Conjuration
Healing
As per celestial healing, except the target gains fast healing 4 and the target radiates the aura of a good cleric.
Class Levels:
Magus 4
Witch 4
Cleric 4
Wizard 4
Sorcerer 4
Summoner 4
Bloodrager 4
Evocation
Harms and slows lawful creatures (1d8 damage/2 levels).
Class Levels:
Cleric 4
Oracle 4
Warpriest 4
Inquisitor 4
Abjuration
Grants immunity to the River Styx and a +4 profane bonus on saves against memory alteration.
Class Levels:
Witch 4
Cleric 4
Medium 4
Shaman 4
Wizard 4
Psychic 4
Sorcerer 4
Mesmerist 4
Inquisitor 4
Spiritualist 4
Transmutation
This spell allows affected creatures to hold their breath freely without negative effects or risk of suffocation.
Class Levels:
Druid 4
Cleric 4
Hunter 4
Oracle 4
Shaman 4
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 4
Alchemist 4
Warpriest 4
Investigator 4
Necromancy
This spell functions as bestow curse, except that you must state a condition under which the curse is broken, ending its effect.
Class Levels:
Witch 4
Cleric 4
Medium 3
Shaman 4
Wizard 5
Psychic 5
Sorcerer 5
Mesmerist 3
Occultist 4
Warpriest 4
Inquisitor 4
Antipaladin 4
Spiritualist 5
Enchantment
Compulsion
Direct a summoned monster as if you had summoned it.
Class Levels:
Bard 3
Skald 3
Cleric 4
Oracle 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Summoner 3
Mesmerist 3
Warpriest 4
Transmutation
Raises or lowers bodies of water.
Class Levels:
Druid 4
Cleric 4
Hunter 4
Oracle 4
Shaman 4
Wizard 6
Arcanist 6
Sorcerer 6
Warpriest 4
Conjuration
Creation
The caster conjures into being one of the following drugs: aether, flayleaf, opium, keif, scour, shiver, or zerk.
Class Levels:
Druid 3
Cleric 4
Alchemist 3
Occultist 3
Transmutation
When you cast this spell, your salivary glands transform and instantly fill with potent venom.
Class Levels:
Druid 4
Witch 4
Cleric 4
Hunter 4
Wizard 4
Sorcerer 4
Alchemist 4
Warpriest 4
Investigator 4
Transmutation
When you cast this spell on a melee weapon you imbue it with a powerful holy energy, granting the weapon the bane weapon quality against evil outsiders.
Class Levels:
Cleric 4
Paladin 4
Inquisitor 4
Conjuration
Healing
Cures 4d8 damage + 1/level (max +20).
Class Levels:
Bard 4
Adept 4
Druid 5
Skald 4
Witch 5
Cleric 4
Hunter 5
Oracle 4
Shaman 4
Alchemist 4
Warpriest 4
Inquisitor 4
Investigator 4
Spiritualist 4
Necromancy
Curse an area with four hazards.
Class Levels:
Druid 4
Witch 4
Cleric 4
Hunter 4
Shaman 4
Wizard 4
Sorcerer 4
Warpriest 4
Necromancy
You curse one living creature with a chance of instant and unexpected death.
Class Levels:
Witch 5
Cleric 4
Shaman 5
Necromancy
This spell functions like death ward, except as noted above and it only protects against these attacks from daemons.
Class Levels:
Druid 5
Witch 4
Cleric 4
Wizard 4
Paladin 4
Sorcerer 4
Evocation
This spell functions as contingency, except as noted.
Class Levels:
Bard 4
Skald 4
Witch 4
Cleric 4
Wizard 4
Psychic 4
Sorcerer 4
Warpriest 4
Necromancy
You gain a shimmering gray aura that feeds on the souls of creatures who die within it.
Class Levels:
Witch 4
Cleric 4
Wizard 4
Sorcerer 4
Inquisitor 4
Necromancy
Grants bonuses against death spells and negative energy.
Class Levels:
Druid 5
Witch 4
Cleric 4
Hunter 5
Medium 4
Oracle 4
Paladin 4
Alchemist 4
Warpriest 4
Inquisitor 4
Investigator 4
Spiritualist 4
Necromancy
Prevents target from dying due to hit point damage.
Class Levels:
Witch 4
Cleric 4
Oracle 4
Wizard 4
Arcanist 4
Sorcerer 4
Alchemist 4
Warpriest 4
Inquisitor 4
Investigator 4
Enchantment
Compulsion
Inflicts an ill fate on target, halving its damage whenever it attacks or casts a spell.
Class Levels:
Witch 4
Cleric 4
Oracle 4
Psychic 4
Warpriest 4
Spiritualist 4
Abjuration
Your touch creates an invisible circle on a flat surface.
Class Levels:
Cleric 4
Wizard 5
Sorcerer 5
Abjuration
Bars extradimensional movement.
Class Levels:
Cleric 4
Medium 3
Oracle 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Summoner 3
Warpriest 4
Inquisitor 3
Spiritualist 4
Divination
Reveals deliberate falsehoods.
Class Levels:
Witch 4
Cleric 4
Medium 3
Oracle 4
Paladin 3
Psychic 4
Alchemist 4
Warpriest 4
Inquisitor 4
Investigator 4
Abjuration
Forces a creature to return to its native plane.
Class Levels:
Cleric 4
Medium 4
Oracle 4
Shaman 4
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Summoner 4
Warpriest 4
Inquisitor 4
Spiritualist 5
Divination
Provides useful advice for specific proposed actions.
Class Levels:
Witch 4
Cleric 4
Medium 3
Oracle 4
Shaman 4
Psychic 4
Warpriest 4
Inquisitor 4
Spiritualist 4