Fey Gate Conjuration This spell functions as the planar travel function of gate, except it can be used to travel only between points on the Material Plane and the First World, and it comes with additional dangers. Class Levels: Bard 6 Druid 8 Skald 6 Witch 8 Cleric 8 Wizard 8 Sorcerer 8 Summoner 6 ultimate_wilderness conjuration component_v component_s bard summoner
Fickle Winds Transmutation Wind walls selectively block attacks. Class Levels: Druid 5 Cleric 5 Hunter 3 Oracle 5 Ranger 3 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 5 ultimate_magic transmutation arcanist cleric druid hunter
Fiery Body Transmutation You gain various fire-related powers. Class Levels: Wizard 9 Arcanist 9 Sorcerer 9 Elementalist Wizard 9 advanced_player_s_guide transmutation component_v arcanist elementalist_wizard sorcerer
Fiery Shuriken Conjuration Calls forth several fiery projectiles ready to be flung at opponents. Class Levels: Wizard 2 Arcanist 2 Sorcerer 2 ultimate_combat conjuration component_v component_s component_m arcanist
Finger Of Death Necromancy Deals 10 damage/level to one subject. Class Levels: Druid 8 Wizard 7 Arcanist 7 Sorcerer 7 core_rulebook necromancy component_v component_s arcanist druid
Fins To Feet Transmutation You transform the target's fins, flippers, or tail into legs and feet, allowing it to walk on land. Class Levels: Druid 3 Witch 3 Hunter 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 advanced_race_guide transmutation component_v component_s arcanist druid
Fire Breath Evocation Exhale a cone of flame at will. Class Levels: Magus 2 Wizard 2 Arcanist 2 Sorcerer 2 Alchemist 2 Bloodrager 2 Investigator 2 Elementalist Wizard 2 advanced_player_s_guide evocation component_v component_s component_m alchemist
Fire Shield Evocation Creatures attacking you take fire damage; you're protected from heat or cold. Class Levels: Magus 4 Wizard 4 Arcanist 4 Sorcerer 4 Summoner 3 Alchemist 4 Bloodrager 4 Investigator 4 Elementalist Wizard 4 core_rulebook evocation component_v component_s component_m alchemist
Fire Snake Evocation Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level. Class Levels: Druid 5 Magus 5 Hunter 5 Wizard 5 Arcanist 5 Sorcerer 5 Elementalist Wizard 5 advanced_player_s_guide evocation component_v component_s component_m arcanist
Fire Trail Transmutation Flammable liquid oozes from your pores, dripping onto the ground and spontaneously combusting. Class Levels: Magus 3 Wizard 3 Arcanist 3 Sorcerer 3 Alchemist 3 Bloodrager 3 Investigator 3 advanced_race_guide transmutation component_v component_s alchemist arcanist
Fire Trap Abjuration Opened object deals 1d4 damage +1/level. Class Levels: Druid 2 Hunter 2 Wizard 4 Arcanist 4 Sorcerer 4 Elementalist Wizard 4 core_rulebook abjuration component_v component_s component_m arcanist
Fireball Evocation 1d6 fire damage per level, 20-ft. radius. Class Levels: Magus 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Elementalist Wizard 3 core_rulebook evocation component_v component_s component_m arcanist
Firebrand Transmutation Allies gain flaming weapons, immunity to your fire spells, and a one-use ray of fire attack. Class Levels: Wizard 7 Arcanist 7 Sorcerer 7 Elementalist Wizard 7 advanced_player_s_guide transmutation component_v component_s arcanist elementalist_wizard
Firefall Transmutation Causes fire to burst up, dealing 2d6 fire damage. Class Levels: Magus 4 Wizard 4 Arcanist 4 Sorcerer 4 Bloodrager 4 Elementalist Wizard 4 advanced_player_s_guide transmutation component_v component_s component_m arcanist
Firestream Evocation A rushing stream of fire sprays from your outstretched hand, dealing 2d6 points of fire damage to every creature in the area. Class Levels: Magus 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 advanced_race_guide evocation component_v component_s arcanist bloodrager
Flame Arrow Transmutation Arrows deal +1d6 fire damage. Class Levels: Magus 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Elementalist Wizard 3 core_rulebook transmutation component_v component_s component_m arcanist
Flaming Sphere Evocation Ball of fire deals 3d6 fire damage. Class Levels: Druid 2 Magus 2 Hunter 2 Wizard 2 Arcanist 2 Sorcerer 2 Bloodrager 2 Elementalist Wizard 2 core_rulebook evocation component_v component_s component_m component_df
Flaming Sphere (Greater) Evocation This spell functions as flaming sphere, except that it deals 6d6 points of fire damage to any creature it strikes. Class Levels: Druid 4 Magus 4 Hunter 4 Wizard 4 Sorcerer 4 Bloodrager 4 advanced_class_guide evocation fire component_v component_s component_m
Flare Evocation Dazzles one creature (-1 on attack rolls). Class Levels: Bard 0 Druid 0 Magus 0 Skald 0 Hunter 0 Wizard 0 Arcanist 0 Sorcerer 0 core_rulebook evocation component_v arcanist bard druid
Flare Burst Evocation As flare, but affects all creatures in 10 ft. Class Levels: Bard 1 Druid 1 Magus 1 Skald 1 Hunter 1 Wizard 1 Arcanist 1 Sorcerer 1 Bloodrager 1 advanced_player_s_guide evocation component_v arcanist bard bloodrager
Flash Fire Transmutation Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon's bearer and those around him. Class Levels: Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 ultimate_combat transmutation component_v component_s component_m arcanist
Flesh Puppet Necromancy Control a zombie in human guise. Class Levels: Witch 4 Cleric 3 Shaman 3 Wizard 4 Sorcerer 4 Occultist 3 Warpriest 3 Antipaladin 2 Spiritualist 3 horror_adventures necromancy evil component_v component_s component_m
Flesh Puppet Horde Necromancy Control multiple zombies in human guise. Class Levels: Witch 5 Cleric 4 Shaman 4 Wizard 5 Sorcerer 5 Occultist 4 Warpriest 4 Antipaladin 3 Spiritualist 4 horror_adventures necromancy evil component_v component_s component_m
Flesh To Stone Transmutation Turns subject creature into statue. Class Levels: Magus 6 Witch 6 Shaman 6 Wizard 6 Arcanist 6 Sorcerer 6 Elementalist Wizard 6 core_rulebook transmutation component_v component_s component_m arcanist