Illusion
Glamer
Hides all traces of your campsite.
Class Levels:
Druid 3
Hunter 2
Ranger 2
Enchantment
Compulsion
Paralyzes one animal for 1 round/level.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Psychic 2
Mesmerist 2
Divination
+20 on Perception checks to locate a target.
Class Levels:
Hunter 2
Ranger 2
Inquisitor 3
Transmutation
Your animal companion works in perfect harmony with your mastery of nature.
Class Levels:
Druid 3
Ranger 2
Divination
Inquisitors and rangers alike learned long ago that knowledge of an enemy grants power over that enemy.
Class Levels:
Ranger 2
Inquisitor 2
Evocation
You create a blast of intense cold, coating all solid surfaces in the area with a thin coating of ice.
Class Levels:
Druid 2
Magus 2
Witch 2
Hunter 2
Ranger 2
Wizard 2
Arcanist 2
Sorcerer 2
Transmutation
Polymorph
The target takes on the form of a half-elf from the surface world.
Class Levels:
Bard 2
Druid 3
Witch 4
Medium 2
Ranger 2
Wizard 4
Sorcerer 4
Alchemist 2
Antipaladin 2
Transmutation
Improves a trap with one specific element of the trap chosen at the time of casting.
Class Levels:
Druid 3
Witch 3
Hunter 2
Ranger 2
Wizard 3
Arcanist 3
Sorcerer 3
Inquisitor 3
Antipaladin 2
Abjuration
This spell creates an area of stabilizing magical energy that emanates from you.
Class Levels:
Bard 2
Druid 2
Witch 2
Cleric 2
Medium 2
Ranger 2
Wizard 2
Sorcerer 2
Summoner 2
Mesmerist 2
Divination
This spell summons one or more vermin to investigate a single location or building you can see.
Class Levels:
Bard 4
Druid 2
Witch 3
Ranger 2
Shaman 2
Wizard 3
Psychic 4
Sorcerer 3
Summoner 3
Inquisitor 3
Antipaladin 4
Conjuration
Creation
This spell creates a 1-foot-long spike of cold iron that you fling at your target as a ranged touch attack.
Class Levels:
Druid 3
Witch 3
Cleric 3
Hunter 2
Ranger 2
Wizard 3
Sorcerer 3
Warpriest 3
Inquisitor 2
Transmutation
Your skin hardens and takes on the color and texture of rough iron.
Class Levels:
Druid 2
Witch 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Paladin 2
Alchemist 2
Warpriest 2
Bloodrager 2
Antipaladin 2
Investigator 2
Abjuration
You wrap the target in a mantle of summery air, within which the ambient temperature never falls below 70 degrees Fahrenheit.
Class Levels:
Bard 2
Ranger 2
Divination
In a flash of recognition, you learn about the geography of your surroundings within a radius of 1 mile per 2 caster levels (minimum 1 mile).
Class Levels:
Bard 2
Druid 2
Witch 2
Cleric 2
Ranger 2
Evocation
The target's buoyancy becomes and stays swiftly sinking, regardless of how dense the target and its gear are.
Class Levels:
Bard 2
Druid 2
Skald 2
Witch 2
Hunter 2
Medium 2
Ranger 2
Shaman 2
Psychic 2
Alchemist 2
Occultist 2
Investigator 2
Conjuration
Creation
You enclose the target in a thin sheath of lead.
Class Levels:
Druid 2
Witch 2
Cleric 2
Ranger 2
Wizard 2
Sorcerer 2
Alchemist 3
Divination
You roll damage twice when you roll damage for a critical hit and take the best damage.
Class Levels:
Magus 3
Witch 3
Hunter 2
Ranger 2
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Bloodrager 3
Inquisitor 3
Transmutation
Gives creature grab ability with a natural attack.
Class Levels:
Druid 2
Hunter 2
Ranger 2
Evocation
The target's buoyancy becomes and stays neutral, regardless of how dense the target and its gear are.
Class Levels:
Bard 2
Druid 2
Hunter 2
Medium 2
Ranger 2
Shaman 2
Psychic 2
Alchemist 2
Occultist 2
Investigator 2
Transmutation
You deprive a creature of the blissful oblivion of unconsciousness, either to keep it going despite grievous injuries or to prolong its suffering.
Class Levels:
Bard 2
Druid 2
Witch 2
Cleric 2
Ranger 2
Shaman 2
Psychic 2
Summoner 2
Alchemist 2
Bloodrager 2
Transmutation
Subject gains +4 to Wis for 1 min./level.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Medium 2
Oracle 2
Ranger 2
Shaman 2
Wizard 2
Paladin 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Warpriest 2
Investigator 2
Divination
You create an instinctual connection between the targets.
Class Levels:
Druid 3
Witch 3
Hunter 2
Medium 2
Ranger 2
Wizard 3
Sorcerer 3
Summoner 3
Bloodrager 3
Inquisitor 3
Spiritualist 3
Transmutation
+5 Perception and Sense Motive 10 min./level.
Class Levels:
Witch 2
Hunter 2
Ranger 2
Psychic 2
Alchemist 2
Mesmerist 2
Inquisitor 2
Investigator 2
Transmutation
When you charge, you can make a full attack at the end of that charge, but only with claw attacks you have, and you can make only one attack per claw.
Class Levels:
Druid 2
Magus 2
Witch 2
Hunter 2
Ranger 2
Wizard 2
Sorcerer 2
Alchemist 2
Bloodrager 2
Investigator 2