Evocation
You may seize an object or manipulate it from afar.
Class Levels:
Bard 2
Magus 2
Skald 2
Cleric 2
Medium 2
Oracle 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Warpriest 2
Spiritualist 2
Conjuration
Healing
Created pillar heals 2d8 + 1/level (max +20).
Class Levels:
Cleric 5
Oracle 5
Warpriest 5
Necromancy
You make the target an asymptomatic carrier for a host of virulent diseases.
Class Levels:
Druid 6
Witch 6
Cleric 6
Oracle 6
Wizard 7
Sorcerer 7
Alchemist 6
Inquisitor 6
Antipaladin 6
Necromancy
Target's attacks carry filth fever.
Class Levels:
Druid 4
Witch 5
Cleric 4
Hunter 4
Oracle 4
Wizard 5
Arcanist 5
Sorcerer 5
Warpriest 4
Necromancy
Cloud infects creatures like contagion.
Class Levels:
Druid 6
Witch 6
Cleric 6
Hunter 6
Oracle 6
Wizard 7
Arcanist 7
Sorcerer 7
Warpriest 6
Transmutation
Resist harmful effects of other plane.
Class Levels:
Cleric 4
Medium 4
Oracle 4
Wizard 5
Psychic 4
Arcanist 5
Sorcerer 5
Summoner 5
Alchemist 5
Warpriest 4
Investigator 5
Elementalist Wizard 5
Transmutation
As planar adaptation, but affects multiple creatures.
Class Levels:
Cleric 6
Oracle 6
Wizard 7
Arcanist 7
Sorcerer 7
Summoner 6
Warpriest 6
Elementalist Wizard 7
Conjuration
Calling
As lesser planar ally, but up to 12 HD.
Class Levels:
Cleric 6
Oracle 6
Shaman 6
Psychic 6
Warpriest 6
Conjuration
Calling
As lesser planar ally, but up to 18 HD.
Class Levels:
Cleric 8
Oracle 8
Shaman 8
Psychic 8
Conjuration
Calling
Exchange services with a 6 HD extraplanar creature.
Class Levels:
Cleric 4
Medium 3
Oracle 4
Shaman 4
Psychic 4
Warpriest 4
Conjuration
Calling
Calls an outsider to answer questions about a person, place, or event using its planar knowledge.
Class Levels:
Druid 3
Witch 3
Cleric 3
Hunter 3
Shaman 3
Wizard 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3
Divination
This spell helps creatures accustomed to the concrete reality of the Material Plane to navigate within the confusing realities of other planes.
Class Levels:
Bard 1
Druid 1
Witch 1
Cleric 1
Ranger 1
Shaman 1
Wizard 1
Psychic 1
Sorcerer 1
Summoner 1
Inquisitor 1
Conjuration
Creation
This spell enforces the rules of the Material Plane on other planes of existence.
Class Levels:
Druid 7
Witch 7
Cleric 7
Shaman 7
Wizard 7
Sorcerer 7
Summoner 6
Conjuration
Teleportation
As many as eight subjects travel to another plane.
Class Levels:
Witch 7
Cleric 5
Medium 4
Oracle 5
Shaman 7
Wizard 7
Psychic 5
Arcanist 7
Sorcerer 7
Summoner 5
Warpriest 5
Spiritualist 5
Enchantment
Compulsion
The magic of your allies in the area becomes more potent against certain outsiders.
Class Levels:
Cleric 5
Paladin 4
Warpriest 5
Inquisitor 4
Illusion
Figment
Projects an illusory model of the local night sky indoors, underground, or by day.
Class Levels:
Bard 2
Druid 2
Witch 2
Cleric 2
Wizard 2
Sorcerer 2
Summoner 2
Transmutation
This spell functions as planar adaptation, except that it works only on worlds of the Material Plane.
Class Levels:
Cleric 4
Oracle 4
Wizard 5
Sorcerer 5
Summoner 5
Alchemist 5
Transmutation
This spell functions like planetary adaptation, except as noted above.
Class Levels:
Cleric 6
Oracle 6
Wizard 7
Sorcerer 7
Summoner 6
Transmutation
This spell increases the effectiveness of a planned action.
Class Levels:
Cleric 3
Hunter 4
Oracle 3
Ranger 4
Paladin 3
Warpriest 3
Transmutation
You grant one plant creature the ability to speak, hear, and understand any of the languages you know.
Class Levels:
Druid 2
Witch 3
Cleric 3
Shaman 2
Necromancy
Kill a creature and steal its strongest spell-like ability.
Class Levels:
Druid 7
Witch 7
Cleric 7
Shaman 7
Wizard 7
Sorcerer 7
Summoner 6
Occultist 6
Necromancy
Touch deals 1d3 Con damage 1/round for 6 rounds.
Class Levels:
Druid 3
Witch 4
Cleric 4
Hunter 3
Oracle 4
Shaman 4
Mesmerist 4
Warpriest 4
Antipaladin 4
Evocation
You expel a cone-shaped burst of toxic mist from your mouth, subjecting everyone caught in the area to a deadly poison, as per the poison spell.
Class Levels:
Druid 6
Witch 7
Cleric 7
Transmutation
You transform the contents of a normal egg into a single dose of small centipede poison (injury; save DC 11; frequency 1/round for 4 rounds; effect 1 Dex; cure 1 save).
Class Levels:
Bard 1
Magus 1
Witch 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Sorcerer 1
Inquisitor 1