Abjuration
Target gains the negated spellblight.
Class Levels:
Witch 4
Cleric 5
Oracle 5
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Mesmerist 3
Warpriest 5
Inquisitor 4
Enchantment
Compulsion
Puts 10 HD of creatures to sleep.
Class Levels:
Bard 3
Skald 3
Witch 3
Shaman 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Mesmerist 3
Enchantment
Compulsion
This spell initially functions as message (allowing no save or spell resistance).
Class Levels:
Bard 3
Skald 3
Witch 4
Medium 3
Wizard 4
Psychic 3
Sorcerer 4
Mesmerist 3
Occultist 4
Divination
This spell functions as per detect thoughts, except you sense significant desires of creatures with an Intelligence score of 1 or higher, regardless of whether they are conscious or not.
Class Levels:
Bard 2
Skald 2
Witch 3
Cleric 3
Medium 2
Wizard 3
Paladin 3
Psychic 2
Sorcerer 3
Mesmerist 3
Warpriest 3
Inquisitor 3
Antipaladin 2
Spiritualist 3
Abjuration
Cancels one magical spell or effect.
Class Levels:
Bard 3
Druid 4
Magus 3
Skald 3
Witch 3
Cleric 3
Hunter 4
Medium 3
Oracle 3
Shaman 3
Wizard 3
Paladin 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Mesmerist 3
Warpriest 3
Inquisitor 3
Antipaladin 3
Spiritualist 3
Illusion
Glamer
Attacks miss subject 50% of the time.
Class Levels:
Bard 3
Magus 3
Skald 3
Medium 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Mesmerist 3
Investigator 3
Spiritualist 3
Enchantment
Compulsion
One animal obeys your silent mental commands and orders.
Class Levels:
Druid 3
Hunter 3
Shaman 3
Psychic 4
Mesmerist 3
Enchantment
You surround yourself with a palpable aura of draconic fear and dread.
Class Levels:
Bard 3
Witch 3
Cleric 3
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Mesmerist 3
Bloodrager 3
Inquisitor 3
Antipaladin 3
Illusion
Phantasm
Surroundings and unfamiliar creatures seem like something out of a nightmare.
Class Levels:
Bard 3
Skald 3
Medium 3
Wizard 4
Psychic 4
Sorcerer 4
Mesmerist 3
Illusion
Phantasm
You create a comforting phantasm, which leeches onto the psyche of a nearby target.
Class Levels:
Wizard 4
Psychic 4
Sorcerer 4
Mesmerist 3
Divination
Enables you to speak to elementals and some creatures.
Class Levels:
Bard 3
Druid 2
Skald 3
Cleric 3
Hunter 2
Oracle 3
Wizard 2
Arcanist 2
Sorcerer 2
Mesmerist 3
Warpriest 3
Elementalist Wizard 2
Abjuration
You gain a +4 bonus on saving throws against enchantment effects.
Class Levels:
Witch 4
Cleric 4
Wizard 4
Psychic 4
Sorcerer 4
Alchemist 4
Mesmerist 3
Warpriest 4
Inquisitor 4
Investigator 4
Illusion
Glamer
You interfere with attempts to predict the target's future by preventing divinations from revealing what the target will do and what will befall the target while under the spell's effects.
Class Levels:
Bard 3
Skald 3
Witch 4
Cleric 4
Medium 3
Shaman 4
Wizard 5
Psychic 4
Sorcerer 5
Mesmerist 3
Warpriest 4
Spiritualist 4
Necromancy
Gain 2d10 temporary hp + 1/level.
Class Levels:
Witch 4
Medium 3
Shaman 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Alchemist 4
Mesmerist 3
Bloodrager 4
Investigator 4
Spiritualist 4
Necromancy
Subjects within cone flee for 1 round/level.
Class Levels:
Bard 3
Skald 3
Witch 4
Shaman 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Mesmerist 3
Bloodrager 4
Inquisitor 4
Antipaladin 4
Illusion
Figment
You create a larger and far more menacing version of yourself that you can send forth, manipulate like a puppet, and use to interact with others.
Class Levels:
Bard 3
Skald 3
Witch 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Mesmerist 3
Inquisitor 3
Enchantment
Compulsion
Each affected creature flies into a combat frenzy.
Class Levels:
Bard 3
Witch 4
Wizard 4
Psychic 4
Sorcerer 4
Summoner 3
Alchemist 3
Mesmerist 3
Bloodrager 3
Illusion
Glamer
This spell instantly renders you unseen as per invisibility, but creates a visual and auditory display that makes it appear as if you had teleported away.
Class Levels:
Wizard 4
Psychic 4
Sorcerer 4
Mesmerist 3
Abjuration
The target can move and attack underwater normally without the usual penalties involved with underwater combat, as if under the effects of freedom of movement.
Class Levels:
Bard 3
Druid 3
Skald 3
Cleric 3
Hunter 3
Medium 3
Oracle 3
Ranger 3
Psychic 3
Alchemist 3
Mesmerist 3
Occultist 3
Warpriest 3
Inquisitor 3
Investigator 3
Spiritualist 3
Transmutation
You gain +20 bonus on Bluff checks, and your lies can escape magical discernment.
Class Levels:
Bard 3
Skald 3
Mesmerist 3
Enchantment
Charm
Target takes a -10 penalty on Sense Motive checks and +10 to Bluff against it; lies become one step more believable.
Class Levels:
Bard 3
Witch 3
Wizard 3
Psychic 3
Sorcerer 3
Mesmerist 3
Inquisitor 3
Antipaladin 3
Illusion
Glamer
You transform the decor of a courtyard, structure, or other edifice to meet your highest standards and personal tastes.
Class Levels:
Bard 3
Witch 3
Wizard 3
Psychic 3
Sorcerer 3
Mesmerist 3
Necromancy
Spirits cause wracking pain to listeners.
Class Levels:
Bard 3
Skald 3
Mesmerist 3
Transmutation
Levitates the targeted creature up off the ground.
Class Levels:
Witch 3
Medium 2
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Mesmerist 3
Bloodrager 3
Spiritualist 3