Divination
Enables you to speak to elementals and some creatures.
Class Levels:
Bard 3
Druid 2
Skald 3
Cleric 3
Hunter 2
Oracle 3
Wizard 2
Arcanist 2
Sorcerer 2
Mesmerist 3
Warpriest 3
Elementalist Wizard 2
Abjuration
As endure elements, but you may divide the duration among creatures touched.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Alchemist 3
Warpriest 2
Investigator 3
Transmutation
You can fire one ray, plus one additional ray for every 4 levels beyond 3rd (to a maximum of three rays at 11th level).
Class Levels:
Druid 2
Cleric 2
Wizard 2
Sorcerer 2
Conjuration
Creation
You create a bank of fog similar to that created by fog cloud except its vapors are intoxicating.
Class Levels:
Druid 2
Magus 2
Witch 2
Hunter 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 2
Evocation
The target's buoyancy becomes and stays swiftly rising, regardless of how dense the target and its gear are.
Class Levels:
Bard 2
Druid 2
Skald 2
Hunter 2
Medium 2
Ranger 2
Shaman 2
Psychic 2
Alchemist 2
Occultist 2
Warpriest 2
Investigator 2
Transmutation
Each target that fails its saving throw gains light blindness, as per the universal monster rule.
Class Levels:
Druid 2
Witch 2
Cleric 2
Shaman 2
Wizard 2
Psychic 2
Sorcerer 2
Occultist 2
Bloodrager 1
Inquisitor 2
Antipaladin 1
Transmutation
A target starves with an insatiable hunger.
Class Levels:
Druid 2
Witch 2
Hunter 2
Psychic 2
Evocation
You charge a weapon with a magic rune of fire.
Class Levels:
Druid 2
Magus 2
Wizard 2
Sorcerer 2
Alchemist 2
Bloodrager 2
Evocation
This spell causes you to begin sneezing gouts of fire that can not only set creatures ablaze but also drop them flat on their backs.
Class Levels:
Druid 2
Wizard 2
Sorcerer 2
Alchemist 2
Abjuration
Opened object deals 1d4 damage +1/level.
Class Levels:
Druid 2
Hunter 2
Wizard 4
Arcanist 4
Sorcerer 4
Elementalist Wizard 4
Evocation
Touch attack deals 1d8 + 1/two levels damage.
Class Levels:
Druid 2
Hunter 2
Shaman 2
Evocation
Ball of fire deals 3d6 fire damage.
Class Levels:
Druid 2
Magus 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Elementalist Wizard 2
Conjuration
Creation
This spell assembles a sturdy raft and oars from driftwood, reeds, and other river detritus.
Class Levels:
Druid 2
Cleric 2
Ranger 1
Summoner 1
Evocation
You send a flurry of snowballs hurtling at your foes.
Class Levels:
Druid 2
Magus 2
Witch 2
Wizard 2
Sorcerer 2
Conjuration
Creation
Fog obscures vision.
Class Levels:
Druid 2
Magus 2
Witch 2
Hunter 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Elementalist Wizard 2
Abjuration
Plants in a forested area become helpful instead of hindering you and your allies.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Evocation
Target takes cold damage and is staggered.
Class Levels:
Druid 2
Magus 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Bloodrager 2
Evocation
The area is covered in a chilling frost.
Class Levels:
Druid 2
Witch 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2
Transmutation
You cast this spell as you draw out a consumable alchemical item to use.
Class Levels:
Bard 2
Druid 2
Ranger 3
Wizard 2
Sorcerer 2
Alchemist 2
Occultist 3
Inquisitor 3
Transmutation
When you cast this spell, horrible, fungal growths sprout forth all over your body.
Class Levels:
Druid 2
Witch 2
Wizard 2
Sorcerer 2
Alchemist 2
Transmutation
You curse the target to suffer unbearable heat.
Class Levels:
Druid 2
Witch 2
Hunter 2
Conjuration
Creation
Vividly colored poisonous mushrooms instantly spring into existence in squares you select.
Class Levels:
Druid 2
Witch 2
Ranger 2
Wizard 2
Sorcerer 2
Summoner 2
Abjuration
You create a magical field around summoned creatures you control that deflects attacks made against them.
Class Levels:
Druid 2
Witch 2
Cleric 2
Wizard 2
Sorcerer 2
Summoner 2
Transmutation
You take no falling damage and move 60 ft./round while falling.
Class Levels:
Druid 2
Witch 2
Hunter 1
Ranger 1
Shaman 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Elementalist Wizard 2