Library / Spells / Cleric Spells

Cleric Spells

A cleric casts divine spells drawn from the cleric spell list, choosing and preparing spells in advance through prayer. Learn more about the Cleric class.

Conjuration Healing

This spell functions as spindrift spritz, except as noted above.

Class Levels:
Druid 4 Cleric 4 Ranger 3 Shaman 4 Paladin 3 Inquisitor 4 Spiritualist 4
Conjuration Teleportation

You transform yourself into a helical beam of divine energy that instantly transports you upward to a spot within range.

Class Levels:
Cleric 3 Inquisitor 3
Conjuration Teleportation

This spell functions as spiral ascent, except the destination and direction of travel is downward from your current location.

Class Levels:
Cleric 2 Inquisitor 2
Divination

Attunes to up to 1 creature or object per 3 levels, allowing mental sensing of distance and health.

Class Levels:
Witch 3 Cleric 3 Shaman 3 Wizard 3
Transmutation

Delivers a potable potion, elixir, or beverage to a willing touched ally as a standard action.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Shaman 1 Wizard 1 Sorcerer 1 Alchemist 1 Occultist 1
Evocation

Creates a divine ally to aid you.

Class Levels:
Cleric 4 Medium 4 Oracle 4 Warpriest 4 Spiritualist 4
Evocation

This spell causes an ally made of pure force to appear in a single 5-foot square within range.

Class Levels:
Cleric 2 Shaman 2 Paladin 2 Inquisitor 2 Antipaladin 2 Spiritualist 2
Evocation

Magic weapon attacks on its own.

Class Levels:
Cleric 2 Medium 2 Oracle 2 Shaman 2 Warpriest 2 Inquisitor 2 Spiritualist 2
Transmutation

Spit blinding black adder venom.

Class Levels:
Druid 3 Witch 3 Cleric 4 Hunter 3 Oracle 4 Shaman 4 Warpriest 4
Evocation

You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources surrounding it.

Class Levels:
Bard 3 Druid 3 Magus 3 Witch 3 Cleric 3 Shaman 3 Wizard 3 Paladin 3 Sorcerer 3 Occultist 3 Inquisitor 3
Conjuration Healing

Cause a dying creature to stabilize.

Class Levels:
Adept 0 Druid 0 Witch 0 Cleric 0 Hunter 0 Medium 0 Oracle 0 Shaman 0 Psychic 0 Warpriest 0 Inquisitor 0 Spiritualist 0
Abjuration

You instantly stabilize the target's pressure, causing it to adjust to its current pressure all at once.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Shaman 2 Psychic 2 Summoner 2 Alchemist 2 Warpriest 2 Bloodrager 2 Investigator 2 Unchained Summoner 2
Transmutation

This spell must be cast on a creature as it falls, either from a height or after being knocked prone or tripped.

Class Levels:
Witch 2 Cleric 2 Oracle 2 Wizard 2 Sorcerer 2
Enchantment Compulsion

Stalwart resolve was originally created to temporarily aid those suffering from certain afflictions.

Class Levels:
Witch 2 Cleric 2 Paladin 1 Alchemist 2 Inquisitor 1
Divination

You can observe the night sky and all of its celestial bodies as if it were a clear night, regardless of weather conditions that would otherwise block your view.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Ranger 1 Wizard 1 Sorcerer 1 Alchemist 1
Divination

Monitors condition, position of allies.

Class Levels:
Witch 2 Cleric 2 Medium 2 Oracle 2 Psychic 2 Warpriest 2 Spiritualist 2
Abjuration

Protect against a corruption's progression.

Class Levels:
Cleric 2 Paladin 2 Warpriest 2
Transmutation

You temporarily drain youth and vitality from the target and channel it into yourself.

Class Levels:
Druid 3 Witch 3 Cleric 3 Oracle 3 Wizard 3 Sorcerer 3
Transmutation

This spell functions like steal years, except you drain 1d6 years per two caster levels (maximum 10d6).

Class Levels:
Druid 5 Witch 5 Cleric 5 Oracle 5 Wizard 5 Sorcerer 5
Transmutation

You increase the natural heat within your body, transferring it to your weapons and armor.

Class Levels:
Cleric 2 Inquisitor 2
Transmutation

Sculpts stone into any shape.

Class Levels:
Druid 3 Cleric 3 Hunter 3 Oracle 3 Shaman 3 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 3 Elementalist Wizard 4
Conjuration Creation

A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice.

Class Levels:
Druid 1 Magus 2 Cleric 1 Hunter 1 Oracle 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Warpriest 1 Bloodrager 1
Transmutation

The subject gains the rock throwing and rock catching abilities.

Class Levels:
Druid 2 Magus 2 Cleric 2 Ranger 1 Wizard 2 Sorcerer 2 Bloodrager 1
Conjuration Summoning

Storm rains acid, lightning, and hail.

Class Levels:
Druid 9 Witch 9 Cleric 9 Oracle 9 Shaman 9
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