You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell.
Cleric Spells
A cleric casts divine spells drawn from the cleric spell list, choosing and preparing spells in advance through prayer. Learn more about the Cleric class.
You cast your consciousness into a single object within range that bears your likeness, as if choosing a specific image with the spell enter image.
Completely repairs an object, or heals a construct for 1d6 damage/level (max 5d6).
This spell repairs 1d6 points of damage plus 1 point per level when cast on a construct creature (maximum 10d6+10).
Mark a living creature; if it dies within 1 minute, its soul is damned to Hell and cannot be resurrected normally.
You surround yourself with a mantle of calm serenity.
You invigorate your allies, who can hustle (Core Rulebook 170) as long as you continue to sing or chant (which requires your concentration).
The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching water.
Designates action that triggers curse on subject.
You cause the touched object to become lighter than air, such that it floats if not weighted down.
You mark one creature with a glowing sigil.
If you succeed at a ranged touch attack, you burn your handprint onto the flesh of a creature, dealing 1d6 points of acid damage.
Among the faithful followers of the gods of purity martyr's bargain represents true faith and true sacrifice.
Slaughter creatures in a line.
You create an extradimensional link between yourself and one summoned creature you control that allows you to switch places.
Make a normal item into a masterwork one.
Bestows a numerological curse based on rolls, imposing penalties to d20 rolls, AC, or saving throws.
You and your gear merge with stone.
Even a broken object remembers what it means to be a functioning whole.
Makes minor repairs on an object.
You encase the willing subject in a jeweled shell that has the same hardness and hit points as 5 inches of iron (hardness 10, hp 150).
You create a fist-sized rock that flies toward one enemy.
As bull's strength, except it grants a +8 enhancement bonus to Strength.
This spell causes the target to act as though it's wandering through a maze.