Conjuration
Healing
The caster can transfer the effects of afflictions such as curses, diseases, and poisons from the target creature to himself.
Class Levels:
Bard 3
Druid 3
Witch 3
Cleric 3
Paladin 3
Necromancy
Recurring afflictions on target trigger immediately, requiring immediate saving throws to avoid effects.
Class Levels:
Druid 3
Witch 3
Cleric 3
Wizard 4
Sorcerer 4
Transmutation
The transmuted creatures can breathe air freely.
Class Levels:
Druid 3
Magus 3
Cleric 3
Hunter 3
Oracle 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Warpriest 3
Bloodrager 3
Investigator 3
Evocation
You create a powerful blast of air capable of flinging an opponent upward.
Class Levels:
Druid 3
Magus 3
Witch 3
Hunter 3
Shaman 4
Wizard 3
Sorcerer 3
Bloodrager 3
Transmutation
Powerful tendrils grow out of the bottom of your feet or footwear, partially anchoring you to the ground and making it more difficult for others to move you against your will.
Class Levels:
Druid 3
Witch 3
Hunter 3
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Alchemist 3
Investigator 3
Transmutation
Polymorph
As animal aspect, but you gain two animal qualities.
Class Levels:
Druid 3
Magus 3
Hunter 3
Ranger 3
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Alchemist 3
Bloodrager 3
Investigator 3
Transmutation
Polymorph
Animal becomes bipedal.
Class Levels:
Druid 3
Witch 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Transmutation
The subject can climb as well as an ape or monkey, gaining a climb speed of 30 feet and a +8 racial bonus on Climb skill checks.
Class Levels:
Druid 3
Ranger 2
Wizard 3
Sorcerer 3
Conjuration
Teleportation
Send or receive a Tiny or smaller animal via teleportation.
Class Levels:
Druid 3
Witch 3
Hunter 3
Medium 3
Ranger 3
Wizard 3
Psychic 3
Sorcerer 3
Summoner 3
Mesmerist 3
Divination
Enhance underwater trails, allowing tracking through water as if across soft ground.
Class Levels:
Druid 3
Hunter 2
Ranger 2
Shaman 3
Inquisitor 3
Conjuration
Creation
Creates rolling sphere of water.
Class Levels:
Druid 3
Magus 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Bloodrager 3
Elementalist Wizard 3
Conjuration
Creation
Hamper vision and movement.
Class Levels:
Druid 3
Witch 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Enchantment
Compulsion
Cause the target to avoid an object or location.
Class Levels:
Bard 2
Druid 3
Skald 2
Witch 3
Hunter 3
Wizard 3
Psychic 2
Sorcerer 3
Mesmerist 2
Transmutation
Weapons are keen while you concentrate.
Class Levels:
Druid 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 3
Enchantment
Compulsion
With a short command and a wave of the hand, you compel the target creature to attack the being who summoned it, to the best of its ability.
Class Levels:
Druid 3
Witch 4
Wizard 4
Sorcerer 4
Summoner 3
Inquisitor 3
Abjuration
This spell creates an invisible magic field that does not stop weapons (whether manufactured or natural) from moving toward you, but impedes their motion when they are retracted.
Class Levels:
Druid 3
Magus 3
Ranger 3
Wizard 3
Sorcerer 3
Bloodrager 3
Enchantment
Compulsion
Compel adjacent animal companion or familiar to take an incoming attack or spell in your place.
Class Levels:
Druid 3
Witch 3
Hunter 3
Ranger 3
Wizard 3
Sorcerer 3
Antipaladin 2
Transmutation
You greatly magnify the target's ability to smell the presence of blood.
Class Levels:
Druid 3
Witch 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Alchemist 3
Warpriest 3
Bloodrager 3
Inquisitor 3
Antipaladin 2
Investigator 3
Transmutation
Choose a creature that you can see.
Class Levels:
Druid 3
Magus 3
Witch 3
Cleric 3
Hunter 3
Wizard 3
Sorcerer 3
Warpriest 3
Bloodrager 2
Inquisitor 3
Evocation
This spell functions as per entangle, except it sets the foliage on fire.
Class Levels:
Druid 3
Witch 3
Hunter 3
Ranger 3
Shaman 3
Transmutation
Target gains a burrow speed of 15.
Class Levels:
Druid 3
Hunter 3
Ranger 3
Wizard 3
Arcanist 3
Sorcerer 3
Alchemist 3
Bloodrager 3
Investigator 3
Conjuration
Burst deals 3d6 damage and 1d6 acid.
Class Levels:
Druid 3
Hunter 3
Evocation
Calls down lightning bolts (3d6 per bolt) from sky.
Class Levels:
Druid 3
Hunter 3
Shaman 3
Conjuration
When you cast this spell, a wind spirit envelopes you and carries you with it at your direction.
Class Levels:
Druid 3
Shaman 3