Library / Spells / Witch Spells

Witch Spells

A witch casts arcane spells drawn from the witch spell list, taught to her by her patron through her familiar. Learn more about the Witch class.

Transmutation Polymorph

Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time.

Class Levels:
Druid 3 Witch 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3
Necromancy

Deal (CASTERLEVEL)d6 points of damage per level to one haunt or spirit creature and stagger it.

Class Levels:
Witch 4 Medium 2 Wizard 4 Psychic 3 Sorcerer 4 Spiritualist 2
Enchantment Compulsion

This spell causes even commonly used objects to become conundrums.

Class Levels:
Bard 2 Witch 3 Wizard 3 Sorcerer 3
Enchantment Compulsion

Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing.

Class Levels:
Bard 2 Skald 2 Witch 2 Medium 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Inquisitor 2
Abjuration

You reduce the target creature's ability to tap into a single energy type (acid, cold, electricity, fire, or sonic) of your choice.

Class Levels:
Druid 3 Witch 3 Shaman 3 Wizard 3 Psychic 3 Sorcerer 3 Occultist 3 Inquisitor 3
Transmutation Polymorph

Use change shape as a swift action and surprise foes.

Class Levels:
Bard 2 Druid 2 Magus 2 Skald 2 Witch 2 Hunter 2 Medium 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 Summoner 2 Alchemist 2 Mesmerist 2 Occultist 2 Bloodrager 2 Inquisitor 2 Investigator 2 Spiritualist 2
Transmutation

This spell grants the caster limited control over the quintessence of an Outer Planes.

Class Levels:
Witch 8 Cleric 8 Wizard 8 Sorcerer 8
Enchantment Compulsion

Gives +2 to Str and Con, +1 on Will saves, -2 to AC.

Class Levels:
Bard 2 Skald 2 Witch 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Mesmerist 2 Bloodrager 3 Investigator 3
Transmutation

You animate an area of rubble, gravel, or other small stones, creating a dangerous, rolling area of debris.

Class Levels:
Bard 3 Druid 3 Skald 3 Witch 3 Cleric 3 Hunter 3 Oracle 3 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 3 Bloodrager 3
Transmutation

The target object is enhanced to function as a masterwork item.

Class Levels:
Bard 3 Witch 4 Cleric 4 Medium 3 Wizard 4 Sorcerer 4 Alchemist 3 Occultist 3
Conjuration Summoning

Summon a swarm of poisonous frogs.

Class Levels:
Bard 3 Druid 3 Skald 3 Witch 3 Hunter 3 Shaman 4 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3
Conjuration Healing

Restores life to subject who died as long as one day/level ago.

Class Levels:
Adept 5 Witch 6 Cleric 5 Oracle 5 Shaman 6 Warpriest 5 Spiritualist 5
Transmutation

You can cast this spell only if it is the first action you take on your turn.

Class Levels:
Bard 3 Druid 3 Magus 2 Witch 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 Inquisitor 3
Necromancy

Ray causes 1d6 Str penalty + 1 per 2 levels.

Class Levels:
Magus 1 Witch 1 Wizard 1 Arcanist 1 Sorcerer 1 Mesmerist 1 Bloodrager 1
Necromancy

Ray makes subject exhausted.

Class Levels:
Magus 3 Witch 3 Wizard 3 Arcanist 3 Sorcerer 3 Mesmerist 3 Bloodrager 3 Spiritualist 3
Necromancy

Ray makes subject sickened.

Class Levels:
Druid 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Mesmerist 1 Warpriest 1 Bloodrager 1
Divination

Read scrolls and spellbooks.

Class Levels:
Bard 0 Adept 0 Druid 0 Magus 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Medium 0 Oracle 0 Ranger 1 Shaman 0 Wizard 0 Paladin 1 Psychic 0 Arcanist 0 Sorcerer 0 Summoner 0 Mesmerist 0 Warpriest 0 Inquisitor 0 Antipaladin 1 Spiritualist 0
Divination

This spell allows you to forecast the weather at your location for the next 48 hours, providing you with advance warning of storms, tornadoes, and so on.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Oracle 1 Ranger 1 Shaman 1
Necromancy

The target weapon becomes a reservoir of spiritual energy, fueling its destructive power by drawing in a tiny fragment of the essence of each creature it is used to defeat.

Class Levels:
Witch 3 Cleric 3 Bloodrager 2 Inquisitor 3 Antipaladin 2
Transmutation

Whispering in the dense, information-rich machine language of the First Ones, you bring a destroyed construct back to operational status for a short time, restoring it to 1 hit point.

Class Levels:
Witch 5 Cleric 5 Wizard 5 Sorcerer 5 Summoner 4
Transmutation

You channel magic energy into your own aura, recharging your innate magic abilities.

Class Levels:
Bard 1 Druid 1 Magus 1 Skald 1 Witch 1 Cleric 1 Hunter 1 Oracle 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Alchemist 1 Mesmerist 1 Warpriest 1 Inquisitor 1 Investigator 1
Enchantment Compulsion

Target is compelled to stay near another.

Class Levels:
Bard 2 Skald 2 Witch 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Mesmerist 2
Transmutation

Ammunition in the targeted firearm generates excessive recoil.

Class Levels:
Witch 2 Wizard 2 Arcanist 2 Sorcerer 2
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