Library / Bestiary

Dragon, Imperial, Underworld, Ancient

CR 16.00 Dragon LE Huge HD 22

Underworld dragons—also called futsanglungs—are calculating, greedy creatures that carve great labyrinthine tunnels beneath the world, defending their hidden treasures. Preferring the earth to the heavens, they channel the fires of the world's core within their twisting, stonelike bodies and through flaming breath hot enough to turn granite into slag.

HP
297 (22d12+154)
AC
39, touch 7, flat-footed 39 (-1 Dex, +32 natural, -2 size)
Init
+3
Speed
40 ft., burrow 60 ft., fly 200 ft. (poor)
Fort
+20
Ref
+12
Will
+18
BAB
+22
CMB
+36
CMD
45 (49 vs. trip)
Melee
bite +33 (2d8+18/19–20), 2 claws +33 (2d6+12/19–20), gore +32 (2d6+18), tail slap +27 (2d6+18)
Space
15 ft.
Reach
10 ft. (15 ft. with bite)
DR
15/magic
SR
27
Aura
frightful presence (300 ft., DC 26)
str
35
+12
dex
8
-1
con
25
+7
int
20
+5
wis
21
+5
cha
20
+5

adamantine claws

breath weapon (100-ft. line, 20d6 fire damage, DC 28)

crush (DC 28, 2d8+12)

change shape

underworld burrower

Universal Monster Rules

Breath Weapon (100-ft. line, 20d6 fire damage, DC 28) Su from Universal Monster Rule
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 the breathing creature's racial HD + the breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.
Change Shape Su from Universal Monster Rule
A creature with this special quality has the ability to assume the appearance of a specific creature or type of creature (usually a humanoid), but retains most of its own physical qualities. The creature cannot change shape to a form more than one size category smaller or larger than its original form. This ability functions as a polymorph spell, the type of which is listed in the creature's description, but the creature does not adjust its ability scores (although it gains any other abilities of the creature it mimics). Unless otherwise stated, it can remain in an alternate form indefinitely. Some creatures, such as lycanthropes, can transform into unique forms with special modifiers and abilities. These creatures do adjust their ability scores, as noted in their descriptions.

Special Abilities

Adamantine Claws from text
Crush (DC 28, 2d8+12) from text
Underworld Burrower from text

Feats, Traits & Items

Critical Focus from Feat

You receive a +4 circumstance bonus on attack rolls made to confirm critical hits.

Situational: to confirm critical hits: +4 circumstance attack rolls
Improved Bull Rush from Feat

You do not provoke an attack of opportunity when performing a bull rush combat maneuver. In addition, you receive a +2 bonus on checks made to bull rush a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to bull rush you.

Calculated: +2 Maneuver Check Bonus
Improved Critical (bite, claw) from Feat

When using the weapon you selected, your threat range is doubled.

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative

The creature's natural armor bonus increases by +1.

Lunge from Feat

You can increase the reach of your melee attacks by 5 feet until the end of your turn by taking a –2 penalty to your AC until your next turn. You must decide to use this ability before any attacks are made.

Power Attack from Feat

You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Skill Focus (Stealth) from Feat

You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Calculated: +3 Skill Bonus
Weapon Focus (bite, claw) from Feat

You gain a +1 bonus on all attack rolls you make using the selected weapon.

Calculated: +1 Attack Bonus

Acrobatics +21 (+25 when jumping), Appraise +30, Bluff +30, Climb +37, Fly +16, Intimidate +30, Knowledge (dungeoneering, geography, planes) +30, Perception +30, Stealth +22

spell-like abilities:
At will—Repel Metal Or Stone, At will—Soften Earth And Stone, At will—Spike Stones (DC 19), At will—Stone Shape, At will—Wall Of Stone (DC 20)
spells known:
6th (4/day)—Disintegrate (DC 21), 6th (4/day)—Flesh To Stone (DC 21), 5th (7/day)—Passwall, 5th (7/day)—Transmute Rock To Mud (DC 20), 5th (7/day)—Waves Of Fatigue, 4th (7/day)—Enervation, 4th (7/day)—Shout (DC 19), 4th (7/day)—Solid Fog, 4th (7/day)—Stone Shape, 3rd (7/day)—Displacement (DC 18), 3rd (7/day)—Fireball (DC 18), 3rd (7/day)—Protection From Good, 3rd (7/day)—Rage, 3rd (7/day)—Slow (DC 18), 2nd (7/day)—Acid Arrow, 2nd (7/day)—Daze Monster, 2nd (7/day)—Flaming Sphere (DC 17), 2nd (7/day)—Scorching Ray, 1st (8/day)—Burning Hands (DC 16), 1st (8/day)—Cause Fear (DC 16), 1st (8/day)—Magic Missile, 1st (8/day)—Ray Of Enfeeblement (DC 16), 1st (8/day)—True Strike, At will—Acid Splash, At will—Bleed (DC 15), At will—Detect Magic, At will—Flare (DC 15), At will—Ghost Sound (DC 15), At will—Mage Hand, At will—Read Magic, At will—Resistance (DC 15), At will—Touch Of Fatigue (DC 15)
Details
Type
Dragon
Alignment
LE
Size
Huge
Senses
dragon senses, smoke vision; Perception +30
Aura
frightful presence (300 ft., DC 26)
Languages
Common, Draconic, Dwarven, Giant, Ignan, Terran
Source
Bestiary 3
Source

Bestiary 3

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
45 House/Core 1 Recognized publisher
  • Uses feat: Critical Focus (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Bull Rush (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Critical (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Initiative (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Natural Armor (Feat) — cites Paizo Inc.
  • Uses feat: Lunge (Feat) — core content under OGL 1.0a
  • Uses feat: Power Attack (Feat) — core content under OGL 1.0a
  • Uses feat: Skill Focus (Feat) — core content under OGL 1.0a
  • Uses feat: Weapon Focus (Feat) — core content under OGL 1.0a
  • Knows spell: Repel Metal Or Stone (Spell) — core content under OGL 1.0a
  • Knows spell: Soften Earth And Stone (Spell) — core content under OGL 1.0a
  • Knows spell: Spike Stones (Spell) — core content under OGL 1.0a
  • Knows spell: Stone Shape (Spell) — core content under OGL 1.0a
  • Knows spell: Wall Of Stone (Spell) — core content under OGL 1.0a
  • Knows spell: Disintegrate (Spell) — core content under OGL 1.0a
  • Knows spell: Flesh To Stone (Spell) — core content under OGL 1.0a
  • Knows spell: Passwall (Spell) — core content under OGL 1.0a
  • Knows spell: Transmute Rock To Mud (Spell) — core content under OGL 1.0a
  • Knows spell: Waves Of Fatigue (Spell) — core content under OGL 1.0a
  • Knows spell: Enervation (Spell) — core content under OGL 1.0a
  • Knows spell: Shout (Spell) — core content under OGL 1.0a
  • Knows spell: Solid Fog (Spell) — core content under OGL 1.0a
  • Knows spell: Stone Shape (Spell) — core content under OGL 1.0a
  • Knows spell: Displacement (Spell) — core content under OGL 1.0a
  • Knows spell: Fireball (Spell) — core content under OGL 1.0a
  • Knows spell: Protection From Good (Spell) — core content under OGL 1.0a
  • Knows spell: Rage (Spell) — core content under OGL 1.0a
  • Knows spell: Slow (Spell) — core content under OGL 1.0a
  • Knows spell: Acid Arrow (Spell) — core content under OGL 1.0a
  • Knows spell: Daze Monster (Spell) — core content under OGL 1.0a
  • Knows spell: Flaming Sphere (Spell) — core content under OGL 1.0a
  • Knows spell: Scorching Ray (Spell) — core content under OGL 1.0a
  • Knows spell: Burning Hands (Spell) — core content under OGL 1.0a
  • Knows spell: Cause Fear (Spell) — core content under OGL 1.0a
  • Knows spell: Magic Missile (Spell) — core content under OGL 1.0a
  • Knows spell: Ray Of Enfeeblement (Spell) — core content under OGL 1.0a
  • Knows spell: True Strike (Spell) — core content under OGL 1.0a
  • Knows spell: Acid Splash (Spell) — core content under OGL 1.0a
  • Knows spell: Bleed (Spell) — core content under OGL 1.0a
  • Knows spell: Detect Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Flare (Spell) — core content under OGL 1.0a
  • Knows spell: Ghost Sound (Spell) — core content under OGL 1.0a
  • Knows spell: Mage Hand (Spell) — core content under OGL 1.0a
  • Knows spell: Read Magic (Spell) — core content under OGL 1.0a
  • Knows spell: Resistance (Spell) — core content under OGL 1.0a
  • Knows spell: Touch Of Fatigue (Spell) — core content under OGL 1.0a

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