Library / Spells / Warpriest Spells

Warpriest Spells

A warpriest casts divine spells drawn from the cleric spell list, channeling fervor to cast spells swiftly in battle. Learn more about the Warpriest class.

Divination

This spell functions as per detect thoughts, except you sense significant desires of creatures with an Intelligence score of 1 or higher, regardless of whether they are conscious or not.

Class Levels:
Bard 2 Skald 2 Witch 3 Cleric 3 Medium 2 Wizard 3 Paladin 3 Psychic 2 Sorcerer 3 Mesmerist 3 Warpriest 3 Inquisitor 3 Antipaladin 2 Spiritualist 3
Divination

Reveals the presence, location, and power of evil auras in a 60-ft. cone.

Class Levels:
Adept 1 Cleric 1 Oracle 1 Shaman 1 Warpriest 1 Inquisitor 1
Divination

Reveals the presence, location, and power of good auras in a 60-ft. cone.

Class Levels:
Adept 1 Cleric 1 Oracle 1 Shaman 1 Warpriest 1 Inquisitor 1
Divination

Reveals the presence, location, and power of lawful auras in a 60-ft. cone.

Class Levels:
Adept 1 Cleric 1 Oracle 1 Shaman 1 Warpriest 1 Inquisitor 1
Divination

Detects all spells and magic items within 60 ft.

Class Levels:
Bard 0 Adept 0 Druid 0 Magus 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Medium 0 Oracle 0 Shaman 0 Wizard 0 Psychic 0 Arcanist 0 Sorcerer 0 Summoner 0 Mesmerist 0 Warpriest 0 Inquisitor 0 Spiritualist 0
Divination

This spell functions as detect magic, except that you can glean much more information from the magical auras that you find, and those auras can be found after a much greater length of time.

Class Levels:
Bard 2 Druid 2 Magus 2 Skald 2 Witch 2 Cleric 2 Hunter 2 Medium 2 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Summoner 2 Mesmerist 2 Occultist 2 Warpriest 2 Inquisitor 2 Spiritualist 2
Divination

Detects poison in a creature or object.

Class Levels:
Druid 0 Witch 0 Cleric 0 Hunter 0 Oracle 0 Ranger 1 Shaman 0 Wizard 0 Paladin 1 Psychic 0 Arcanist 0 Sorcerer 0 Mesmerist 0 Warpriest 0 Inquisitor 0 Antipaladin 1
Divination

You detect radiation in the surrounding area.

Class Levels:
Bard 1 Druid 1 Skald 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Warpriest 1
Divination

Reveals undead within 60 ft.

Class Levels:
Cleric 1 Medium 1 Oracle 1 Shaman 1 Wizard 1 Paladin 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Warpriest 1 Inquisitor 1 Investigator 1 Spiritualist 1
Divination

You can detect other worshipers of your deity (mortal worshipers, outsider servants, and so on).

Class Levels:
Druid 1 Cleric 1 Hunter 1 Ranger 1 Shaman 1 Paladin 1 Warpriest 1 Inquisitor 1 Antipaladin 1
Transmutation

You remove a creature's ability to poison others, whether inherent or via poisoned weapons.

Class Levels:
Druid 3 Witch 3 Cleric 3 Hunter 2 Ranger 2 Shaman 3 Paladin 3 Warpriest 3 Inquisitor 3
Divination

Detect and identify diseases.

Class Levels:
Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Ranger 1 Paladin 1 Psychic 1 Mesmerist 1 Warpriest 1
Abjuration

Bars extradimensional movement.

Class Levels:
Cleric 4 Medium 3 Oracle 4 Wizard 4 Psychic 4 Arcanist 4 Sorcerer 4 Summoner 3 Warpriest 4 Inquisitor 3 Spiritualist 4
Divination

Reveals deliberate falsehoods.

Class Levels:
Witch 4 Cleric 4 Medium 3 Oracle 4 Paladin 3 Psychic 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4
Abjuration

Suppresses a technological object for 1 round/level or depletes 1d4 charges.

Class Levels:
Bard 3 Magus 3 Skald 3 Witch 3 Cleric 3 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3
Abjuration

This spell functions as discharge , except it can discharge multiple technological objects and can be used to target an area.

Class Levels:
Bard 6 Magus 6 Skald 6 Witch 6 Cleric 6 Oracle 6 Wizard 6 Arcanist 6 Sorcerer 6 Warpriest 6
Evocation

Object touched emanates bright light, granting Perception and Sense Motive bonuses.

Class Levels:
Bard 2 Skald 2 Cleric 3 Oracle 3 Warpriest 3 Inquisitor 2
Transmutation

Target becomes disfigured.

Class Levels:
Witch 2 Cleric 2 Oracle 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Warpriest 2 Bloodrager 2 Spiritualist 2
Abjuration

Forces a creature to return to its native plane.

Class Levels:
Cleric 4 Medium 4 Oracle 4 Shaman 4 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Summoner 4 Warpriest 4 Inquisitor 4 Spiritualist 5
Abjuration

+4 bonus against attacks by chaotic creatures.

Class Levels:
Cleric 5 Oracle 5 Shaman 5 Paladin 4 Warpriest 5 Inquisitor 5
Abjuration

+4 bonus against attacks by evil creatures.

Class Levels:
Cleric 5 Oracle 5 Shaman 5 Paladin 4 Warpriest 5 Inquisitor 5
Abjuration

+4 against attacks by good creatures.

Class Levels:
Cleric 5 Oracle 5 Shaman 5 Warpriest 5 Inquisitor 5 Antipaladin 4
Abjuration

+4 against attacks by lawful creatures.

Class Levels:
Cleric 5 Oracle 5 Shaman 5 Warpriest 5 Inquisitor 5 Antipaladin 4
Abjuration

Cancels one magical spell or effect.

Class Levels:
Bard 3 Druid 4 Magus 3 Skald 3 Witch 3 Cleric 3 Hunter 4 Medium 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Mesmerist 3 Warpriest 3 Inquisitor 3 Antipaladin 3 Spiritualist 3
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