin 2
Illusion Glamer

You suppress sounds made by the targets, granting them a +4 bonus on Stealth checks.

Class Levels:
Bard 2 Skald 2 Cleric 2 Psychic 2 Mesmerist 2 Warpriest 2 Inquisitor 2
Enchantment Compulsion

Target is compelled to kill its ally.

Class Levels:
Cleric 1 Medium 1 Oracle 1 Psychic 1 Mesmerist 1 Warpriest 1 Antipaladin 1
Conjuration Summoning

You conjure a supernaturally vicious and clever crow to watch over you on the battlefield.

Class Levels:
Witch 1 Cleric 1 Wizard 1 Paladin 1 Sorcerer 1 Summoner 1 Antipaladin 1
Conjuration Healing

The music of the spheres is the harmonic constant that plays under and through all of reality.

Class Levels:
Bard 5 Cleric 6
Necromancy

Subjects only need 2 hours for a night's sleep, and can sleep even longer for more benefits.

Class Levels:
Cleric 3 Oracle 3 Warpriest 3
Necromancy

Accelerates corpse decomposition by up to 1 day per 2 levels (max 10 days).

Class Levels:
Witch 3 Cleric 4
Necromancy

This spell functions like nature's ravages, except the target corpse ages a number of years equal to up to 1 year per caster level (maximum 20 years at 20th level).

Class Levels:
Witch 7 Cleric 8
Necromancy

You make an undead creature more difficult for necromancers and clerics to control via effects such as Command Undead or control undead.

Class Levels:
Witch 3 Cleric 2 Oracle 2 Wizard 3 Sorcerer 3
Necromancy

You drain necromantic energy from an undead creature, inducing a sluggish stupor.

Class Levels:
Witch 2 Cleric 2 Shaman 2 Wizard 3 Sorcerer 3 Inquisitor 2 Spiritualist 2
Conjuration Healing

Immunizes subject against poison, detoxifies venom in or on subject.

Class Levels:
Bard 4 Adept 3 Druid 3 Skald 4 Witch 4 Cleric 4 Hunter 3 Oracle 4 Ranger 3 Shaman 4 Paladin 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 Spiritualist 4
Necromancy

Your target's vision becomes impaired as if the light level were one step lower, treating bright light as normal light, normal light as dim light, and dim light as darkness.

Class Levels:
Bard 1 Witch 1 Cleric 2 Shaman 2 Wizard 1 Psychic 1 Sorcerer 1 Mesmerist 1 Bloodrager 1 Antipaladin 1 Spiritualist 2
Abjuration

This powerful ward gives the target the ability to get out of trouble and relieves harmful effects and conditions.

Class Levels:
Witch 8 Cleric 8 Oracle 8
Abjuration

Numerological resistance allows numerologists to use the Path of Numbers to grant their allies resilience in the face of elemental dangers.

Class Levels:
Cleric 3 Wizard 3 Sorcerer 3
Transmutation

This spell functions in any natural terrain on the Material Plane.

Class Levels:
Druid 5 Cleric 6 Wizard 6 Sorcerer 6
Necromancy

This spell seals a solemn vow between two creatures.

Class Levels:
Cleric 3 Oracle 3 Paladin 2 Warpriest 3
Abjuration

Masks object against scrying.

Class Levels:
Bard 1 Skald 1 Cleric 3 Oracle 3 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 1 Warpriest 3 Inquisitor 3 Spiritualist 3
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