Necromancy
Gives subject SR 12 + your level vs. healing effects.
Class Levels:
Witch 2
Inquisitor 3
Divination
You instantly learn many of the target's weaknesses, as if you had made an appropriate Knowledge skill check with a result equal to 20 + your caster level.
Class Levels:
Bard 3
Magus 3
Witch 3
Medium 3
Oracle 3
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Bloodrager 3
Inquisitor 3
Transmutation
You curse your target with a withering aura that degrades its armor and shield (if any).
Class Levels:
Bard 3
Witch 3
Cleric 5
Wizard 5
Psychic 5
Sorcerer 5
Inquisitor 3
Transmutation
The body of the target creature twists and distorts, reshaping into a grotesque figure.
Class Levels:
Magus 3
Witch 3
Cleric 3
Wizard 3
Sorcerer 3
Occultist 3
Inquisitor 3
Abjuration
The target can move and attack underwater normally without the usual penalties involved with underwater combat, as if under the effects of freedom of movement.
Class Levels:
Bard 3
Druid 3
Skald 3
Cleric 3
Hunter 3
Medium 3
Oracle 3
Ranger 3
Psychic 3
Alchemist 3
Mesmerist 3
Occultist 3
Warpriest 3
Inquisitor 3
Investigator 3
Spiritualist 3
Transmutation
You cast this spell as you draw out a consumable alchemical item to use.
Class Levels:
Bard 2
Druid 2
Ranger 3
Wizard 2
Sorcerer 2
Alchemist 2
Occultist 3
Inquisitor 3
Divination
This spell functions as see invisibility, except as noted here.
Class Levels:
Witch 3
Wizard 3
Sorcerer 3
Summoner 3
Alchemist 3
Inquisitor 3
Unchained Summoner 3
Abjuration
Inscription harms those who pass it.
Class Levels:
Witch 3
Cleric 3
Oracle 3
Warpriest 3
Inquisitor 3
Abjuration
You touch an unattended, non-magical object to create a touchstone for humans defending the area.
Class Levels:
Bard 3
Magus 3
Witch 3
Shaman 4
Wizard 3
Paladin 3
Psychic 3
Sorcerer 3
Occultist 3
Inquisitor 3
Enchantment
Charm
Target takes a -10 penalty on Sense Motive checks and +10 to Bluff against it; lies become one step more believable.
Class Levels:
Bard 3
Witch 3
Wizard 3
Psychic 3
Sorcerer 3
Mesmerist 3
Inquisitor 3
Antipaladin 3
Necromancy
Immobilizes undead for 1 round/level.
Class Levels:
Wizard 3
Arcanist 3
Sorcerer 3
Inquisitor 3
Enchantment
Compulsion
Gives +2 bonus on attack rolls, saves, skill checks.
Class Levels:
Bard 2
Skald 2
Witch 3
Medium 2
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Bloodrager 3
Inquisitor 3
Investigator 3
Spiritualist 3
Transmutation
Gain +10 on Bluff to send secret messages.
Class Levels:
Bard 2
Skald 2
Witch 2
Inquisitor 3
Conjuration
Creation
Deal ongoing damage to evil creatures and apply penalties.
Class Levels:
Cleric 3
Paladin 2
Warpriest 3
Inquisitor 3
Necromancy
Haunted
You channel residual feelings of terror into the minds of creatures within the area, causing those fears to manifest when confronted with a specific object.
Class Levels:
Bard 3
Magus 3
Witch 3
Cleric 3
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Inquisitor 3
Spiritualist 3
Divination
+20 on Perception checks to locate a target.
Class Levels:
Hunter 2
Ranger 2
Inquisitor 3
Transmutation
Improves a trap with one specific element of the trap chosen at the time of casting.
Class Levels:
Druid 3
Witch 3
Hunter 2
Ranger 2
Wizard 3
Arcanist 3
Sorcerer 3
Inquisitor 3
Antipaladin 2
Necromancy
Touch attack, 3d8 damage +1/level (max +15).
Class Levels:
Witch 4
Cleric 3
Oracle 3
Shaman 3
Warpriest 3
Inquisitor 3
Antipaladin 4
Spiritualist 3
Divination
This spell summons one or more vermin to investigate a single location or building you can see.
Class Levels:
Bard 4
Druid 2
Witch 3
Ranger 2
Shaman 2
Wizard 3
Psychic 4
Sorcerer 3
Summoner 3
Inquisitor 3
Antipaladin 4
Illusion
Figment
You create an illusory duplicate of the target item.
Class Levels:
Bard 3
Magus 4
Skald 3
Hunter 3
Ranger 3
Wizard 4
Sorcerer 4
Mesmerist 3
Occultist 3
Inquisitor 3
Evocation
Dispels invisibility within 5 ft./level.
Class Levels:
Cleric 3
Oracle 3
Warpriest 3
Inquisitor 3
Spiritualist 3
Illusion
Glamer
You cause the target to become invisible and silent, but only to his allies.
Class Levels:
Bard 3
Skald 3
Witch 3
Wizard 3
Arcanist 3
Sorcerer 3
Inquisitor 3
Antipaladin 3
Transmutation
Doubles normal weapon's threat range.
Class Levels:
Magus 3
Wizard 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Inquisitor 3
Enchantment
Charm
Fascinates a single creature for 1 round.
Class Levels:
Paladin 2
Inquisitor 3
Antipaladin 2