Library / Spells / Cleric Spells

Cleric Spells

A cleric casts divine spells drawn from the cleric spell list, choosing and preparing spells in advance through prayer. Learn more about the Cleric class.

Conjuration Summoning

Summons an extraplanar creature from the 3rd-level list (or 1d3 from 2nd-level list).

Class Levels:
Bard 3 Skald 3 Witch 3 Cleric 3 Oracle 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Warpriest 3 Antipaladin 3 Spiritualist 3
Conjuration Summoning

Summons an extraplanar creature from the 4th-level list (or 1d3 from 3rd-level list).

Class Levels:
Bard 4 Skald 4 Witch 4 Cleric 4 Oracle 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Warpriest 4 Antipaladin 4 Spiritualist 4 Elementalist Wizard 4
Conjuration Summoning

Summons an extraplanar creature from the 9th-level list (or 1d3 from 8th-level list).

Class Levels:
Witch 9 Cleric 9 Oracle 9 Wizard 9 Psychic 9 Arcanist 9 Sorcerer 9
Conjuration Summoning

Summons an extraplanar creature from the 5th-level list (or 1d3 from 4th-level list).

Class Levels:
Bard 5 Skald 5 Witch 5 Cleric 5 Medium 4 Oracle 5 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Summoner 4 Warpriest 5 Spiritualist 5 Elementalist Wizard 5
Conjuration Summoning

Summons an extraplanar creature from the 6th-level list (or 1d3 from 5th-level list).

Class Levels:
Bard 6 Skald 6 Witch 6 Cleric 6 Oracle 6 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Warpriest 6 Spiritualist 6 Elementalist Wizard 6
Conjuration Summoning

Summons an extraplanar creature from the 7th-level list (or 1d3 from 6th-level list).

Class Levels:
Witch 7 Cleric 7 Oracle 7 Wizard 7 Psychic 7 Arcanist 7 Sorcerer 7 Summoner 5 Elementalist Wizard 7
Conjuration Summoning

Summons an extraplanar creature from the 8th-level list (or 1d3 from 7th-level list).

Class Levels:
Witch 8 Cleric 8 Oracle 8 Wizard 8 Psychic 8 Arcanist 8 Sorcerer 8 Summoner 6 Elementalist Wizard 8
Conjuration Creation

When you cast this spell, you must hold out a miniature model of the ship you intend to create.

Class Levels:
Bard 4 Skald 4 Cleric 4 Oracle 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Occultist 3 Warpriest 4 Unchained Summoner 3
Conjuration Summoning

You conjure a herd of aurochs or similar herd animal that immediately stampedes in the direction you indicate.

Class Levels:
Druid 6 Cleric 6 Oracle 6 Summoner 4
Conjuration Summoning

This spell functions like summon monster, except it summons a single thanadaemon.

Class Levels:
Witch 9 Cleric 9 Wizard 9 Sorcerer 9
Conjuration Summoning

Some people revere more than the deities of distant planes, but also the animals and natural forces of the rugged lands they call home.

Class Levels:
Druid 3 Cleric 3 Ranger 3 Wizard 3 Sorcerer 3 Summoner 3
Conjuration Summoning

This spell functions like summon monster, except that it summons a single vanth psychopomp.

Class Levels:
Witch 6 Cleric 6 Oracle 6 Wizard 6 Sorcerer 6 Summoner 5
Necromancy

The target takes damage whenever its summoned creature does.

Class Levels:
Witch 5 Cleric 4 Oracle 4 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Summoner 4 Warpriest 4
Transmutation

Weapon touched bursts into flames.

Class Levels:
Cleric 1 Hunter 1 Oracle 1 Ranger 1 Paladin 1 Warpriest 1
Transmutation

You alter a creature so the touch of the sun is hostile to it.

Class Levels:
Witch 2 Cleric 2 Shaman 2 Wizard 2 Sorcerer 2 Warpriest 2 Bloodrager 2 Inquisitor 2
Transmutation

You alter multiple creatures so the touch of the sun is hostile to them.

Class Levels:
Witch 5 Cleric 5 Shaman 5 Wizard 5 Sorcerer 5 Warpriest 5 Inquisitor 5
Abjuration

You bolster the subject's sense of willpower and self-worth when you cast this spell.

Class Levels:
Bard 2 Skald 2 Cleric 2 Shaman 2 Wizard 2 Paladin 2 Psychic 2 Sorcerer 2 Mesmerist 2 Warpriest 2
Abjuration

Primal magic events cannot be triggered within the area of effect of this spell.

Class Levels:
Cleric 4 Wizard 4 Sorcerer 4
Divination

You gain temporary insight into your enemies' magical defenses.

Class Levels:
Bard 1 Witch 1 Cleric 1 Wizard 1 Sorcerer 1 Inquisitor 1
Abjuration

Temporarily suppress one condition.

Class Levels:
Cleric 2 Oracle 2 Warpriest 2 Inquisitor 2 Spiritualist 2
Transmutation

The affected creatures immediately--though temporarily--stop drowning and cannot suffocate or drown while this spell is in effect.

Class Levels:
Bard 1 Druid 1 Cleric 1 Ranger 1
Enchantment

You make the affected subjects ready for battle despite their fear.

Class Levels:
Bard 1 Cleric 1 Oracle 1
Transmutation

When you make an undulating gesture using your hand, the target item changes slightly in shape and appearance to resemble a cross between its original form and that of a venomous animal.

Class Levels:
Druid 4 Cleric 4 Shaman 4 Wizard 4 Sorcerer 4 Summoner 4
Necromancy

Triggered rune kills nearby creatures.

Class Levels:
Witch 8 Cleric 8 Oracle 8 Wizard 8 Arcanist 8 Sorcerer 8
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