Necromancy
Triggered rune panics nearby creatures.
Class Levels:
Witch 6
Cleric 6
Oracle 6
Wizard 6
Arcanist 6
Sorcerer 6
Warpriest 6
Conjuration
Healing
Triggered rune heals living creatures.
Class Levels:
Witch 4
Cleric 3
Oracle 3
Paladin 4
Warpriest 3
Enchantment
Compulsion
Triggered rune renders nearby creatures insane.
Class Levels:
Witch 8
Cleric 8
Oracle 8
Wizard 8
Arcanist 8
Sorcerer 8
Necromancy
Triggered rune wracks creatures with pain.
Class Levels:
Witch 5
Cleric 5
Oracle 5
Wizard 5
Arcanist 5
Sorcerer 5
Mesmerist 5
Warpriest 5
Enchantment
Charm
Triggered rune charms creatures.
Class Levels:
Witch 6
Cleric 6
Oracle 6
Wizard 6
Arcanist 6
Sorcerer 6
Mesmerist 6
Warpriest 6
Divination
Triggered symbol reveals illusions.
Class Levels:
Witch 4
Cleric 4
Oracle 4
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 4
Divination
Scrying
Triggered rune activates scrying sensor.
Class Levels:
Witch 5
Cleric 5
Oracle 5
Wizard 5
Arcanist 5
Sorcerer 5
Warpriest 5
Abjuration
Create triggered wall of force.
Class Levels:
Witch 6
Cleric 6
Oracle 6
Wizard 6
Arcanist 6
Sorcerer 6
Warpriest 6
Enchantment
Compulsion
Triggered rune puts nearby creatures into catatonic slumber.
Class Levels:
Witch 5
Cleric 5
Oracle 5
Wizard 5
Arcanist 5
Sorcerer 5
Mesmerist 5
Warpriest 5
Enchantment
Compulsion
Triggered rune makes creatures attack.
Class Levels:
Witch 9
Cleric 9
Oracle 9
Wizard 9
Arcanist 9
Sorcerer 9
Illusion
Shadow
As symbol of death, but fills a 5-foot square.
Class Levels:
Magus 5
Witch 5
Cleric 5
Oracle 5
Wizard 5
Arcanist 5
Sorcerer 5
Warpriest 5
Enchantment
Compulsion
Triggered rune stuns creatures.
Class Levels:
Witch 7
Cleric 7
Oracle 7
Wizard 7
Arcanist 7
Sorcerer 7
Abjuration
Triggered rune gives penalties.
Class Levels:
Witch 9
Cleric 9
Oracle 9
Wizard 9
Arcanist 9
Sorcerer 9
Necromancy
Triggered rune weakens creatures.
Class Levels:
Witch 7
Cleric 7
Oracle 7
Wizard 7
Arcanist 7
Sorcerer 7
Enchantment
Compulsion
You conjure a sizable symbol into being, a rune suggestive of bloated bodies, flung food, and flowing wine.
Class Levels:
Bard 6
Witch 8
Cleric 8
Oracle 8
Wizard 8
Sorcerer 8
Abjuration
This spell functions as symbol of death, except that all creatures within 40 feet of the symbol of dispelling are instead affected as if by the area dispel function of greater dispel magic.
Class Levels:
Witch 8
Cleric 8
Oracle 8
Shaman 8
Wizard 8
Sorcerer 8
Enchantment
Compulsion
This spell functions like symbol of death, except that all creatures within the radius of a symbol of distraction instead become fascinated by the symbol for 10 minutes per caster level.
Class Levels:
Bard 6
Witch 6
Cleric 6
Wizard 6
Psychic 6
Sorcerer 6
Mesmerist 6
Occultist 4
Necromancy
Triggered rune causes nearby creatures to bleed.
Class Levels:
Witch 3
Cleric 3
Wizard 3
Sorcerer 3
Occultist 2
Warpriest 3
Bloodrager 2
Transmutation
Triggered rune slows all creatures within 60 ft. for 1 round/level.
Class Levels:
Witch 4
Cleric 4
Oracle 4
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 4
Evocation
This spell functions as symbol of death, except that when triggered, a 30-foot-radius centered on the symbol fills with hurricane-force winds (75 mph).
Class Levels:
Druid 6
Witch 6
Cleric 6
Hunter 3
Oracle 6
Ranger 3
Wizard 6
Arcanist 6
Sorcerer 6
Warpriest 6
Abjuration
This spell functions like shield other, except some of your wounds transfer to the targeted creature rather than some of their wounds transferring to you.
Class Levels:
Druid 2
Cleric 2
Oracle 2
Abjuration
This spell increases the effectiveness of a group's formation in battle.
Class Levels:
Cleric 3
Oracle 3
Ranger 4
Paladin 3
Transmutation
You compel the water to push the targets in a direction of your choice.
Class Levels:
Druid 3
Magus 4
Cleric 4
Hunter 3
Ranger 3
Shaman 3
Wizard 4
Sorcerer 4
Occultist 3
Warpriest 4
Bloodrager 4
Spiritualist 3
Transmutation
You compel the wind to push the targets in a direction of your choice.
Class Levels:
Druid 3
Magus 4
Cleric 4
Hunter 3
Ranger 3
Shaman 3
Wizard 4
Sorcerer 4
Occultist 3
Warpriest 4
Bloodrager 4
Spiritualist 3