Conjuration
Healing
The subject ignores the effects of addictions.
Class Levels:
Druid 1
Witch 1
Cleric 1
Ranger 1
Shaman 1
Paladin 1
Alchemist 1
Abjuration
Attempt to weaken a corruption's effect at risk to yourself.
Class Levels:
Witch 6
Cleric 6
Shaman 6
Psychic 6
Warpriest 6
Spiritualist 6
Conjuration
Summoning
You create one or more 5-foot cubes of temporal possibility where your timeline overlaps with those of your parallel existences.
Class Levels:
Bard 2
Skald 2
Cleric 2
Hunter 1
Medium 1
Oracle 2
Ranger 1
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Warpriest 2
Inquisitor 2
Transmutation
You alter the flow of water in a natural freshwater channel such as a river, stream, or waterfall.
Class Levels:
Druid 4
Cleric 4
Wizard 5
Sorcerer 5
Conjuration
Summoning
You swap a creature summoned by a conjuration (summoning) spell for a creature you could summon with a summon monster or summon nature's ally spell.
Class Levels:
Bard 2
Druid 2
Witch 2
Cleric 2
Ranger 2
Wizard 2
Sorcerer 2
Summoner 2
Antipaladin 2
Transmutation
You amplify your natural stench special ability its save DC increases by 2, and creatures that fail their saving throws against your stench become nauseated rather than sickened.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Divination
You contact the spirits of your ancestors and use their great wisdom to bolster your own knowledge.
Class Levels:
Bard 2
Cleric 2
Oracle 2
Conjuration
Summoning
A ghostly manifestation of one of your ancestors appears before you bearing a weapon of your choice in its hands.
Class Levels:
Bard 4
Cleric 4
Oracle 4
Divination
When you cast this spell, you open your mind to the vast experiences of your ancestors in the hope of learning something pertinent about your current situation.
Class Levels:
Druid 4
Cleric 5
Oracle 5
Shaman 5
Alchemist 5
Transmutation
Polymorph
The target drow transforms into a surface elf.
Class Levels:
Witch 2
Cleric 2
Oracle 2
Wizard 3
Psychic 2
Arcanist 3
Sorcerer 3
Alchemist 2
Warpriest 2
Antipaladin 3
Investigator 2
Transmutation
Gain low-light vision, darkvision 60 ft., acid/cold resistance 10, DR 5/evil, good weapons, and fly speed 30 ft.
Class Levels:
Cleric 5
Wizard 5
Paladin 3
Sorcerer 5
Transmutation
Gain darkvision, DR 10/evil, energy immunities, fly 60 ft., protective aura, and truespeech.
Class Levels:
Cleric 8
Wizard 8
Paladin 4
Sorcerer 8
Transmutation
You take on an aspect of an angelic being, including some of its physical characteristics.
Class Levels:
Cleric 2
Wizard 2
Paladin 2
Sorcerer 2
Necromancy
Creates undead skeletons and zombies.
Class Levels:
Adept 3
Cleric 3
Oracle 3
Shaman 3
Wizard 4
Arcanist 4
Sorcerer 4
Warpriest 3
Antipaladin 3
Spiritualist 3
Necromancy
Create one skeleton or zombie.
Class Levels:
Cleric 2
Oracle 2
Shaman 2
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 2
Spiritualist 2
Transmutation
Objects attack your foes.
Class Levels:
Bard 6
Skald 6
Witch 6
Cleric 6
Oracle 6
Psychic 6
Warpriest 6
Transmutation
Triples carrying capacity of a creature.
Class Levels:
Druid 1
Cleric 1
Hunter 1
Medium 1
Oracle 1
Ranger 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Warpriest 1
Investigator 1
Transmutation
As ant haul, but you may divide the duration among creatures touched.
Class Levels:
Druid 2
Cleric 2
Hunter 2
Oracle 2
Ranger 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Warpriest 2
Investigator 2
Abjuration
You bring into being a mobile, hemispherical energy field that incorporeal creatures cannot enter.
Class Levels:
Witch 4
Cleric 4
Shaman 4
Psychic 4
Warpriest 4
Spiritualist 4
Abjuration
10-ft.-radius field hedges out living creatures.
Class Levels:
Druid 6
Cleric 6
Hunter 6
Oracle 6
Shaman 6
Psychic 6
Warpriest 6
Abjuration
Negates magic within 10 ft.
Class Levels:
Cleric 8
Oracle 8
Wizard 6
Psychic 7
Arcanist 6
Sorcerer 6
Illusion
Glamer
Undead appear to be alive.
Class Levels:
Witch 3
Cleric 3
Medium 2
Wizard 3
Psychic 3
Sorcerer 3
Mesmerist 3
Warpriest 3
Spiritualist 3
Evocation
All chaotic evil, chaotic good, lawful evil, and lawful good creatures within the area of this spell suffer the following conditions, based on their Hit Dice.
Class Levels:
Cleric 7
Inquisitor 6
Evocation
Aura penalizes enemy attacks and AC.
Class Levels:
Cleric 3
Oracle 3
Paladin 3
Warpriest 3