Enchantment
Charm
Captivates all within 100 ft. + 10 ft./level.
Class Levels:
Bard 2
Skald 2
Witch 2
Cleric 2
Oracle 2
Shaman 2
Psychic 2
Mesmerist 2
Warpriest 2
Inquisitor 2
Enchantment
Compulsion
Targets steal from or disarm others.
Class Levels:
Bard 4
Skald 4
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Mesmerist 4
Abjuration
Erase psychic impressions from an object.
Class Levels:
Medium 3
Psychic 5
Mesmerist 4
Spiritualist 4
Conjuration
Creation
You create a bank of fog similar to that created by fog cloud except its vapors are intoxicating.
Class Levels:
Druid 2
Magus 2
Witch 2
Hunter 2
Wizard 2
Psychic 2
Sorcerer 2
Mesmerist 2
Enchantment
Compulsion
Makes a creature friendly.
Class Levels:
Bard 6
Druid 8
Skald 6
Cleric 8
Oracle 8
Wizard 8
Psychic 8
Arcanist 8
Sorcerer 8
Mesmerist 6
Transmutation
Your base speed increases by 30 ft.
Class Levels:
Bard 1
Magus 1
Skald 1
Medium 1
Wizard 1
Psychic 1
Arcanist 1
Sorcerer 1
Summoner 1
Alchemist 1
Mesmerist 1
Bloodrager 1
Inquisitor 1
Investigator 1
Spiritualist 1
Necromancy
Target becomes panicked, sickened, and comatose.
Class Levels:
Bard 6
Skald 6
Witch 6
Wizard 6
Arcanist 6
Sorcerer 6
Alchemist 6
Mesmerist 6
Investigator 6
Spiritualist 6
Evocation
Outlines subjects with light, canceling blur, concealment, and the like.
Class Levels:
Druid 1
Hunter 1
Mesmerist 1
Enchantment
Compulsion
You temporarily alter the target's memory (similar to modify memory) to eliminate, change, or implant a memory of up to 1 hour in length.
Class Levels:
Bard 2
Skald 2
Psychic 2
Mesmerist 2
Transmutation
Polymorph
This spell alters details of your appearance so that you are no longer recognizable as yourself.
Class Levels:
Bard 1
Witch 1
Wizard 1
Sorcerer 1
Alchemist 1
Mesmerist 1
Inquisitor 1
Illusion
Glamer
You interfere with attempts to predict the target's future by preventing divinations from revealing what the target will do and what will befall the target while under the spell's effects.
Class Levels:
Bard 3
Skald 3
Witch 4
Cleric 4
Medium 3
Shaman 4
Wizard 5
Psychic 4
Sorcerer 5
Mesmerist 3
Warpriest 4
Spiritualist 4
Necromancy
Gain 1d10 temporary hp + 1/level (max +10).
Class Levels:
Witch 2
Medium 2
Shaman 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Alchemist 2
Mesmerist 2
Bloodrager 2
Investigator 2
Spiritualist 2
Necromancy
Gain 2d10 temporary hp + 1/level.
Class Levels:
Witch 4
Medium 3
Shaman 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Alchemist 4
Mesmerist 3
Bloodrager 4
Investigator 4
Spiritualist 4
Illusion
Glamer
Fools scrying with an illusion.
Class Levels:
Bard 5
Skald 5
Medium 4
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Mesmerist 5
Spiritualist 5
Illusion
Glamer
This functions similarly to false vision, but instead of placing the illusion on a nearby area, you can tie it to a specific individual, and can do so from great distances.
Class Levels:
Bard 6
Skald 6
Wizard 7
Psychic 7
Sorcerer 7
Mesmerist 6
Abjuration
While protected by fastidiousness, your person and your equipment stay clean and dry.
Class Levels:
Bard 1
Cleric 1
Wizard 1
Paladin 1
Psychic 1
Sorcerer 1
Mesmerist 1
Occultist 1
Necromancy
Subjects within cone flee for 1 round/level.
Class Levels:
Bard 3
Skald 3
Witch 4
Shaman 4
Wizard 4
Psychic 4
Arcanist 4
Sorcerer 4
Mesmerist 3
Bloodrager 4
Inquisitor 4
Antipaladin 4
Illusion
Figment
You create a larger and far more menacing version of yourself that you can send forth, manipulate like a puppet, and use to interact with others.
Class Levels:
Bard 3
Skald 3
Witch 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Mesmerist 3
Inquisitor 3
Necromancy
Each round, as a standard action, you can target a single living creature of up to 9 HD and strike it with terrifying waves of power.
Class Levels:
Bard 4
Skald 4
Witch 5
Shaman 5
Wizard 5
Psychic 5
Sorcerer 5
Mesmerist 4
Spiritualist 5
Enchantment
Compulsion
Subject's Int and Cha drop to 1.
Class Levels:
Witch 5
Medium 4
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Mesmerist 5
Spiritualist 5
Enchantment
Compulsion
Each affected creature flies into a combat frenzy.
Class Levels:
Bard 3
Witch 4
Wizard 4
Psychic 4
Sorcerer 4
Summoner 3
Alchemist 3
Mesmerist 3
Bloodrager 3
Evocation
Dazzles one creature (-1 on attack rolls).
Class Levels:
Bard 0
Druid 0
Magus 0
Skald 0
Hunter 0
Medium 0
Wizard 0
Psychic 0
Arcanist 0
Sorcerer 0
Mesmerist 0
Enchantment
Compulsion
You create a gap in the target's memory, preventing the target from remembering anything that happens from the moment you cast this spell until the moment its complete duration ends.
Class Levels:
Bard 3
Wizard 4
Psychic 3
Sorcerer 4
Mesmerist 2
Occultist 3
Enchantment
Compulsion
This spell functions as fleeting memory, except that it affects multiple creatures.
Class Levels:
Bard 6
Wizard 8
Psychic 7
Sorcerer 8
Mesmerist 5
Occultist 6