You step into any magical or naturally occurring storm and commune directly with the power of the wind and rain.
Cleric Spells
A cleric casts divine spells drawn from the cleric spell list, choosing and preparing spells in advance through prayer. Learn more about the Cleric class.
You create floating swords of the type used as the material component for this spell (such as a rapier or scimitar) and magically propel them at your target.
1d8 damage/level (max 20d8) to targets.
The next single attack made against you takes a -10 penalty.
You are closely surrounded by a barely visible magical field.
This spell functions as stunning barrier, except as noted above, and it provides a +2 bonus to AC and on saving throws.
When this spell is cast upon a vessel, the ship is surrounded by a protective bubble of constantly replenishing, breathable air and sinks beneath the waves.
This spell summons a single accuser devil from Hell to do the spellcaster's bidding, similar to how summon monster spells function.
You call the spirits of two ancestors to manifest in the mortal world and attack your enemies.
This spell functions like summon monster, except it summons a single cacodaemon.
This spell functions like summon cacodaemon, except it summons 1d4+1 cacodaemons.
This spell functions like summon monster, except it summons a single ceustodaemon.
This spell functions like summon monster, except it summons a single derghodaemon.
This spell functions like summon monster, except it summons a single erodaemon.
This spell functions like lesser summon genie, except you can summon one djinni or 1d3 jann.
This spell functions like lesser summon genie, except you can summon one shaitan, 1d3 djinni, or 1d4+1 jann.
This spell functions like summon monster I, except you can summon one janni.
This spell functions as summon monster V, save that it can only be used to summon host devils.
This spell summons one humanoid petitioner per caster level.
This spell functions like summon monster, except that it summons 1d3 esobok psychopomps or 1d4+1 nosoi psychopomps.
This spell functions like summon monster, except it summons a single meladaemon.
Summons 1d3 Tiny celestial or fiendish animals to fight for you.
Summons an extraplanar creature from the 1st-level list to fight for you.
Summons an extraplanar creature from the 2nd-level list (or 1d3 from 1st-level list).