Library / Spells / Cleric Spells

Cleric Spells

A cleric casts divine spells drawn from the cleric spell list, choosing and preparing spells in advance through prayer. Learn more about the Cleric class.

Abjuration

+4 to AC, +4 resistance, and SR 25 against chaotic spells.

Class Levels:
Cleric 8 Oracle 8
Abjuration

You take half of subject's damage.

Class Levels:
Cleric 2 Oracle 2 Paladin 2 Psychic 2 Warpriest 2 Inquisitor 2
Abjuration

You can securely communicate with one creature within range.

Class Levels:
Bard 1 Druid 1 Cleric 1 Oracle 1 Wizard 1 Sorcerer 1
Abjuration

This spell functions as shield speech, except all creatures within the dome may communicate with each other as if linked by shield speech.

Class Levels:
Druid 4 Cleric 4 Oracle 4 Wizard 4 Sorcerer 4
Evocation

You shield yourself with darkness, reducing the illumination level in your space to magical darkness and granting you total concealment.

Class Levels:
Cleric 3 Shaman 3 Inquisitor 3 Antipaladin 3 Spiritualist 3
Evocation

Creates a disk of sunlight on one arm, providing light and dealing 1d6 fire damage to melee attackers.

Class Levels:
Bard 4 Magus 4 Cleric 4 Oracle 4 Ranger 4 Paladin 4
Evocation

Creates a sunlight disk dealing 2d6 fire damage to melee attackers and healing you for half the fire damage dealt.

Class Levels:
Bard 6 Magus 6 Cleric 6
Abjuration

You create a magical barrier that protects a target's vital areas.

Class Levels:
Cleric 2 Paladin 1 Psychic 2 Warpriest 2 Inquisitor 1
Abjuration

This spell functions as shield of fortification, except there is a 50%% chance that the critical hit or sneak attack is negated and damage is instead be rolled normally, rather than 25%%.

Class Levels:
Cleric 4 Paladin 3 Warpriest 4 Inquisitor 3
Transmutation

Fractures shield into orbiting blades that attack adjacent foes for piercing/slashing damage.

Class Levels:
Magus 2 Cleric 2 Medium 2 Shaman 2 Paladin 1 Bloodrager 1 Inquisitor 2
Transmutation

You gain five burning wings that grant a fly speed equal to the number of wings × 10 (average maneuverability) for an initial fly speed of 50 feet.

Class Levels:
Cleric 3 Ranger 3 Paladin 3 Inquisitor 3
Abjuration

This spell is used to protect one of a tribe's most valuable possessions: its tribal banner.

Class Levels:
Cleric 1 Oracle 1
Evocation

Creates an electrical arrow that deals 1d8+1/level electricity damage or signals allies.

Class Levels:
Druid 1 Magus 1 Cleric 2 Oracle 2 Ranger 1 Paladin 1 Bloodrager 1 Inquisitor 1
Evocation

With a dark incantation and a gesture of your hand over your eyes, you cause a shroud of darkness to descend upon the targets of this spell.

Class Levels:
Bard 5 Cleric 5 Shaman 5 Wizard 5 Sorcerer 5 Mesmerist 4 Inquisitor 5 Antipaladin 4
Evocation

A giant, glowing symbol of wrath appears below you, forcibly repulsing all nearby creatures.

Class Levels:
Cleric 6 Wizard 6 Sorcerer 6
Transmutation

As message, except the only information you can transmit is that you are a worshiper of the designated deity.

Class Levels:
Druid 0 Cleric 0 Oracle 0 Ranger 1 Paladin 1
Conjuration Teleportation

You teleport up to one ally per five caster levels to your location.

Class Levels:
Cleric 7 Oracle 7 Wizard 7 Sorcerer 7
Illusion Glamer

Negates sound in 20-ft. radius.

Class Levels:
Bard 2 Skald 2 Cleric 2 Oracle 2 Psychic 2 Mesmerist 2 Warpriest 2 Inquisitor 2 Antipaladin 2
Illusion Glamer

You protect an area against casual eavesdropping.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 2 Wizard 2 Psychic 2 Sorcerer 2 Mesmerist 2 Warpriest 2
Evocation

As daylight, except the object touched sheds bright silvery light in a 20-foot radius.

Class Levels:
Bard 3 Druid 3 Cleric 3 Oracle 3 Wizard 3 Paladin 3 Sorcerer 3
Abjuration

This spell attempts to transfer a magical effect from a creature you touch to yourself.

Class Levels:
Witch 5 Cleric 5 Wizard 5 Sorcerer 5
Necromancy

This spell turns corpses into skeletons that act as crew and obey your commands to the extent of their abilities.

Class Levels:
Witch 4 Cleric 3 Wizard 4 Sorcerer 4 Summoner 4
Divination

This spell allows you to read written material in a quarter of the time it would normally take to read it.

Class Levels:
Bard 1 Magus 1 Skald 1 Witch 1 Cleric 1 Oracle 1 Shaman 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Occultist 1 Warpriest 1 Inquisitor 1 Investigator 1
Transmutation

This spell grants the target the ability to swim through the air.

Class Levels:
Druid 3 Witch 3 Cleric 3 Oracle 3 Shaman 3
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