Library / Spells / Cleric Spells

Cleric Spells

A cleric casts divine spells drawn from the cleric spell list, choosing and preparing spells in advance through prayer. Learn more about the Cleric class.

Necromancy

Triggered rune panics nearby creatures.

Class Levels:
Witch 6 Cleric 6 Oracle 6 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 6
Conjuration Healing

Triggered rune heals living creatures.

Class Levels:
Witch 4 Cleric 3 Oracle 3 Paladin 4 Warpriest 3
Enchantment Compulsion

Triggered rune renders nearby creatures insane.

Class Levels:
Witch 8 Cleric 8 Oracle 8 Wizard 8 Arcanist 8 Sorcerer 8
Necromancy

Triggered rune wracks creatures with pain.

Class Levels:
Witch 5 Cleric 5 Oracle 5 Wizard 5 Arcanist 5 Sorcerer 5 Mesmerist 5 Warpriest 5
Enchantment Charm

Triggered rune charms creatures.

Class Levels:
Witch 6 Cleric 6 Oracle 6 Wizard 6 Arcanist 6 Sorcerer 6 Mesmerist 6 Warpriest 6
Divination

Triggered symbol reveals illusions.

Class Levels:
Witch 4 Cleric 4 Oracle 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4
Divination Scrying

Triggered rune activates scrying sensor.

Class Levels:
Witch 5 Cleric 5 Oracle 5 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 5
Abjuration

Create triggered wall of force.

Class Levels:
Witch 6 Cleric 6 Oracle 6 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 6
Enchantment Compulsion

Triggered rune puts nearby creatures into catatonic slumber.

Class Levels:
Witch 5 Cleric 5 Oracle 5 Wizard 5 Arcanist 5 Sorcerer 5 Mesmerist 5 Warpriest 5
Enchantment Compulsion

Triggered rune makes creatures attack.

Class Levels:
Witch 9 Cleric 9 Oracle 9 Wizard 9 Arcanist 9 Sorcerer 9
Illusion Shadow

As symbol of death, but fills a 5-foot square.

Class Levels:
Magus 5 Witch 5 Cleric 5 Oracle 5 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 5
Enchantment Compulsion

Triggered rune stuns creatures.

Class Levels:
Witch 7 Cleric 7 Oracle 7 Wizard 7 Arcanist 7 Sorcerer 7
Abjuration

Triggered rune gives penalties.

Class Levels:
Witch 9 Cleric 9 Oracle 9 Wizard 9 Arcanist 9 Sorcerer 9
Necromancy

Triggered rune weakens creatures.

Class Levels:
Witch 7 Cleric 7 Oracle 7 Wizard 7 Arcanist 7 Sorcerer 7
Enchantment Compulsion

You conjure a sizable symbol into being, a rune suggestive of bloated bodies, flung food, and flowing wine.

Class Levels:
Bard 6 Witch 8 Cleric 8 Oracle 8 Wizard 8 Sorcerer 8
Abjuration

This spell functions as symbol of death, except that all creatures within 40 feet of the symbol of dispelling are instead affected as if by the area dispel function of greater dispel magic.

Class Levels:
Witch 8 Cleric 8 Oracle 8 Shaman 8 Wizard 8 Sorcerer 8
Enchantment Compulsion

This spell functions like symbol of death, except that all creatures within the radius of a symbol of distraction instead become fascinated by the symbol for 10 minutes per caster level.

Class Levels:
Bard 6 Witch 6 Cleric 6 Wizard 6 Psychic 6 Sorcerer 6 Mesmerist 6 Occultist 4
Necromancy

Triggered rune causes nearby creatures to bleed.

Class Levels:
Witch 3 Cleric 3 Wizard 3 Sorcerer 3 Occultist 2 Warpriest 3 Bloodrager 2
Transmutation

Triggered rune slows all creatures within 60 ft. for 1 round/level.

Class Levels:
Witch 4 Cleric 4 Oracle 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4
Evocation

This spell functions as symbol of death, except that when triggered, a 30-foot-radius centered on the symbol fills with hurricane-force winds (75 mph).

Class Levels:
Druid 6 Witch 6 Cleric 6 Hunter 3 Oracle 6 Ranger 3 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 6
Abjuration

This spell functions like shield other, except some of your wounds transfer to the targeted creature rather than some of their wounds transferring to you.

Class Levels:
Druid 2 Cleric 2 Oracle 2
Abjuration

This spell increases the effectiveness of a group's formation in battle.

Class Levels:
Cleric 3 Oracle 3 Ranger 4 Paladin 3
Transmutation

You compel the water to push the targets in a direction of your choice.

Class Levels:
Druid 3 Magus 4 Cleric 4 Hunter 3 Ranger 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 4 Bloodrager 4 Spiritualist 3
Transmutation

You compel the wind to push the targets in a direction of your choice.

Class Levels:
Druid 3 Magus 4 Cleric 4 Hunter 3 Ranger 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 4 Bloodrager 4 Spiritualist 3
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