Library / Spells / Cleric Spells

Cleric Spells

A cleric casts divine spells drawn from the cleric spell list, choosing and preparing spells in advance through prayer. Learn more about the Cleric class.

Transmutation

Regulates mystical balance, making the caster's steps lighter than air.

Class Levels:
Druid 6 Cleric 6 Shaman 6
Transmutation

Transfers your consciousness to an object bearing your likeness.

Class Levels:
Bard 2 Skald 2 Cleric 3 Medium 3 Oracle 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Mesmerist 2 Warpriest 3
Enchantment Charm

Captivates all within 100 ft. + 10 ft./level.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 2 Oracle 2 Shaman 2 Psychic 2 Mesmerist 2 Warpriest 2 Inquisitor 2
Abjuration

Ranged attacks against you have 20% miss chance.

Class Levels:
Cleric 1 Oracle 1 Psychic 1 Warpriest 1
Necromancy

Infect a subject with a highly contagious disease.

Class Levels:
Druid 6 Witch 6 Cleric 6 Hunter 6 Oracle 6 Wizard 7 Arcanist 7 Sorcerer 7 Warpriest 6
Transmutation

You can fire one ray, plus one additional ray for every 4 levels beyond 3rd (to a maximum of three rays at 11th level).

Class Levels:
Druid 2 Cleric 2 Wizard 2 Sorcerer 2
Transmutation

You become ethereal for 1 round/level.

Class Levels:
Cleric 7 Oracle 7 Wizard 7 Psychic 6 Arcanist 7 Sorcerer 7 Summoner 5
Transmutation

Travel to Ethereal Plane with companions.

Class Levels:
Cleric 9 Oracle 9 Shaman 9 Wizard 9 Psychic 8 Arcanist 9 Sorcerer 9
Enchantment Compulsion

Makes a creature friendly.

Class Levels:
Bard 6 Druid 8 Skald 6 Cleric 8 Oracle 8 Wizard 8 Psychic 8 Arcanist 8 Sorcerer 8 Mesmerist 6
Transmutation Polymorph

Transforms target's face into a monstrous visage, granting a +4 bonus on Intimidate checks.

Class Levels:
Druid 1 Cleric 1 Oracle 1 Wizard 1 Sorcerer 1 Bloodrager 1 Antipaladin 1
Transmutation

You curse the target with a disfiguring or painful mutation.

Class Levels:
Witch 2 Cleric 3 Shaman 3 Wizard 4 Sorcerer 4 Antipaladin 2 Spiritualist 3
Enchantment Compulsion

Humanoid creatures affected by this spell must trade fairly with others to the best of their knowledge.

Class Levels:
Cleric 1 Oracle 1 Paladin 2 Inquisitor 2
Abjuration

While this spell is active, you may reroll one attack roll, combat maneuver check, or skill check before the result of the roll or check is known.

Class Levels:
Magus 1 Cleric 1 Oracle 1 Paladin 1 Inquisitor 1
Enchantment Compulsion

This spell functions similarly to modify memory, except you can modify the target's memory only in a specific way.

Class Levels:
Bard 3 Cleric 3 Oracle 3 Inquisitor 3
Illusion Glamer

You interfere with attempts to predict the target's future by preventing divinations from revealing what the target will do and what will befall the target while under the spell's effects.

Class Levels:
Bard 3 Skald 3 Witch 4 Cleric 4 Medium 3 Shaman 4 Wizard 5 Psychic 4 Sorcerer 5 Mesmerist 3 Warpriest 4 Spiritualist 4
Conjuration Calling

This spell functions as resurrection except that instead of recalling the dead soul to life, the spell calls a shadow demon with the advanced simple template to possess the body.

Class Levels:
Witch 8 Cleric 7 Shaman 8
Conjuration Calling

Functions as false resurrection, but calls a young belier devil to possess the body.

Class Levels:
Cleric 9
Abjuration

While protected by fastidiousness, your person and your equipment stay clean and dry.

Class Levels:
Bard 1 Cleric 1 Wizard 1 Paladin 1 Psychic 1 Sorcerer 1 Mesmerist 1 Occultist 1
Transmutation

Each target that fails its saving throw gains light blindness, as per the universal monster rule.

Class Levels:
Druid 2 Witch 2 Cleric 2 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Occultist 2 Bloodrager 1 Inquisitor 2 Antipaladin 1
Transmutation

This spell temporarily imbues a potable liquid (including elixirs, extracts, potions, and poisons) with an intoxicant.

Class Levels:
Bard 1 Druid 1 Witch 1 Cleric 1 Wizard 1 Sorcerer 1 Alchemist 1
Conjuration Creation

This spell functions as the planar travel function of gate, except it can be used to travel only between points on the Material Plane and the First World, and it comes with additional dangers.

Class Levels:
Bard 6 Druid 8 Skald 6 Witch 8 Cleric 8 Wizard 8 Sorcerer 8 Summoner 6
Transmutation

Wind walls selectively block attacks.

Class Levels:
Druid 5 Cleric 5 Hunter 3 Oracle 5 Ranger 3 Wizard 5 Arcanist 5 Sorcerer 5 Warpriest 5 Spiritualist 5
Evocation

You disrupt the conjuring energies within a summoned creature, causing it to violently explode.

Class Levels:
Witch 4 Cleric 3 Shaman 3 Wizard 3 Sorcerer 3 Summoner 2 Bloodrager 2 Antipaladin 3
Divination

Shows most direct way to a location.

Class Levels:
Bard 6 Druid 6 Skald 6 Witch 6 Cleric 6 Hunter 6 Oracle 6 Shaman 6 Psychic 6 Warpriest 6 Inquisitor 6 Spiritualist 6
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