This spell functions as lesser entice fey, except that the spell's whimsical calling can produce a single fey of 12 Hit Dice or less, or two fey of the same kind whose Hit Dice total no more than 12.
Shaman Spells
A shaman casts divine spells drawn from the shaman spell list through deep communion with spirits. Learn more about the Shaman class.
Calls one or more fey of up to 18 HD total to bargain for service.
This spell functions as lesser planar ally, except that you entice a fey of 6 HD or fewer to lend you its aid with an offering of music or something else it finds appealing.
You designate an aboveground area and send it deep within the earth.
Travel to Ethereal Plane with companions.
The target's buoyancy becomes and stays swiftly rising, regardless of how dense the target and its gear are.
You curse the target with a disfiguring or painful mutation.
You conjure up an extradimensional meadow that can be accessed from a single entrance on the plane from which the spell was cast.
You interfere with attempts to predict the target's future by preventing divinations from revealing what the target will do and what will befall the target while under the spell's effects.
Gain 1d10 temporary hp + 1/level (max +10).
Gain 2d10 temporary hp + 1/level.
This spell functions as resurrection except that instead of recalling the dead soul to life, the spell calls a shadow demon with the advanced simple template to possess the body.
Possess your familiar.
Subjects within cone flee for 1 round/level.
Each target that fails its saving throw gains light blindness, as per the universal monster rule.
Each round, as a standard action, you can target a single living creature of up to 9 HD and strike it with terrifying waves of power.
You assume the form of a Small or Medium creature of the fey type.
This spell functions as fey form I, except it also allows you to assume the form of a Tiny or Large creature of the fey type.
This spell functions as fey form II except it allows you to assume the form of a Diminutive or Huge creature of the fey type.
This spell functions as fey form III except it doesn't limit your base speed and also allows you to use more abilities.
You disrupt the conjuring energies within a summoned creature, causing it to violently explode.
You instantly learn many of the target's weaknesses, as if you had made an appropriate Knowledge skill check with a result equal to 20 + your caster level.
Shows most direct way to a location.
You transform the target's fins, flippers, or tail into legs and feet, allowing it to walk on land.