Familiar Melding Necromancy Possess your familiar. Class Levels: Witch 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 ultimate_magic necromancy component_v component_s arcanist shaman
Fear Necromancy Subjects within cone flee for 1 round/level. Class Levels: Bard 3 Skald 3 Witch 4 Shaman 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 Inquisitor 4 Antipaladin 4 core_rulebook necromancy component_v component_s component_m antipaladin
Fearsome Duplicate Illusion You create a larger and far more menacing version of yourself that you can send forth, manipulate like a puppet, and use to interact with others. Class Levels: Bard 3 Skald 3 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Inquisitor 3 advanced_race_guide illusion component_v component_s arcanist bard
Feast Of Ashes Transmutation A target starves with an insatiable hunger. Class Levels: Druid 2 Witch 2 Hunter 2 advanced_player_s_guide transmutation component_v component_s component_m druid
Feast On Fear Necromancy Each round, as a standard action, you can target a single living creature of up to 9 HD and strike it with terrifying waves of power. Class Levels: Bard 4 Skald 4 Witch 5 Shaman 5 Wizard 5 Sorcerer 5 advanced_class_guide necromancy emotion fear mind_affecting component_v
Feeblemind Enchantment Subject's Int and Cha drop to 1. Class Levels: Witch 5 Wizard 5 Arcanist 5 Sorcerer 5 core_rulebook enchantment component_v component_s component_m arcanist
Fester Necromancy Gives subject SR 12 + your level vs. healing effects. Class Levels: Witch 2 Inquisitor 3 advanced_player_s_guide necromancy component_v component_s component_m inquisitor
Fester, Mass Necromancy As fester, but affecting multiple targets. Class Levels: Witch 6 Inquisitor 6 advanced_player_s_guide necromancy component_v component_s component_m inquisitor
Fey Form I Transmutation You assume the form of a Small or Medium creature of the fey type. Class Levels: Druid 3 Magus 4 Witch 4 Hunter 3 Shaman 3 Wizard 4 Sorcerer 4 Alchemist 3 Bloodrager 3 Investigator 3 ultimate_wilderness transmutation component_v component_s component_m alchemist
Fey Form Ii Transmutation This spell functions as fey form I, except it also allows you to assume the form of a Tiny or Large creature of the fey type. Class Levels: Druid 5 Magus 6 Witch 6 Hunter 5 Shaman 5 Wizard 6 Sorcerer 6 Alchemist 5 Investigator 5 ultimate_wilderness transmutation component_v component_s component_m alchemist
Fey Form Iii Transmutation This spell functions as fey form II except it allows you to assume the form of a Diminutive or Huge creature of the fey type. Class Levels: Druid 6 Witch 7 Hunter 6 Shaman 6 Wizard 7 Sorcerer 7 Alchemist 6 Investigator 6 ultimate_wilderness transmutation component_v component_s component_m alchemist
Fey Form Iv Transmutation This spell functions as fey form III except it doesn't limit your base speed and also allows you to use more abilities. Class Levels: Druid 8 Witch 9 Shaman 8 Wizard 9 Sorcerer 9 ultimate_wilderness transmutation component_v component_s component_m druid
Fey Gate Conjuration This spell functions as the planar travel function of gate, except it can be used to travel only between points on the Material Plane and the First World, and it comes with additional dangers. Class Levels: Bard 6 Druid 8 Skald 6 Witch 8 Cleric 8 Wizard 8 Sorcerer 8 Summoner 6 ultimate_wilderness conjuration component_v component_s bard summoner
Find The Path Divination Shows most direct way to a location. Class Levels: Bard 6 Druid 6 Skald 6 Witch 6 Cleric 6 Hunter 6 Oracle 6 Shaman 6 Warpriest 6 Inquisitor 6 core_rulebook divination component_v component_s component_f bard
Find Traps Divination Notice traps as a rogue does. Class Levels: Witch 2 Cleric 2 Oracle 2 Warpriest 2 Inquisitor 2 core_rulebook divination component_v component_s cleric inquisitor
Fins To Feet Transmutation You transform the target's fins, flippers, or tail into legs and feet, allowing it to walk on land. Class Levels: Druid 3 Witch 3 Hunter 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 advanced_race_guide transmutation component_v component_s arcanist druid
Flash Fire Transmutation Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon's bearer and those around him. Class Levels: Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 ultimate_combat transmutation component_v component_s component_m arcanist
Flesh Puppet Necromancy Control a zombie in human guise. Class Levels: Witch 4 Cleric 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 3 Antipaladin 2 Spiritualist 3 horror_adventures necromancy evil component_v component_s component_m
Flesh Puppet Horde Necromancy Control multiple zombies in human guise. Class Levels: Witch 5 Cleric 4 Shaman 4 Wizard 5 Sorcerer 5 Occultist 4 Warpriest 4 Antipaladin 3 Spiritualist 4 horror_adventures necromancy evil component_v component_s component_m
Flesh To Stone Transmutation Turns subject creature into statue. Class Levels: Magus 6 Witch 6 Shaman 6 Wizard 6 Arcanist 6 Sorcerer 6 Elementalist Wizard 6 core_rulebook transmutation component_v component_s component_m arcanist
Flesh Wall Necromancy Create a wall of zombies. Class Levels: Witch 6 Cleric 6 Shaman 6 Wizard 6 Sorcerer 6 Summoner 5 Warpriest 6 Spiritualist 5 horror_adventures necromancy evil component_v component_s component_m
Fleshworm Infestation Conjuration Worms deal hp and Dex damage. Class Levels: Witch 4 Cleric 4 Oracle 4 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 4 Inquisitor 4 ultimate_magic conjuration component_v component_s arcanist cleric
Fleshy Facade Transmutation The target's flesh fills out and gains a healthy, natural color. Class Levels: Bard 2 Skald 2 Witch 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Inquisitor 2 Investigator 2 monster_codex transmutation component_v component_s alchemist arcanist
Fly Transmutation Subject flies at a speed of 60 ft. Class Levels: Magus 3 Witch 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Bloodrager 3 Investigator 3 Elementalist Wizard 3 core_rulebook transmutation component_v component_s component_f alchemist