Divination
You enter a heightened state of awareness that allows you to notice more about your surroundings and recall information effortlessly.
Class Levels:
Bard 1
Druid 1
Skald 1
Hunter 1
Medium 1
Ranger 1
Shaman 1
Wizard 1
Psychic 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Inquisitor 1
Investigator 1
Transmutation
You spend 1 hour in quiet meditation, holding the focus component in both hands and walking around a natural area.
Class Levels:
Druid 1
Witch 1
Cleric 1
Hunter 1
Ranger 1
Shaman 1
Warpriest 1
Abjuration
Animals can't perceive one subject/level.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Shaman 1
Evocation
Create three notes heard miles away.
Class Levels:
Bard 1
Skald 1
Hunter 1
Ranger 1
Paladin 1
Inquisitor 1
Necromancy
Treat enemies as favored for 1 round/level.
Class Levels:
Hunter 1
Ranger 1
Transmutation
Choose one creature type (and subtype, if applicable) from the ranger's favored enemy list.
Class Levels:
Druid 2
Magus 2
Hunter 1
Ranger 1
Shaman 2
Paladin 1
Occultist 2
Bloodrager 2
Inquisitor 2
Antipaladin 1
Evocation
Wave of water bull rushes an enemy.
Class Levels:
Druid 1
Magus 1
Hunter 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Elementalist Wizard 1
Abjuration
This spell functions as alarm, except it is triggered only by invisible creatures entering or leaving the warded area.
Class Levels:
Bard 1
Skald 1
Hunter 1
Ranger 1
Wizard 1
Psychic 1
Sorcerer 1
Alchemist 1
Inquisitor 1
Investigator 1
Transmutation
Causes a brushy beard of stiff iron to erupt from the face of a willing target.
Class Levels:
Magus 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Paladin 1
Warpriest 1
Antipaladin 1
Transmutation
Subject gets bonus on Acrobatics checks.
Class Levels:
Druid 1
Magus 1
Hunter 1
Ranger 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Bloodrager 1
Investigator 1
Transmutation
Subject gains +2 Perception, low-light vision.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Alchemist 1
Investigator 1
Divination
Gain +10 on a monster Knowledge check.
Class Levels:
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Paladin 1
Warpriest 1
Inquisitor 1
Transmutation
Melee weapons damage as if one size bigger.
Class Levels:
Hunter 1
Ranger 1
Transmutation
Target makes an Escape Artist check as an immediate action and gains a bonus on it.
Class Levels:
Bard 1
Druid 1
Skald 1
Cleric 1
Hunter 1
Medium 1
Oracle 1
Ranger 1
Wizard 1
Paladin 1
Psychic 1
Arcanist 1
Sorcerer 1
Warpriest 1
Transmutation
You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver checks made to bull rush or overrun.
Class Levels:
Magus 1
Hunter 1
Ranger 1
Paladin 1
Alchemist 1
Inquisitor 1
Antipaladin 1
Investigator 1
Transmutation
Grants a +10-foot bonus to the range increment for any ranged weapon fired.
Class Levels:
Magus 1
Hunter 1
Ranger 1
Wizard 1
Paladin 1
Psychic 1
Arcanist 1
Sorcerer 1
Alchemist 1
Inquisitor 1
Antipaladin 1
Investigator 1
Transmutation
Your base speed increases by 10 ft.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Transmutation
One natural weapon of subject creature gets +1 on attack and damage rolls.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Summoner 1
Transmutation
Three stones gain +1 on attack rolls, deal 1d6+1 damage.
Class Levels:
Druid 1
Cleric 1
Hunter 1
Oracle 1
Shaman 1
Warpriest 1
Transmutation
The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching water.
Class Levels:
Druid 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Bloodrager 1
Conjuration
Creation
You create a fist-sized rock that flies toward one enemy.
Class Levels:
Druid 1
Cleric 1
Hunter 1
Oracle 1
Warpriest 1
Transmutation
Your hands and feet alter to make you better at climbing and swimming.
Class Levels:
Druid 1
Magus 1
Hunter 1
Shaman 1
Wizard 1
Psychic 1
Sorcerer 1
Alchemist 1
Investigator 1
Conjuration
Creation
Conjures a single ball of sticky mud and launch it at an enemy's face as a ranged touch attack.
Class Levels:
Druid 1
Magus 1
Witch 1
Hunter 1
Wizard 1
Arcanist 1
Sorcerer 1
Bloodrager 1
Divination
The target instinctively knows the shortest, easiest, and fastest way through the wilderness.
Class Levels:
Bard 1
Druid 1
Witch 1
Hunter 1
Ranger 1
Shaman 1
Inquisitor 1