Dragon, Imperial, Underworld, Ancient
Description
Underworld dragons—also called futsanglungs—are calculating, greedy creatures that carve great labyrinthine tunnels beneath the world, defending their hidden treasures. Preferring the earth to the heavens, they channel the fires of the world's core within their twisting, stonelike bodies and through flaming breath hot enough to turn granite into slag.
Combat Stats
- Melee
- bite +33 (2d8+18/19–20), 2 claws +33 (2d6+12/19–20), gore +32 (2d6+18), tail slap +27 (2d6+18)
- Space
- 15 ft.
- Reach
- 10 ft. (15 ft. with bite)
- DR
- 15/magic
- SR
- 27
- Aura
- frightful presence (300 ft., DC 26)
Ability Scores
Special Attacks
Special Qualities
underworld burrower
Feats
Critical Focus, Improved Bull Rush, Improved Critical (bite, claw), Improved Initiative, Improved Natural Armor, Lunge, Power Attack, Skill Focus (Stealth), Weapon Focus (bite, claw)
Special Abilities
Universal Monster Rules
Special Abilities
Feats, Traits & Items
You receive a +4 circumstance bonus on attack rolls made to confirm critical hits.
You do not provoke an attack of opportunity when performing a bull rush combat maneuver. In addition, you receive a +2 bonus on checks made to bull rush a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to bull rush you.
When using the weapon you selected, your threat range is doubled.
The creature's natural armor bonus increases by +1.
You can increase the reach of your melee attacks by 5 feet until the end of your turn by taking a –2 penalty to your AC until your next turn. You must decide to use this ability before any attacks are made.
You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.
You gain a +1 bonus on all attack rolls you make using the selected weapon.
Skills
Acrobatics +21 (+25 when jumping), Appraise +30, Bluff +30, Climb +37, Fly +16, Intimidate +30, Knowledge (dungeoneering, geography, planes) +30, Perception +30, Stealth +22
Spells
- Type
- Dragon
- Alignment
- LE
- Size
- Huge
- Senses
- dragon senses, smoke vision; Perception +30
- Aura
- frightful presence (300 ft., DC 26)
- Languages
- Common, Draconic, Dwarven, Giant, Ignan, Terran
- Source
- Bestiary 3