Ignore penalties from venerable age.
Druid Level 7 Spells
A druid casts divine spells drawn from the druid spell list, choosing and preparing spells in advance through meditation. Learn more about the Druid class.
One or more plants animate and fight for you.
Infuses target's shadow, convincing it that it has transformed into a chosen animal or humanoid.
You mark the target with a black marking on its skin; The mark functions as a mark of justice but with respect to water.
Your staff becomes a treant on command.
Changes weather in local area.
Swarms of centipedes attack at your command.
Cures 2d8 damage + 1/level, affects 1 subject/level.
Choose a creature within range as the object of hunger.
This spell functions as lesser entice fey, except that the spell's whimsical calling can produce a single fey of 12 Hit Dice or less, or two fey of the same kind whose Hit Dice total no more than 12.
You conjure up an extradimensional meadow that can be accessed from a single entrance on the plane from which the spell was cast.
Deals 1d6/level fire damage.
You become a Medium imperial or primal dragon.
A blast of snow suddenly fills an area with a space of 15 feet, immediately taking the shape of a woolly mammoth made of snow with tusks of solid ice.
Cures 10 points/level damage, all diseases and mental conditions.
If the targeted robot fails its Will saving throw, it transforms into a magical construct made of wood, stone, flesh, or bone.
You call upon the primordial power of ancient megafauna to boost the size of your target.
This spell conjures a miniature sphere of sunlight, approximately the size of a human fist, at a desired location within range.
This spell enforces the rules of the Material Plane on other planes of existence.
Kill a creature and steal its strongest spell-like ability.
Creates 5-ft.-thick earthen barrier.
Winds block vision and deal 3d6 damage per round.
As scrying, but faster and longer.
With a thrust of tectonic energy, you split the earth.