Library / Spells / Cleric Spells

Cleric Level 3 Spells

A cleric casts divine spells drawn from the cleric spell list, choosing and preparing spells in advance through prayer. Learn more about the Cleric class.

Abjuration

10-ft. emanation grants +2 AC and saves vs. evil, and wards against summoned creatures.

Class Levels:
Cleric 3 Oracle 3 Shaman 3 Wizard 3 Paladin 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3
Abjuration

10-ft. emanation grants +2 AC and saves vs. good, and wards against summoned creatures.

Class Levels:
Cleric 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 Antipaladin 3
Abjuration

10-ft. emanation grants +2 AC and saves vs. law, and wards against summoned creatures.

Class Levels:
Cleric 3 Oracle 3 Shaman 3 Wizard 3 Arcanist 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3 Antipaladin 3
Transmutation

Armor or shield gains +1 enhancement per four levels.

Class Levels:
Cleric 3 Oracle 3 Shaman 3 Warpriest 3 Inquisitor 3
Enchantment Compulsion

You surround yourself with a mantle of calm serenity.

Class Levels:
Cleric 3 Shaman 3 Paladin 3 Psychic 3 Mesmerist 2 Warpriest 3 Inquisitor 3
Transmutation

You cause the touched object to become lighter than air, such that it floats if not weighted down.

Class Levels:
Bard 3 Magus 3 Skald 3 Cleric 3 Oracle 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Occultist 3 Warpriest 3 Unchained Summoner 3
Necromancy

Bestows a numerological curse based on rolls, imposing penalties to d20 rolls, AC, or saving throws.

Class Levels:
Bard 2 Witch 2 Cleric 3 Wizard 2 Sorcerer 2 Antipaladin 2
Transmutation

You and your gear merge with stone.

Class Levels:
Druid 3 Cleric 3 Hunter 3 Oracle 3 Psychic 3 Warpriest 3
Enchantment Compulsion

This spell causes the target to act as though it's wandering through a maze.

Class Levels:
Bard 3 Witch 3 Cleric 3 Shaman 3
Conjuration Healing

You create an imperfect replica of yourself within the Akashic Record at the time the spell is cast.

Class Levels:
Cleric 3 Wizard 3 Psychic 2 Sorcerer 3
Transmutation Polymorph

You change one of the extremities of the creature touched--arms or legs only--into another shape of approximately the same size and mass.

Class Levels:
Witch 4 Cleric 3 Wizard 3 Sorcerer 3 Bloodrager 3
Necromancy

Subjects only need 2 hours for a night's sleep, and can sleep even longer for more benefits.

Class Levels:
Cleric 3 Oracle 3 Warpriest 3
Abjuration

Numerological resistance allows numerologists to use the Path of Numbers to grant their allies resilience in the face of elemental dangers.

Class Levels:
Cleric 3 Wizard 3 Sorcerer 3
Necromancy

This spell seals a solemn vow between two creatures.

Class Levels:
Cleric 3 Oracle 3 Paladin 2 Warpriest 3
Abjuration

Masks object against scrying.

Class Levels:
Bard 1 Skald 1 Cleric 3 Oracle 3 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 1 Warpriest 3 Inquisitor 3 Spiritualist 3
Transmutation Polymorph

Half-elf gains +2 enhancement bonus to Dex and Int and temporary access to one feat.

Class Levels:
Magus 4 Witch 3 Cleric 3 Medium 3 Oracle 3 Wizard 3 Paladin 4 Arcanist 3 Sorcerer 3 Alchemist 3 Warpriest 3 Bloodrager 3 Investigator 3
Conjuration Calling

Calls an outsider to answer questions about a person, place, or event using its planar knowledge.

Class Levels:
Druid 3 Witch 3 Cleric 3 Hunter 3 Shaman 3 Wizard 3 Sorcerer 3 Summoner 3 Warpriest 3 Inquisitor 3
Transmutation

This spell increases the effectiveness of a planned action.

Class Levels:
Cleric 3 Hunter 4 Oracle 3 Ranger 4 Paladin 3 Warpriest 3
Transmutation

You grant one plant creature the ability to speak, hear, and understand any of the languages you know.

Class Levels:
Druid 2 Witch 3 Cleric 3 Shaman 2
Transmutation

You swallow a dose of poison with no effect and regurgitate a dose of a different poison (your choice) into the old container (or another you have on hand).

Class Levels:
Druid 2 Cleric 3 Wizard 3 Psychic 3 Sorcerer 3 Alchemist 2 Occultist 3
Enchantment Compulsion

Allies get +1 bonus on most rolls, enemies -1 penalty.

Class Levels:
Cleric 3 Oracle 3 Paladin 3 Warpriest 3 Inquisitor 3
Abjuration

Enables target to adjust to rapid pressure changes with a single Fortitude saving throw.

Class Levels:
Druid 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Shaman 3 Psychic 3 Summoner 3 Alchemist 3 Warpriest 3 Bloodrager 3 Investigator 3
Abjuration

Absorbs 12 points/level of damage from one kind of energy.

Class Levels:
Druid 3 Cleric 3 Hunter 2 Oracle 3 Ranger 2 Shaman 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Summoner 3 Alchemist 3 Warpriest 3 Bloodrager 3 Inquisitor 3 Investigator 3 Spiritualist 3 Elementalist Wizard 3
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