Library / Spells / Cleric Spells

Cleric Spells

A cleric casts divine spells drawn from the cleric spell list, choosing and preparing spells in advance through prayer. Learn more about the Cleric class.

Conjuration Healing

The subject ignores the effects of addictions.

Class Levels:
Druid 1 Witch 1 Cleric 1 Ranger 1 Shaman 1 Paladin 1 Alchemist 1
Abjuration

Attempt to weaken a corruption's effect at risk to yourself.

Class Levels:
Witch 6 Cleric 6 Shaman 6 Psychic 6 Warpriest 6 Spiritualist 6
Conjuration Summoning

You create one or more 5-foot cubes of temporal possibility where your timeline overlaps with those of your parallel existences.

Class Levels:
Bard 2 Skald 2 Cleric 2 Hunter 1 Medium 1 Oracle 2 Ranger 1 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Warpriest 2 Inquisitor 2
Transmutation

You alter the flow of water in a natural freshwater channel such as a river, stream, or waterfall.

Class Levels:
Druid 4 Cleric 4 Wizard 5 Sorcerer 5
Conjuration Summoning

You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature's ally spell.

Class Levels:
Bard 2 Druid 2 Witch 2 Cleric 2 Ranger 2 Wizard 2 Sorcerer 2 Summoner 2 Antipaladin 2
Transmutation

You amplify your natural stench special ability its save DC increases by 2, and creatures that fail their saving throws against your stench become nauseated rather than sickened.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Shaman 2 Wizard 2 Arcanist 2 Sorcerer 2 Warpriest 2
Divination

You contact the spirits of your ancestors and use their great wisdom to bolster your own knowledge.

Class Levels:
Bard 2 Cleric 2 Oracle 2
Conjuration Summoning

A ghostly manifestation of one of your ancestors appears before you bearing a weapon of your choice in its hands.

Class Levels:
Bard 4 Cleric 4 Oracle 4
Divination

When you cast this spell, you open your mind to the vast experiences of your ancestors in the hope of learning something pertinent about your current situation.

Class Levels:
Druid 4 Cleric 5 Oracle 5 Shaman 5 Alchemist 5
Transmutation Polymorph

The target drow transforms into a surface elf.

Class Levels:
Witch 2 Cleric 2 Oracle 2 Wizard 3 Psychic 2 Arcanist 3 Sorcerer 3 Alchemist 2 Warpriest 2 Antipaladin 3 Investigator 2
Transmutation

Gain low-light vision, darkvision 60 ft., acid/cold resistance 10, DR 5/evil, good weapons, and fly speed 30 ft.

Class Levels:
Cleric 5 Wizard 5 Paladin 3 Sorcerer 5
Transmutation

Gain darkvision, DR 10/evil, energy immunities, fly 60 ft., protective aura, and truespeech.

Class Levels:
Cleric 8 Wizard 8 Paladin 4 Sorcerer 8
Transmutation

You take on an aspect of an angelic being, including some of its physical characteristics.

Class Levels:
Cleric 2 Wizard 2 Paladin 2 Sorcerer 2
Necromancy

Creates undead skeletons and zombies.

Class Levels:
Adept 3 Cleric 3 Oracle 3 Shaman 3 Wizard 4 Arcanist 4 Sorcerer 4 Warpriest 3 Antipaladin 3 Spiritualist 3
Necromancy

Create one skeleton or zombie.

Class Levels:
Cleric 2 Oracle 2 Shaman 2 Wizard 3 Arcanist 3 Sorcerer 3 Warpriest 2 Spiritualist 2
Transmutation

Objects attack your foes.

Class Levels:
Bard 6 Skald 6 Witch 6 Cleric 6 Oracle 6 Psychic 6 Warpriest 6
Transmutation

Triples carrying capacity of a creature.

Class Levels:
Druid 1 Cleric 1 Hunter 1 Medium 1 Oracle 1 Ranger 1 Wizard 1 Arcanist 1 Sorcerer 1 Summoner 1 Alchemist 1 Warpriest 1 Investigator 1
Transmutation

As ant haul, but you may divide the duration among creatures touched.

Class Levels:
Druid 2 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Summoner 2 Alchemist 2 Warpriest 2 Investigator 2
Abjuration

You bring into being a mobile, hemispherical energy field that incorporeal creatures cannot enter.

Class Levels:
Witch 4 Cleric 4 Shaman 4 Psychic 4 Warpriest 4 Spiritualist 4
Abjuration

10-ft.-radius field hedges out living creatures.

Class Levels:
Druid 6 Cleric 6 Hunter 6 Oracle 6 Shaman 6 Psychic 6 Warpriest 6
Abjuration

Negates magic within 10 ft.

Class Levels:
Cleric 8 Oracle 8 Wizard 6 Psychic 7 Arcanist 6 Sorcerer 6
Illusion Glamer

Undead appear to be alive.

Class Levels:
Witch 3 Cleric 3 Medium 2 Wizard 3 Psychic 3 Sorcerer 3 Mesmerist 3 Warpriest 3 Spiritualist 3
Evocation

All chaotic evil, chaotic good, lawful evil, and lawful good creatures within the area of this spell suffer the following conditions, based on their Hit Dice.

Class Levels:
Cleric 7 Inquisitor 6
Evocation

Aura penalizes enemy attacks and AC.

Class Levels:
Cleric 3 Oracle 3 Paladin 3 Warpriest 3
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