Library / Spells / Hunter Spells

Hunter Level 1 Spells

A hunter casts divine spells drawn from the druid and ranger spell lists, casting spells spontaneously. Learn more about the Hunter class.

Divination

You enter a heightened state of awareness that allows you to notice more about your surroundings and recall information effortlessly.

Class Levels:
Bard 1 Druid 1 Skald 1 Hunter 1 Medium 1 Ranger 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Inquisitor 1 Investigator 1
Transmutation

You spend 1 hour in quiet meditation, holding the focus component in both hands and walking around a natural area.

Class Levels:
Druid 1 Witch 1 Cleric 1 Hunter 1 Ranger 1 Shaman 1 Warpriest 1
Abjuration

Animals can't perceive one subject/level.

Class Levels:
Druid 1 Hunter 1 Ranger 1 Shaman 1
Evocation

Create three notes heard miles away.

Class Levels:
Bard 1 Skald 1 Hunter 1 Ranger 1 Paladin 1 Inquisitor 1
Necromancy

Treat enemies as favored for 1 round/level.

Class Levels:
Hunter 1 Ranger 1
Transmutation

Choose one creature type (and subtype, if applicable) from the ranger's favored enemy list.

Class Levels:
Druid 2 Magus 2 Hunter 1 Ranger 1 Shaman 2 Paladin 1 Occultist 2 Bloodrager 2 Inquisitor 2 Antipaladin 1
Evocation

Wave of water bull rushes an enemy.

Class Levels:
Druid 1 Magus 1 Hunter 1 Shaman 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 Elementalist Wizard 1
Abjuration

This spell functions as alarm, except it is triggered only by invisible creatures entering or leaving the warded area.

Class Levels:
Bard 1 Skald 1 Hunter 1 Ranger 1 Wizard 1 Psychic 1 Sorcerer 1 Alchemist 1 Inquisitor 1 Investigator 1
Transmutation

Causes a brushy beard of stiff iron to erupt from the face of a willing target.

Class Levels:
Magus 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Paladin 1 Warpriest 1 Antipaladin 1
Transmutation

Subject gets bonus on Acrobatics checks.

Class Levels:
Druid 1 Magus 1 Hunter 1 Ranger 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Bloodrager 1 Investigator 1
Transmutation

Subject gains +2 Perception, low-light vision.

Class Levels:
Druid 1 Hunter 1 Ranger 1 Alchemist 1 Investigator 1
Divination

Gain +10 on a monster Knowledge check.

Class Levels:
Cleric 1 Hunter 1 Oracle 1 Ranger 1 Paladin 1 Warpriest 1 Inquisitor 1
Transmutation

Melee weapons damage as if one size bigger.

Class Levels:
Hunter 1 Ranger 1
Transmutation

Target makes an Escape Artist check as an immediate action and gains a bonus on it.

Class Levels:
Bard 1 Druid 1 Skald 1 Cleric 1 Hunter 1 Medium 1 Oracle 1 Ranger 1 Wizard 1 Paladin 1 Psychic 1 Arcanist 1 Sorcerer 1 Warpriest 1
Transmutation

You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver checks made to bull rush or overrun.

Class Levels:
Magus 1 Hunter 1 Ranger 1 Paladin 1 Alchemist 1 Inquisitor 1 Antipaladin 1 Investigator 1
Transmutation

Grants a +10-foot bonus to the range increment for any ranged weapon fired.

Class Levels:
Magus 1 Hunter 1 Ranger 1 Wizard 1 Paladin 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Inquisitor 1 Antipaladin 1 Investigator 1
Transmutation

Your base speed increases by 10 ft.

Class Levels:
Druid 1 Hunter 1 Ranger 1
Transmutation

One natural weapon of subject creature gets +1 on attack and damage rolls.

Class Levels:
Druid 1 Hunter 1 Ranger 1 Summoner 1
Transmutation

Three stones gain +1 on attack rolls, deal 1d6+1 damage.

Class Levels:
Druid 1 Cleric 1 Hunter 1 Oracle 1 Shaman 1 Warpriest 1
Transmutation

The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching water.

Class Levels:
Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1 Bloodrager 1
Conjuration Creation

You create a fist-sized rock that flies toward one enemy.

Class Levels:
Druid 1 Cleric 1 Hunter 1 Oracle 1 Warpriest 1
Transmutation

Your hands and feet alter to make you better at climbing and swimming.

Class Levels:
Druid 1 Magus 1 Hunter 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Alchemist 1 Investigator 1
Conjuration Creation

Conjures a single ball of sticky mud and launch it at an enemy's face as a ranged touch attack.

Class Levels:
Druid 1 Magus 1 Witch 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1
Divination

The target instinctively knows the shortest, easiest, and fastest way through the wilderness.

Class Levels:
Bard 1 Druid 1 Witch 1 Hunter 1 Ranger 1 Shaman 1 Inquisitor 1
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