You may only cast this spell if you currently have a familiar.
Druid Spells
A druid casts divine spells drawn from the druid spell list, choosing and preparing spells in advance through meditation. Learn more about the Druid class.
You create an invisible barrier that surrounds you and moves with you, inhibiting one category of magic.
Ignites flammable objects.
You can communicate with animals.
You can talk to plants and plant creatures.
This spell functions as stone tell but allows conversations only with a body of standing or flowing fresh water at least as large as you are.
You summon a spectral creature in the shape of the Tiny or smaller animal of your choice, which always appears in your square.
Stores one spell in wooden quarterstaff.
Grants ability to walk on walls and ceilings.
As spider climb, but you may divide the duration among creatures touched.
Creatures in area take 1d4 damage, may be slowed.
Creatures in area take 1d8 damage, may also be slowed.
You can cast this spell only as a response to a target attempting a saving throw against an effect that would cause the fatigued, shaken, sickened, or staggered conditions.
This spell functions as spindrift spritz, except as noted above.
Spells from your domain or spirit magic list cast in the area gain +1 CL and a +4 insight bonus on concentration checks.
Delivers a potable potion, elixir, or beverage to a willing touched ally as a standard action.
Spit blinding black adder venom.
You cause a willing plant creature's body to sprout small, puffy mushrooms that remain for 1 round per caster level or until the creature uses them.
You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources surrounding it.
Cause a dying creature to stabilize.
You instantly stabilize the target's pressure, causing it to adjust to its current pressure all at once.
You can observe the night sky and all of its celestial bodies as if it were a clear night, regardless of weather conditions that would otherwise block your view.
You pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components.
This spell reduces the target's size by one size category, as if it were affected by reduce person.