Library / Spells / Cleric Spells

Cleric Spells

A cleric casts divine spells drawn from the cleric spell list, choosing and preparing spells in advance through prayer. Learn more about the Cleric class.

Abjuration

You create a spherical magnetic field that surrounds you to a range of 30 feet and follows you for the duration of the spell.

Class Levels:
Magus 6 Witch 7 Cleric 7 Wizard 7 Sorcerer 7 Summoner 6 Alchemist 6
Transmutation

You cast your consciousness into a single object within range that bears your likeness, as if choosing a specific image with the spell enter image.

Class Levels:
Bard 4 Skald 4 Cleric 4 Medium 4 Wizard 4 Sorcerer 4 Mesmerist 4 Occultist 4 Warpriest 4 Spiritualist 4
Transmutation

Completely repairs an object, or heals a construct for 1d6 damage/level (max 5d6).

Class Levels:
Cleric 2 Oracle 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Warpriest 2
Transmutation

This spell repairs 1d6 points of damage plus 1 point per level when cast on a construct creature (maximum 10d6+10).

Class Levels:
Cleric 4 Oracle 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4
Necromancy

Mark a living creature; if it dies within 1 minute, its soul is damned to Hell and cannot be resurrected normally.

Class Levels:
Cleric 4 Oracle 4
Enchantment Compulsion

You surround yourself with a mantle of calm serenity.

Class Levels:
Cleric 3 Shaman 3 Paladin 3 Psychic 3 Mesmerist 2 Warpriest 3 Inquisitor 3
Transmutation

You invigorate your allies, who can hustle (Core Rulebook 170) as long as you continue to sing or chant (which requires your concentration).

Class Levels:
Bard 2 Skald 2 Cleric 2 Warpriest 2
Transmutation

The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching water.

Class Levels:
Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 Bloodrager 1
Necromancy

Designates action that triggers curse on subject.

Class Levels:
Witch 5 Cleric 5 Oracle 5 Paladin 4 Warpriest 5 Inquisitor 5
Transmutation

You cause the touched object to become lighter than air, such that it floats if not weighted down.

Class Levels:
Bard 3 Magus 3 Skald 3 Cleric 3 Oracle 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Occultist 3 Warpriest 3 Unchained Summoner 3
Transmutation

If you succeed at a ranged touch attack, you burn your handprint onto the flesh of a creature, dealing 1d6 points of acid damage.

Class Levels:
Cleric 4 Oracle 4 Warpriest 4 Inquisitor 4 Antipaladin 4
Transmutation

Among the faithful followers of the gods of purity martyr's bargain represents true faith and true sacrifice.

Class Levels:
Cleric 2 Paladin 2
Necromancy

Slaughter creatures in a line.

Class Levels:
Witch 9 Cleric 9 Shaman 9 Wizard 9 Psychic 9 Sorcerer 9
Conjuration Teleportation

You create an extradimensional link between yourself and one summoned creature you control that allows you to switch places.

Class Levels:
Druid 4 Witch 4 Cleric 4 Wizard 4 Sorcerer 4 Summoner 3
Transmutation

Make a normal item into a masterwork one.

Class Levels:
Bard 2 Druid 2 Skald 2 Witch 2 Cleric 2 Hunter 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2
Necromancy

Bestows a numerological curse based on rolls, imposing penalties to d20 rolls, AC, or saving throws.

Class Levels:
Bard 2 Witch 2 Cleric 3 Wizard 2 Sorcerer 2 Antipaladin 2
Transmutation

You and your gear merge with stone.

Class Levels:
Druid 3 Cleric 3 Hunter 3 Oracle 3 Psychic 3 Warpriest 3
Transmutation

Even a broken object remembers what it means to be a functioning whole.

Class Levels:
Cleric 7 Oracle 7 Wizard 7 Arcanist 7 Sorcerer 7
Transmutation

Makes minor repairs on an object.

Class Levels:
Bard 0 Adept 0 Druid 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Shaman 0 Wizard 0 Psychic 0 Arcanist 0 Sorcerer 0 Summoner 0 Warpriest 0 Spiritualist 0
Transmutation

You encase the willing subject in a jeweled shell that has the same hardness and hit points as 5 inches of iron (hardness 10, hp 150).

Class Levels:
Druid 6 Witch 6 Cleric 6 Shaman 6
Conjuration Creation

You create a fist-sized rock that flies toward one enemy.

Class Levels:
Druid 1 Cleric 1 Hunter 1 Oracle 1 Warpriest 1
Transmutation

As bull's strength, except it grants a +8 enhancement bonus to Strength.

Class Levels:
Cleric 4 Oracle 4 Paladin 4
Enchantment Compulsion

This spell causes the target to act as though it's wandering through a maze.

Class Levels:
Bard 3 Witch 3 Cleric 3 Shaman 3
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