Transmutation
Walk across water on moving lily pads.
Class Levels:
Druid 3
Hunter 3
Transmutation
You gain a +20 foot bonus to your base speed when charging and a +2 bonus on combat maneuver checks made to bull rush or overrun.
Class Levels:
Magus 1
Hunter 1
Ranger 1
Paladin 1
Alchemist 1
Inquisitor 1
Antipaladin 1
Investigator 1
Transmutation
Oak becomes treant guardian.
Class Levels:
Druid 6
Hunter 6
Shaman 7
Divination
You roll damage twice when you roll damage for a critical hit and take the best damage.
Class Levels:
Magus 3
Witch 3
Hunter 2
Ranger 2
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Inquisitor 3
Transmutation
Gives creature grab ability with a natural attack.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Transmutation
Grants a +10-foot bonus to the range increment for any ranged weapon fired.
Class Levels:
Magus 1
Hunter 1
Ranger 1
Wizard 1
Paladin 1
Psychic 1
Arcanist 1
Sorcerer 1
Alchemist 1
Inquisitor 1
Antipaladin 1
Investigator 1
Transmutation
Your base speed increases by 10 ft.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Transmutation
+20 ft. enhancement bonus to base land speed and +10 ft. to other movement modes.
Class Levels:
Druid 3
Hunter 3
Ranger 3
Conjuration
Summoning
Summon a swarm of mischievous monkeys.
Class Levels:
Bard 3
Druid 3
Skald 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Transmutation
Transmutes up to 3 rocks into boulders for rock throwing or siege engine ammunition.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Warpriest 2
Transmutation
One natural weapon of subject creature gets +1 on attack and damage rolls.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Summoner 1
Transmutation
One natural weapon gets + 1/four levels (max. +5).
Class Levels:
Druid 3
Hunter 3
Ranger 3
Summoner 3
Transmutation
Three stones gain +1 on attack rolls, deal 1d6+1 damage.
Class Levels:
Druid 1
Cleric 1
Hunter 1
Oracle 1
Shaman 1
Warpriest 1
Transmutation
The target gains a +1 bonus on attack and damage rolls if it and its opponent are touching water.
Class Levels:
Druid 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Warpriest 1
Bloodrager 1
Transmutation
Make a normal item into a masterwork one.
Class Levels:
Bard 2
Druid 2
Skald 2
Witch 2
Cleric 2
Hunter 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Transmutation
You and your gear merge with stone.
Class Levels:
Druid 3
Cleric 3
Hunter 3
Oracle 3
Psychic 3
Warpriest 3
Transmutation
Makes minor repairs on an object.
Class Levels:
Bard 0
Adept 0
Druid 0
Skald 0
Witch 0
Cleric 0
Hunter 0
Oracle 0
Shaman 0
Wizard 0
Psychic 0
Arcanist 0
Sorcerer 0
Summoner 0
Warpriest 0
Spiritualist 0
Divination
You compare two similar items and know if they are identical to one another or not.
Class Levels:
Bard 3
Skald 3
Witch 4
Hunter 3
Ranger 3
Wizard 4
Sorcerer 4
Occultist 3
Inquisitor 3
Conjuration
Creation
You create a fist-sized rock that flies toward one enemy.
Class Levels:
Druid 1
Cleric 1
Hunter 1
Oracle 1
Warpriest 1
Illusion
Figment
You create an image of a pool of water, a group of standing stones, a cove, an island, or another simple land formation over a stretch of flat land or water.
Class Levels:
Bard 3
Druid 3
Skald 3
Hunter 3
Ranger 3
Psychic 3
Mesmerist 3
Occultist 3
Transmutation
Your hands and feet alter to make you better at climbing and swimming.
Class Levels:
Druid 1
Magus 1
Hunter 1
Shaman 1
Wizard 1
Psychic 1
Sorcerer 1
Alchemist 1
Investigator 1
Enchantment
Compulsion
Subject is enraged and confused.
Class Levels:
Druid 4
Witch 4
Hunter 4
Wizard 4
Arcanist 4
Sorcerer 4
Bloodrager 4
Transmutation
Digs trenches and builds hills.
Class Levels:
Druid 6
Hunter 6
Wizard 6
Arcanist 6
Sorcerer 6
Elementalist Wizard 6
Conjuration
Creation
You create a Small minion out of mud, and it obeys your commands.
Class Levels:
Druid 2
Witch 2
Hunter 2
Wizard 2
Arcanist 2
Sorcerer 2