Library / Spells / Cleric Spells

Cleric Spells

A cleric casts divine spells drawn from the cleric spell list, choosing and preparing spells in advance through prayer. Learn more about the Cleric class.

Abjuration

With a touch, you bolster a creature's body to protect it from the harmful effects of spores and similar afflictions.

Class Levels:
Druid 2 Witch 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Alchemist 2 Warpriest 2 Investigator 2
Abjuration

This spell wards a creature from attacks by technological objects and creatures of the robot subtype, and protects against mental control from technological sources.

Class Levels:
Cleric 2 Oracle 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2
Evocation

Shadow protects the target from light.

Class Levels:
Witch 2 Cleric 2 Oracle 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Warpriest 2 Spiritualist 2
Conjuration Healing

You align the target's chakras and soothe any unwanted imperfections found within its physical form, leaving its body pristine and without any pain or weakness.

Class Levels:
Cleric 4 Medium 4 Oracle 4 Paladin 4 Psychic 5 Alchemist 4 Warpriest 4
Transmutation

Purifies 1 cu. ft./level of food or water.

Class Levels:
Adept 0 Druid 0 Cleric 0 Hunter 0 Oracle 0 Shaman 0 Warpriest 0
Illusion Glamer

The target weapons and any ammunition they fire make no sound as part of their normal functions as a weapon.

Class Levels:
Bard 4 Magus 4 Skald 4 Cleric 4 Hunter 3 Ranger 3 Wizard 4 Psychic 4 Sorcerer 4 Occultist 4 Warpriest 4 Inquisitor 4
Transmutation

This spell grants the caster limited control over the quintessence of an Outer Planes.

Class Levels:
Witch 8 Cleric 8 Wizard 8 Sorcerer 8
Abjuration

A creature warded by this spell gains a +4 bonus on saving throws against radiation-based effects.

Class Levels:
Druid 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Warpriest 2
Transmutation

You animate an area of rubble, gravel, or other small stones, creating a dangerous, rolling area of debris.

Class Levels:
Bard 3 Druid 3 Skald 3 Witch 3 Cleric 3 Hunter 3 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 Bloodrager 3
Transmutation

The target object is enhanced to function as a masterwork item.

Class Levels:
Bard 3 Witch 4 Cleric 4 Medium 3 Wizard 4 Sorcerer 4 Alchemist 3 Occultist 3
Conjuration Healing

Restores life to subject who died as long as one day/level ago.

Class Levels:
Adept 5 Witch 6 Cleric 5 Oracle 5 Shaman 6 Warpriest 5 Spiritualist 5
Transmutation

Construct gains fast healing 5.

Class Levels:
Cleric 5 Oracle 5 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 5
Necromancy

Ray makes subject sickened.

Class Levels:
Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Mesmerist 1 Warpriest 1 Bloodrager 1
Divination

Read scrolls and spellbooks.

Class Levels:
Bard 0 Adept 0 Druid 0 Magus 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Medium 0 Oracle 0 Ranger 1 Shaman 0 Wizard 0 Paladin 1 Psychic 0 Arcanist 0 Sorcerer 0 Summoner 0 Mesmerist 0 Warpriest 0 Inquisitor 0 Antipaladin 1 Spiritualist 0
Divination

This spell allows you to forecast the weather at your location for the next 48 hours, providing you with advance warning of storms, tornadoes, and so on.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Oracle 1 Ranger 1 Shaman 1
Conjuration Teleportation

All attacks made by the target match your alignment, counting as either chaotic, evil, good, or lawful as appropriate.

Class Levels:
Cleric 8 Inquisitor 6
Necromancy

The target weapon becomes a reservoir of spiritual energy, fueling its destructive power by drawing in a tiny fragment of the essence of each creature it is used to defeat.

Class Levels:
Witch 3 Cleric 3 Bloodrager 2 Inquisitor 3 Antipaladin 2
Transmutation

Whispering in the dense, information-rich machine language of the First Ones, you bring a destroyed construct back to operational status for a short time, restoring it to 1 hit point.

Class Levels:
Witch 5 Cleric 5 Wizard 5 Sorcerer 5 Summoner 4
Abjuration

You emit a calming subsonic drone that allows the targets to temporarily refocus and restore their balance when they're suffering from debilitating conditions.

Class Levels:
Druid 2 Cleric 2
Evocation

You restore up to 1 charge per level to a battery or half that number of charges to a technological item capable of being charged by a battery.

Class Levels:
Bard 2 Magus 3 Skald 2 Cleric 3 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3
Transmutation

You channel magic energy into your own aura, recharging your innate magic abilities.

Class Levels:
Bard 1 Druid 1 Magus 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Warpriest 1 Inquisitor 1 Investigator 1
Necromancy

Brands a murderer's dominant hand with a glowing red mark, identifying the killer.

Class Levels:
Bard 4 Skald 4 Witch 5 Cleric 4 Medium 3 Wizard 5 Paladin 4 Psychic 5 Sorcerer 5 Occultist 4 Warpriest 4 Inquisitor 4 Spiritualist 4
Transmutation

You transform an improvised weapon into an equivalent simple or martial weapon of masterwork quality.

Class Levels:
Cleric 1 Hunter 1 Ranger 1 Wizard 1 Sorcerer 1 Warpriest 1 Inquisitor 1
Conjuration Teleportation

Alters item to transport its possessor to your abode.

Class Levels:
Witch 9 Cleric 7 Oracle 7 Wizard 9 Psychic 8 Arcanist 9 Sorcerer 9
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