Transmutation
You swallow a dose of poison with no effect and regurgitate a dose of a different poison (your choice) into the old container (or another you have on hand).
Class Levels:
Druid 2
Cleric 3
Wizard 3
Psychic 3
Sorcerer 3
Alchemist 2
Occultist 3
Conjuration
Healing
You mend the target's injuries, curing 3d8+%1 hit points as cure serious wounds, but leaving its body laced with a subtle toxin that remains inert until you activate it.
Class Levels:
Druid 5
Witch 5
Cleric 4
Hunter 5
Shaman 4
Occultist 4
Warpriest 4
Transmutation
Cold darkness paralyzes and deals damage.
Class Levels:
Druid 9
Witch 9
Cleric 9
Oracle 9
Shaman 9
Necromancy
This spell causes a wave of positive energy to spread from a point you designate, damaging foes vulnerable to positive energy and bolstering living creatures.
Class Levels:
Witch 1
Cleric 1
Shaman 1
Wizard 1
Paladin 1
Sorcerer 1
Summoner 1
Inquisitor 1
Spiritualist 1
Necromancy
This spell functions like positive pulse, except that the damage dealt increases to 3d6 plus your caster level, and the bonus on saving throws increases to +8.
Class Levels:
Witch 4
Cleric 4
Shaman 4
Wizard 4
Paladin 3
Sorcerer 4
Summoner 3
Inquisitor 4
Spiritualist 4
Enchantment
Compulsion
You curse the target to attract negative assumptions and rumors of a sort you specify when you cast the spell.
Class Levels:
Bard 5
Skald 5
Witch 7
Cleric 7
Wizard 7
Psychic 7
Sorcerer 7
Mesmerist 5
Spiritualist 5
Enchantment
Compulsion
Allies get +1 bonus on most rolls, enemies -1 penalty.
Class Levels:
Cleric 3
Oracle 3
Paladin 3
Warpriest 3
Inquisitor 3
Necromancy
You imbue one or more objects with magic that dramatically slows down natural processes that lead to decay and spoilage.
Class Levels:
Witch 1
Cleric 1
Medium 1
Ranger 1
Shaman 1
Wizard 1
Sorcerer 1
Occultist 1
Spiritualist 1
Divination
Delays alignment changes from magical compulsion and grants a second saving throw.
Class Levels:
Cleric 2
Paladin 1
Warpriest 2
Inquisitor 1
Abjuration
Enables target to adjust to rapid pressure changes with a single Fortitude saving throw.
Class Levels:
Druid 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Shaman 3
Psychic 3
Summoner 3
Alchemist 3
Warpriest 3
Bloodrager 3
Investigator 3
Divination
You gain a glimpse of a potential reality similar to this one but that never was.
Class Levels:
Bard 3
Cleric 4
Medium 2
Wizard 4
Sorcerer 4
Mesmerist 3
Occultist 3
Inquisitor 4
Evocation
Unholy energy damages good creatures that attack you and protects you from good attacks.
Class Levels:
Cleric 5
Warpriest 5
Inquisitor 5
Antipaladin 4
Divination
You glimpse the future.
Class Levels:
Witch 6
Cleric 6
Medium 4
Shaman 6
Psychic 6
Warpriest 6
Inquisitor 6
Spiritualist 6
Abjuration
+2 AC and saves vs. chaos, wards against mental control, and bars summoned chaotic creatures.
Class Levels:
Adept 1
Cleric 1
Medium 1
Oracle 1
Shaman 1
Wizard 1
Paladin 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Abjuration
As protection from chaos, but you may divide the duration among creatures touched.
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Summoner 2
Warpriest 2
Inquisitor 2
Abjuration
Absorbs 12 points/level of damage from one kind of energy.
Class Levels:
Druid 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Shaman 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Warpriest 3
Bloodrager 3
Inquisitor 3
Investigator 3
Spiritualist 3
Elementalist Wizard 3
Abjuration
As protection from energy, but you may divide the duration among creatures touched.
Class Levels:
Druid 4
Cleric 4
Hunter 3
Oracle 4
Ranger 3
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 4
Warpriest 4
Inquisitor 4
Abjuration
+2 AC and saves vs. evil, wards against mental control, and bars summoned evil creatures.
Class Levels:
Adept 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Paladin 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Abjuration
As protection from evil, but you may divide the duration among creatures touched.
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Summoner 2
Warpriest 2
Inquisitor 2
Abjuration
+2 AC and saves vs. good, wards against mental control, and bars summoned good creatures.
Class Levels:
Adept 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Abjuration
As protection from good, but you may divide the duration among creatures touched.
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Abjuration
+2 AC and saves vs. law, wards against mental control, and bars summoned lawful creatures.
Class Levels:
Adept 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Abjuration
As protection from law, but you may divide the duration among creatures touched.
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Abjuration
This spell wards a creature from attacks by outsiders with a specific racial subtype, from mental control exerted by creatures of the chosen subtype, and from summoned creatures of that subtype.
Class Levels:
Cleric 2
Paladin 2
Inquisitor 2