Library / Spells / Cleric Spells

Cleric Spells

A cleric casts divine spells drawn from the cleric spell list, choosing and preparing spells in advance through prayer. Learn more about the Cleric class.

Conjuration Creation

The spell's area of effect floods with dangerous radiation.

Class Levels:
Druid 4 Magus 3 Witch 3 Cleric 3 Hunter 4 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3
Transmutation

You curse a creature so one set of its limbs (typically its arms, legs, or wings) shrivels in size.

Class Levels:
Witch 3 Cleric 3 Medium 2 Shaman 3 Wizard 4 Sorcerer 4 Mesmerist 3 Occultist 3 Bloodrager 4 Antipaladin 3 Spiritualist 4
Conjuration Teleportation

This spell functions as per plane shift, but with the following exceptions.

Class Levels:
Witch 6 Cleric 4 Medium 3 Shaman 6 Wizard 6 Psychic 4 Sorcerer 6 Summoner 5
Evocation

You inflict a vengeful fate on a creature, dealing electricity damage each time it attacks or casts a spell.

Class Levels:
Cleric 7 Oracle 7
Conjuration Healing

Negate harmful emotions.

Class Levels:
Bard 5 Skald 5 Cleric 6 Oracle 6 Wizard 7 Psychic 6 Arcanist 7 Sorcerer 7 Mesmerist 5 Warpriest 6
Necromancy

This powerful, elaborate, and risky spell returns a willing petitioner to its mortal life.

Class Levels:
Cleric 9 Shaman 9 Psychic 9
Divination

The target treats one skill of your choice as a class skill.

Class Levels:
Witch 1 Cleric 1 Oracle 1 Warpriest 1
Transmutation

The target gains a +2 enhancement bonus to its Strength.

Class Levels:
Druid 1 Magus 1 Cleric 1 Medium 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Summoner 1 Alchemist 1 Bloodrager 1 Antipaladin 1
Transmutation

By touching a single door, gate, or other portal, you create a keyhole where none existed before or double the size of an existing keyhole.

Class Levels:
Witch 1 Cleric 1 Oracle 1 Wizard 1 Sorcerer 1
Necromancy

Add to your ki pool when you critically hit.

Class Levels:
Witch 3 Cleric 3 Oracle 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Warpriest 3
Divination

Target gains knowledge of nobility, identifying heraldry and noble lineages with a +10 bonus.

Class Levels:
Bard 1 Skald 1 Cleric 2 Medium 1 Wizard 2 Paladin 1 Psychic 2 Sorcerer 2 Mesmerist 2 Occultist 2 Warpriest 2 Inquisitor 2
Divination

Gain +10 on a monster Knowledge check.

Class Levels:
Cleric 1 Hunter 1 Oracle 1 Ranger 1 Paladin 1 Warpriest 1 Inquisitor 1
Necromancy

You draw on the essence of astradaemons to cause one of your hands to elongate and sprout fearsome translucent claws that radiate a cold phosphorescence.

Class Levels:
Magus 5 Witch 6 Cleric 6 Wizard 6 Sorcerer 6
Divination

In a flash of recognition, you learn about the geography of your surroundings within a radius of 1 mile per 2 caster levels (minimum 1 mile).

Class Levels:
Bard 2 Druid 2 Witch 2 Cleric 2 Ranger 2
Conjuration Creation

You enclose the target in a thin sheath of lead.

Class Levels:
Druid 2 Witch 2 Cleric 2 Ranger 2 Wizard 2 Sorcerer 2 Alchemist 3
Transmutation

Temporarily transfers one of your mythic path abilities to target.

Class Levels:
Bard 4 Druid 5 Magus 4 Skald 4 Witch 5 Cleric 5 Hunter 5 Oracle 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Warpriest 5
Transmutation

Target makes an Escape Artist check as an immediate action and gains a bonus on it.

Class Levels:
Bard 1 Druid 1 Skald 1 Cleric 1 Hunter 1 Medium 1 Oracle 1 Ranger 1 Wizard 1 Paladin 1 Psychic 1 Arcanist 1 Sorcerer 1 Warpriest 1
Abjuration

Protects creatures from sustained environmental effects.

Class Levels:
Druid 4 Cleric 5 Hunter 3 Oracle 5 Ranger 3 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Warpriest 5
Transmutation

When cast on a creature with negative energy affinity, the target is able to convert channeled positive energy into temporary hit points.

Class Levels:
Cleric 2 Oracle 2 Warpriest 2
Conjuration Healing

You infuse the current with positive energy.

Class Levels:
Druid 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Shaman 3 Paladin 3 Warpriest 3
Necromancy

You bind the life forces of the targets into a mystical pact.

Class Levels:
Witch 2 Cleric 2 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Warpriest 2 Spiritualist 2
Conjuration Healing

You surround yourself with a positive energy field that damages undead opponents.

Class Levels:
Druid 3 Cleric 3 Paladin 2
Evocation

Object shines like a torch.

Class Levels:
Bard 0 Adept 0 Druid 0 Magus 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Medium 0 Oracle 0 Shaman 0 Wizard 0 Psychic 0 Arcanist 0 Sorcerer 0 Summoner 0 Mesmerist 0 Warpriest 0 Inquisitor 0 Spiritualist 0
Evocation

Rays of light burst forth from your outstretched hand, encircling each target's space with a cage of light.

Class Levels:
Bard 2 Magus 2 Cleric 2 Oracle 2 Wizard 2 Sorcerer 2 Inquisitor 2
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