Suppresses planar alignment penalties for allies and grants +4 on a chosen mental skill.
Cleric Spells
A cleric casts divine spells drawn from the cleric spell list, choosing and preparing spells in advance through prayer. Learn more about the Cleric class.
This spell allows you to tap into the natural beauty of your soul and let it shine from your eyes and your speech.
This spell turns nonmagic liquids--including spoiled, rotten, diseased, poisonous, or otherwise contaminated drinks, tears, seawater, and similar fluids--into mead or wine of average quality.
Creature is compelled to harm itself.
As magic circle, but affecting a non-alignment subtype or outsider race.
You ward a single object in your possession against theft.
You become grounded and nearly immovable.
This spell functions like shambler, except that it calls into existence 1d4+2 mummies rather than shambling mounds.
Speak and understand any language.
As tongues, but you may divide the duration among creatures touched.
Animate dead when a specific trigger condition occurs.
A touch from your hand, which is engulfed in darkness, disrupts a creature's vision by coating its eyes in supernatural darkness.
This spell causes any existing wounds that the target possesses to bleed profusely.
The target creature deals only nonlethal damage with all of its weapon attacks.
This spell functions only against a creature with an attitude toward you of indifferent or better, and only if the target is not hostile toward you or your visible allies.
This spell functions identically to the spell zone of truth, except as noted above.
The target creature's blood becomes poisonous.
In order to cast this spell, you must have a piece of the ship you wish to track.
You gain a supernatural ability to detect tracks and other clues left behind by the target.
This spell creates an illusory trail in the form of a misty and visible scent coming from the rose used as this spell's material component.
You bestow your regenerative abilities on the target.
You transform one bottle of fine wine into 1 pint of animal blood, sufficient for a creature with the blood drain ability to feed upon as if it came from a Medium animal with 1 Hit Die.
This spell allows you to add a creature's stolen face to or remove such a face that you've already applied from your own.
This spell functions like arcane eye, except as noted above.