Library / Spells / Cleric Spells

Cleric Spells

A cleric casts divine spells drawn from the cleric spell list, choosing and preparing spells in advance through prayer. Learn more about the Cleric class.

Transmutation

The target's weight decreases by half.

Class Levels:
Bard 1 Magus 1 Cleric 1 Oracle 1 Wizard 1 Sorcerer 1 Summoner 1
Transmutation

This spell functions like lighten object, except that it affects a number of objects equal to half your caster level.

Class Levels:
Magus 5 Cleric 5 Wizard 5 Sorcerer 5 Summoner 5
Divination

Find a nearby magical portal.

Class Levels:
Bard 5 Skald 5 Cleric 5 Wizard 5 Psychic 5 Sorcerer 5 Summoner 5 Occultist 5 Warpriest 5
Divination

Senses direction toward object (specific or type).

Class Levels:
Bard 2 Skald 2 Witch 3 Cleric 3 Medium 2 Oracle 3 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Warpriest 3 Inquisitor 3
Divination

When this spell is active, you feel a mental pull in the direction of any active or operable portal leading to another plane within range of the spell.

Class Levels:
Bard 2 Druid 2 Witch 2 Cleric 2 Ranger 1 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Summoner 2
Enchantment

You inflict a powerful curse on a touched creature that causes others to quickly forget positive aspects of their interactions with the target.

Class Levels:
Bard 6 Witch 6 Cleric 7 Wizard 7 Psychic 7 Sorcerer 7 Occultist 6 Inquisitor 6
Enchantment Compulsion

You inspire yourself or a lover to a vengeful rage against a chosen enemy, who must be a creature that has wronged you in some way.

Class Levels:
Bard 3 Witch 3 Cleric 3 Oracle 3 Shaman 3 Wizard 3 Sorcerer 3
Transmutation

Roll a d20 to designate a lucky number; whenever you roll that number on a d20, gain a +2 luck bonus or reroll.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Wizard 1 Paladin 1 Sorcerer 1 Summoner 1 Inquisitor 1
Illusion Shadow

Dispel light and revert lycanthropes.

Class Levels:
Witch 7 Cleric 7 Oracle 7 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7
Conjuration Teleportation

Banishes target to an extradimensional dungeon where it suffers confusion or insanity.

Class Levels:
Witch 7 Cleric 7 Oracle 7 Wizard 7 Sorcerer 7
Evocation

You speak a short message (up to 25 words), and it is immediately transmitted to each target, who hear it as clearly as if you were standing next to them.

Class Levels:
Bard 5 Skald 5 Witch 6 Cleric 6 Wizard 6 Psychic 6 Sorcerer 6 Summoner 5 Mesmerist 5 Warpriest 6 Inquisitor 5
Divination

You gain a brief but incomplete understanding of one book's contents, equivalent to having skimmed its pages for 1 hour.

Class Levels:
Bard 1 Magus 1 Cleric 1 Wizard 1 Sorcerer 1
Transmutation

Transmutes up to 3 rocks into boulders for rock throwing or siege engine ammunition.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Warpriest 2
Abjuration

10-ft. emanation grants +2 AC and saves vs. chaos, and wards against summoned creatures.

Class Levels:
Cleric 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3
Abjuration

10-ft. emanation grants +2 AC and saves vs. evil, and wards against summoned creatures.

Class Levels:
Cleric 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3
Abjuration

10-ft. emanation grants +2 AC and saves vs. good, and wards against summoned creatures.

Class Levels:
Cleric 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 Antipaladin 3
Abjuration

10-ft. emanation grants +2 AC and saves vs. law, and wards against summoned creatures.

Class Levels:
Cleric 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 Antipaladin 3
Abjuration

All creatures within the area gain the effects of a protection from technology spell.

Class Levels:
Cleric 4 Oracle 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4
Transmutation

Siege gains +1 on targeting and damage rolls.

Class Levels:
Cleric 2 Oracle 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Warpriest 2 Inquisitor 2 Antipaladin 2
Transmutation

Siege engine gains +1 on targeting and damage rolls for every four caster levels.

Class Levels:
Cleric 5 Oracle 5 Wizard 4 Paladin 4 Arcanist 4 Sorcerer 4 Warpriest 5 Inquisitor 4 Antipaladin 4
Transmutation

Three stones gain +1 on attack rolls, deal 1d6+1 damage.

Class Levels:
Druid 1 Cleric 1 Hunter 1 Oracle 1 Shaman 1 Warpriest 1
Transmutation

Armor or shield gains +1 enhancement per four levels.

Class Levels:
Cleric 3 Oracle 3 Shaman 3 Warpriest 3 Inquisitor 3
Transmutation

Weapon gains +1 bonus.

Class Levels:
Magus 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Paladin 1 Arcanist 1 Sorcerer 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1
Transmutation

Weapon gains +1 bonus/four levels (max +5).

Class Levels:
Magus 3 Cleric 4 Oracle 4 Shaman 4 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Warpriest 4 Bloodrager 3 Inquisitor 3 Antipaladin 3
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