With a touch, you bolster a creature's body to protect it from the harmful effects of spores and similar afflictions.
Cleric Spells
A cleric casts divine spells drawn from the cleric spell list, choosing and preparing spells in advance through prayer. Learn more about the Cleric class.
This spell wards a creature from attacks by technological objects and creatures of the robot subtype, and protects against mental control from technological sources.
Shadow protects the target from light.
You align the target's chakras and soothe any unwanted imperfections found within its physical form, leaving its body pristine and without any pain or weakness.
Purifies 1 cu. ft./level of food or water.
The target weapons and any ammunition they fire make no sound as part of their normal functions as a weapon.
This spell grants the caster limited control over the quintessence of an Outer Planes.
A creature warded by this spell gains a +4 bonus on saving throws against radiation-based effects.
You animate an area of rubble, gravel, or other small stones, creating a dangerous, rolling area of debris.
The target object is enhanced to function as a masterwork item.
Restores life to subject who died as long as one day/level ago.
Construct gains fast healing 5.
Ray makes subject sickened.
Read scrolls and spellbooks.
This spell allows you to forecast the weather at your location for the next 48 hours, providing you with advance warning of storms, tornadoes, and so on.
All attacks made by the target match your alignment, counting as either chaotic, evil, good, or lawful as appropriate.
The target weapon becomes a reservoir of spiritual energy, fueling its destructive power by drawing in a tiny fragment of the essence of each creature it is used to defeat.
Whispering in the dense, information-rich machine language of the First Ones, you bring a destroyed construct back to operational status for a short time, restoring it to 1 hit point.
You emit a calming subsonic drone that allows the targets to temporarily refocus and restore their balance when they're suffering from debilitating conditions.
You restore up to 1 charge per level to a battery or half that number of charges to a technological item capable of being charged by a battery.
You channel magic energy into your own aura, recharging your innate magic abilities.
Brands a murderer's dominant hand with a glowing red mark, identifying the killer.
You transform an improvised weapon into an equivalent simple or martial weapon of masterwork quality.
Alters item to transport its possessor to your abode.