Transmutation
Removes the broken condition from the targeted object.
Class Levels:
Bard 1
Magus 1
Skald 1
Witch 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Transmutation
The target gains a +2 enhancement bonus to its Strength.
Class Levels:
Druid 1
Magus 1
Cleric 1
Medium 1
Shaman 1
Wizard 1
Psychic 1
Sorcerer 1
Summoner 1
Alchemist 1
Bloodrager 1
Antipaladin 1
Conjuration
Healing
You are bound even tighter to your eidolon than normal, and may share hit points with it through your life link ability.
Class Levels:
Summoner 1
Transmutation
The target's weight decreases by half.
Class Levels:
Bard 1
Magus 1
Cleric 1
Oracle 1
Wizard 1
Sorcerer 1
Summoner 1
Transmutation
Roll a d20 to designate a lucky number; whenever you roll that number on a d20, gain a +2 luck bonus or reroll.
Class Levels:
Bard 1
Druid 1
Witch 1
Cleric 1
Wizard 1
Paladin 1
Sorcerer 1
Summoner 1
Inquisitor 1
Conjuration
Creation
Gives subject +4 armor bonus.
Class Levels:
Witch 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Bloodrager 1
Spiritualist 1
Transmutation
One natural weapon of subject creature gets +1 on attack and damage rolls.
Class Levels:
Druid 1
Hunter 1
Ranger 1
Summoner 1
Illusion
Glamer
Object speaks once when triggered.
Class Levels:
Bard 1
Skald 1
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 1
Conjuration
Summoning
Summons riding horse for 2 hours/level.
Class Levels:
Magus 1
Witch 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Bloodrager 1
Conjuration
Summoning
You conjure a supernaturally vicious and clever crow to watch over you on the battlefield.
Class Levels:
Witch 1
Cleric 1
Wizard 1
Paladin 1
Sorcerer 1
Summoner 1
Antipaladin 1
Divination
This spell helps creatures accustomed to the concrete reality of the Material Plane to navigate within the confusing realities of other planes.
Class Levels:
Bard 1
Druid 1
Witch 1
Cleric 1
Ranger 1
Shaman 1
Wizard 1
Psychic 1
Sorcerer 1
Summoner 1
Inquisitor 1
Necromancy
This spell causes a wave of positive energy to spread from a point you designate, damaging foes vulnerable to positive energy and bolstering living creatures.
Class Levels:
Witch 1
Cleric 1
Shaman 1
Wizard 1
Paladin 1
Sorcerer 1
Summoner 1
Inquisitor 1
Spiritualist 1
Abjuration
+2 AC and saves vs. chaos, wards against mental control, and bars summoned chaotic creatures.
Class Levels:
Adept 1
Cleric 1
Medium 1
Oracle 1
Shaman 1
Wizard 1
Paladin 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Abjuration
+2 AC and saves vs. evil, wards against mental control, and bars summoned evil creatures.
Class Levels:
Adept 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Paladin 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Abjuration
+2 AC and saves vs. good, wards against mental control, and bars summoned good creatures.
Class Levels:
Adept 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Abjuration
+2 AC and saves vs. law, wards against mental control, and bars summoned lawful creatures.
Class Levels:
Adept 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Abjuration
You coat yourself with a thin layer of shimmering energy.
Class Levels:
Magus 1
Shaman 1
Wizard 1
Sorcerer 1
Summoner 1
Alchemist 1
Bloodrager 1
Spiritualist 1
Necromancy
Ray makes subject sickened.
Class Levels:
Druid 1
Witch 1
Cleric 1
Hunter 1
Oracle 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Mesmerist 1
Warpriest 1
Bloodrager 1
Transmutation
Humanoid creature halves in size.
Class Levels:
Magus 1
Witch 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Bloodrager 1
Investigator 1
Conjuration
Healing
Eidolon cured 1d10 damage +1/level (max +5).
Class Levels:
Summoner 1
Illusion
Shadow
In areas of darkness, the target of shadowfade is invisible to creatures using darkvision to see.
Class Levels:
Bard 1
Skald 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Mesmerist 1
Inquisitor 1
Abjuration
Invisible disc gives +4 to AC, blocks magic missiles.
Class Levels:
Magus 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Bloodrager 1
Investigator 1
Spiritualist 1
Evocation
You throw a ball of elemental ice and snow at a single targetas a ranged touch attack.
Class Levels:
Druid 1
Magus 1
Witch 1
Hunter 1
Wizard 1
Sorcerer 1
Summoner 1
Bloodrager 1
Conjuration
Creation
A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice.
Class Levels:
Druid 1
Magus 2
Cleric 1
Hunter 1
Oracle 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1