Library / Spells / Druid Spells

Druid Spells

A druid casts divine spells drawn from the druid spell list, choosing and preparing spells in advance through meditation. Learn more about the Druid class.

Abjuration

As dispel magic, but with multiple targets.

Class Levels:
Bard 5 Druid 6 Magus 6 Skald 5 Witch 6 Cleric 6 Hunter 6 Oracle 6 Shaman 6 Wizard 6 Psychic 6 Arcanist 6 Sorcerer 6 Summoner 5 Warpriest 6 Inquisitor 6 Spiritualist 6
Evocation

A 4-foot-long, blazing, forked bolt of electricity springs forth from your hand.

Class Levels:
Druid 2 Witch 2 Cleric 2
Enchantment Compulsion

One animal obeys your silent mental commands and orders.

Class Levels:
Druid 3 Hunter 3 Shaman 3 Psychic 4 Mesmerist 3
Evocation

With a beckoning gesture, you call forth a downpour of rain.

Class Levels:
Bard 2 Druid 2 Witch 2 Shaman 2
Abjuration

Reduces effective size category of incoming natural attacks by 1 per 5 caster levels.

Class Levels:
Druid 2 Cleric 3 Wizard 3 Sorcerer 3 Alchemist 3
Transmutation

Drains 1 dose of venom from a poisonous creature and magically coats your weapon.

Class Levels:
Druid 3 Witch 3 Cleric 3 Ranger 3 Alchemist 3 Antipaladin 3
Conjuration Creation

The next time the target sleeps (within the next 8 hours), she dreams of a rich feast with her favorite foods and drinks.

Class Levels:
Druid 1 Cleric 1 Oracle 1 Ranger 1 Shaman 1
Transmutation Polymorph

You become an incorporeal creature of dust for a short period of time.

Class Levels:
Druid 6 Witch 6 Cleric 6 Hunter 6 Oracle 6 Psychic 6 Alchemist 5 Warpriest 6 Investigator 5
Conjuration Summoning

Summon 1 giant eagle/3 levels.

Class Levels:
Druid 6 Hunter 6 Summoner 6
Divination

Creates a magical sensor high above you.

Class Levels:
Druid 2 Hunter 2 Ranger 2 Shaman 2 Psychic 2
Transmutation

The target can pass through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water, traveling at a speed of 5 feet.

Class Levels:
Druid 4 Hunter 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Bloodrager 4 Investigator 4
Transmutation

You strike the ground and unleash a tremor of seismic force, hurling up earth, rock, and sand.

Class Levels:
Druid 3 Magus 3 Witch 3 Hunter 3 Shaman 3 Wizard 3 Sorcerer 3 Bloodrager 3
Evocation

Intense tremor shakes 80-ft.-radius.

Class Levels:
Druid 8 Cleric 8 Oracle 8 Shaman 8 Psychic 8
Illusion Figment

You cause a sound heard in the target area up to 1 round ago and lasting up to 1 round in duration to repeat at a regular interval.

Class Levels:
Bard 1 Druid 1 Skald 1 Witch 1 Hunter 1 Medium 1 Ranger 1 Psychic 1 Mesmerist 1 Occultist 1 Spiritualist 1
Transmutation

Sonic sense gives you blindsight 40 ft.

Class Levels:
Bard 4 Druid 4 Skald 4 Hunter 4 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Alchemist 4 Investigator 4
Transmutation

You gain mastery over the element matching the elemental essence in your blood (fire for ifrits, earth for oreads, air for sylphs, and water for undines).

Class Levels:
Druid 4 Magus 4 Ranger 4 Wizard 4 Sorcerer 4 Bloodrager 4
Divination

Enables you to speak to elementals and some creatures.

Class Levels:
Bard 3 Druid 2 Skald 3 Cleric 3 Hunter 2 Oracle 3 Wizard 2 Arcanist 2 Sorcerer 2 Mesmerist 3 Warpriest 3 Elementalist Wizard 2
Conjuration Summoning

Summons multiple elementals.

Class Levels:
Druid 9 Witch 9 Shaman 9
Transmutation

This spell slows the metabolism and other bodily functions of a creature for a short amount of time.

Class Levels:
Druid 1 Witch 1 Hunter 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1
Abjuration

Exist comfortably in hot or cold regions.

Class Levels:
Adept 1 Druid 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Shaman 1 Wizard 1 Paladin 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Warpriest 1 Bloodrager 1 Investigator 1 Spiritualist 1
Abjuration

As endure elements, but you may divide the duration among creatures touched.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Wizard 2 Paladin 2 Arcanist 2 Sorcerer 2 Alchemist 3 Warpriest 2 Investigator 3
Divination

You imbue the subject with divine diplomacy skills.

Class Levels:
Druid 0 Cleric 0
Transmutation

When attacking with your tail or tail weapons, you gain 5 feet of reach, a +1 bonus on attack rolls, and a +2 bonus on damage rolls.

Class Levels:
Druid 1 Magus 1 Witch 1 Wizard 1 Sorcerer 1 Summoner 1 Alchemist 1 Antipaladin 1
Transmutation

Regulates mystical balance, making the caster's steps lighter than air.

Class Levels:
Druid 6 Cleric 6 Shaman 6
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