Make a normal item into a masterwork one.
Cleric Level 2 Spells
A cleric casts divine spells drawn from the cleric spell list, choosing and preparing spells in advance through prayer. Learn more about the Cleric class.
You imbue the target with an exaggerated sense of its own mortality and a drive for self-preservation.
You suppress sounds made by the targets, granting them a +4 bonus on Stealth checks.
You make an undead creature more difficult for necromancers and clerics to control via effects such as Command Undead or control undead.
You drain necromantic energy from an undead creature, inducing a sluggish stupor.
Your target's vision becomes impaired as if the light level were one step lower, treating bright light as normal light, normal light as dim light, and dim light as darkness.
You cause any diseased creatures in the area to become extremely contagious.
You deprive a creature of the blissful oblivion of unconsciousness, either to keep it going despite grievous injuries or to prolong its suffering.
Subject gains +4 to Wis for 1 min./level.
You magically scour the world's libraries for information that might refresh your memory about a topic.
You cause four 5-foot squares (one of which must be your space) to glow with dim illumination.
You can attempt to influence unfriendly or hostile creatures, altering their attitudes toward you.
You may seize an object or manipulate it from afar.
Projects an illusory model of the local night sky indoors, underground, or by day.
Delays alignment changes from magical compulsion and grants a second saving throw.
As protection from chaos, but you may divide the duration among creatures touched.
As protection from evil, but you may divide the duration among creatures touched.
As protection from good, but you may divide the duration among creatures touched.
As protection from law, but you may divide the duration among creatures touched.
This spell wards a creature from attacks by outsiders with a specific racial subtype, from mental control exerted by creatures of the chosen subtype, and from summoned creatures of that subtype.
With a touch, you bolster a creature's body to protect it from the harmful effects of spores and similar afflictions.
This spell wards a creature from attacks by technological objects and creatures of the robot subtype, and protects against mental control from technological sources.
Shadow protects the target from light.
A creature warded by this spell gains a +4 bonus on saving throws against radiation-based effects.