Abjuration
10-ft. emanation grants +2 AC and saves vs. evil, and wards against summoned creatures.
Class Levels:
Cleric 3
Oracle 3
Shaman 3
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3
Abjuration
10-ft. emanation grants +2 AC and saves vs. good, and wards against summoned creatures.
Class Levels:
Cleric 3
Oracle 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3
Antipaladin 3
Abjuration
10-ft. emanation grants +2 AC and saves vs. law, and wards against summoned creatures.
Class Levels:
Cleric 3
Oracle 3
Shaman 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3
Antipaladin 3
Transmutation
Armor or shield gains +1 enhancement per four levels.
Class Levels:
Cleric 3
Oracle 3
Shaman 3
Warpriest 3
Inquisitor 3
Enchantment
Compulsion
You surround yourself with a mantle of calm serenity.
Class Levels:
Cleric 3
Shaman 3
Paladin 3
Psychic 3
Mesmerist 2
Warpriest 3
Inquisitor 3
Transmutation
You cause the touched object to become lighter than air, such that it floats if not weighted down.
Class Levels:
Bard 3
Magus 3
Skald 3
Cleric 3
Oracle 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Occultist 3
Warpriest 3
Unchained Summoner 3
Divination
You mark one creature with a glowing sigil.
Class Levels:
Cleric 3
Warpriest 3
Necromancy
Bestows a numerological curse based on rolls, imposing penalties to d20 rolls, AC, or saving throws.
Class Levels:
Bard 2
Witch 2
Cleric 3
Wizard 2
Sorcerer 2
Antipaladin 2
Transmutation
You and your gear merge with stone.
Class Levels:
Druid 3
Cleric 3
Hunter 3
Oracle 3
Psychic 3
Warpriest 3
Enchantment
Compulsion
This spell causes the target to act as though it's wandering through a maze.
Class Levels:
Bard 3
Witch 3
Cleric 3
Shaman 3
Conjuration
Healing
You create an imperfect replica of yourself within the Akashic Record at the time the spell is cast.
Class Levels:
Cleric 3
Wizard 3
Psychic 2
Sorcerer 3
Transmutation
Polymorph
You change one of the extremities of the creature touched--arms or legs only--into another shape of approximately the same size and mass.
Class Levels:
Witch 4
Cleric 3
Wizard 3
Sorcerer 3
Bloodrager 3
Necromancy
Subjects only need 2 hours for a night's sleep, and can sleep even longer for more benefits.
Class Levels:
Cleric 3
Oracle 3
Warpriest 3
Abjuration
Numerological resistance allows numerologists to use the Path of Numbers to grant their allies resilience in the face of elemental dangers.
Class Levels:
Cleric 3
Wizard 3
Sorcerer 3
Necromancy
This spell seals a solemn vow between two creatures.
Class Levels:
Cleric 3
Oracle 3
Paladin 2
Warpriest 3
Abjuration
Masks object against scrying.
Class Levels:
Bard 1
Skald 1
Cleric 3
Oracle 3
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 1
Warpriest 3
Inquisitor 3
Spiritualist 3
Transmutation
Polymorph
Half-elf gains +2 enhancement bonus to Dex and Int and temporary access to one feat.
Class Levels:
Magus 4
Witch 3
Cleric 3
Medium 3
Oracle 3
Wizard 3
Paladin 4
Arcanist 3
Sorcerer 3
Alchemist 3
Warpriest 3
Bloodrager 3
Investigator 3
Conjuration
Calling
Calls an outsider to answer questions about a person, place, or event using its planar knowledge.
Class Levels:
Druid 3
Witch 3
Cleric 3
Hunter 3
Shaman 3
Wizard 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3
Transmutation
This spell increases the effectiveness of a planned action.
Class Levels:
Cleric 3
Hunter 4
Oracle 3
Ranger 4
Paladin 3
Warpriest 3
Transmutation
You grant one plant creature the ability to speak, hear, and understand any of the languages you know.
Class Levels:
Druid 2
Witch 3
Cleric 3
Shaman 2
Transmutation
You swallow a dose of poison with no effect and regurgitate a dose of a different poison (your choice) into the old container (or another you have on hand).
Class Levels:
Druid 2
Cleric 3
Wizard 3
Psychic 3
Sorcerer 3
Alchemist 2
Occultist 3
Enchantment
Compulsion
Allies get +1 bonus on most rolls, enemies -1 penalty.
Class Levels:
Cleric 3
Oracle 3
Paladin 3
Warpriest 3
Inquisitor 3
Abjuration
Enables target to adjust to rapid pressure changes with a single Fortitude saving throw.
Class Levels:
Druid 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Shaman 3
Psychic 3
Summoner 3
Alchemist 3
Warpriest 3
Bloodrager 3
Investigator 3
Abjuration
Absorbs 12 points/level of damage from one kind of energy.
Class Levels:
Druid 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Shaman 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Warpriest 3
Bloodrager 3
Inquisitor 3
Investigator 3
Spiritualist 3
Elementalist Wizard 3