Alpha Instinct Enchantment Animals perceive you as a social superior. Class Levels: Bard 3 Druid 2 Skald 3 Hunter 2 Medium 2 Ranger 2 Shaman 2 Mesmerist 3 ultimate-wilderness enchantment mind_affecting component_v component_s component_m
Aquatic Cavalry Conjuration You summon a school of (min(6,1+(CASTERLEVEL/3))) hippocampi (Bestiary 2 p155) to serve as combat-trained mounts. Class Levels: Druid 2 Hunter 2 Ranger 2 Shaman 2 Paladin 2 Summoner 2 Antipaladin 2 ultimate-wilderness conjuration component_v component_s component_df antipaladin
Bleed For Your Master Enchantment Compel adjacent animal companion or familiar to take an incoming attack or spell in your place. Class Levels: Druid 3 Witch 3 Hunter 3 Ranger 3 Wizard 3 Sorcerer 3 Antipaladin 2 ultimate-wilderness enchantment mind_affecting component_v component_s antipaladin
Callback Conjuration Instantly teleports damaged familiar to your space if within 1 mile. Class Levels: Witch 2 Shaman 2 Wizard 2 Sorcerer 2 ultimate-wilderness conjuration component_v component_s component_m shaman
Callback (Greater) Conjuration Instantly teleports damaged familiar to your space across any distance or planes. Class Levels: Witch 5 Shaman 5 Wizard 5 Sorcerer 5 ultimate-wilderness conjuration component_v component_s component_m shaman
Cave Fangs Conjuration You create a magical trap in the area that causes deadly stalactites or stalagmites to lurch out of the floor or ceiling of a stone surface to "bite" an intruder. Class Levels: Druid 5 Witch 5 Hunter 5 Shaman 5 ultimate-wilderness conjuration earth component_v component_s component_m
Companion Transposition Conjuration You trade places with the other target, teleporting as if you were both affected by dimension door. Class Levels: Druid 5 Witch 5 Hunter 4 Ranger 4 Shaman 5 Wizard 5 Paladin 4 Sorcerer 5 Antipaladin 4 ultimate-wilderness conjuration component_v component_s component_f antipaladin
Delectable Flesh Transmutation Choose a creature within range as the object of hunger. Class Levels: Druid 7 Witch 6 Shaman 7 Wizard 6 Sorcerer 6 ultimate-wilderness transmutation mind_affecting sorcerer witch wizard
Earth Tremor Transmutation You strike the ground and unleash a tremor of seismic force, hurling up earth, rock, and sand. Class Levels: Druid 3 Magus 3 Witch 3 Hunter 3 Shaman 3 Wizard 3 Sorcerer 3 Bloodrager 3 ultimate-wilderness transmutation earth component_v component_s bloodrager
Echo Illusion You cause a sound heard in the target area up to 1 round ago and lasting up to 1 round in duration to repeat at a regular interval. Class Levels: Bard 1 Druid 1 Skald 1 Witch 1 Hunter 1 Medium 1 Ranger 1 Psychic 1 Mesmerist 1 Occultist 1 Spiritualist 1 ultimate-wilderness illusion component_s component_f bard druid
Explosion Of Rot Necromancy You call forth a burst of decay that ravages all creatures in the area. Class Levels: Druid 4 Hunter 4 ultimate-wilderness necromancy component_v component_s component_m druid
Fey Form I Transmutation You assume the form of a Small or Medium creature of the fey type. Class Levels: Druid 3 Magus 4 Witch 4 Hunter 3 Shaman 3 Wizard 4 Sorcerer 4 Alchemist 3 Bloodrager 3 Investigator 3 ultimate-wilderness transmutation component_v component_s component_m alchemist
Fey Form Ii Transmutation This spell functions as fey form I, except it also allows you to assume the form of a Tiny or Large creature of the fey type. Class Levels: Druid 5 Magus 6 Witch 6 Hunter 5 Shaman 5 Wizard 6 Sorcerer 6 Alchemist 5 Investigator 5 ultimate-wilderness transmutation component_v component_s component_m alchemist
Fey Form Iii Transmutation This spell functions as fey form II except it allows you to assume the form of a Diminutive or Huge creature of the fey type. Class Levels: Druid 6 Witch 7 Hunter 6 Shaman 6 Wizard 7 Sorcerer 7 Alchemist 6 Investigator 6 ultimate-wilderness transmutation component_v component_s component_m alchemist
Fey Form Iv Transmutation This spell functions as fey form III except it doesn't limit your base speed and also allows you to use more abilities. Class Levels: Druid 8 Witch 9 Shaman 8 Wizard 9 Sorcerer 9 ultimate-wilderness transmutation component_v component_s component_m druid
Fey Gate Conjuration This spell functions as the planar travel function of gate, except it can be used to travel only between points on the Material Plane and the First World, and it comes with additional dangers. Class Levels: Bard 6 Druid 8 Skald 6 Witch 8 Cleric 8 Wizard 8 Sorcerer 8 Summoner 6 ultimate-wilderness conjuration component_v component_s bard summoner
Flashfire Evocation You cause flames to spring up in the area of effect. Class Levels: Druid 3 Hunter 3 Shaman 3 ultimate-wilderness evocation fire component_v component_s druid
Forest's Sense Divination You can sense the location of a target creature within range if it is also within 10 feet of a living plant or fungus. Class Levels: Druid 4 Hunter 3 Ranger 3 Shaman 4 ultimate-wilderness divination component_v component_s ranger druid
Grasping Vine Transmutation You cause a long, thin vine to sprout from your body-typically from the center of your chest or from the palm of an outstretched hand. Class Levels: Druid 2 Witch 2 Hunter 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 Alchemist 2 Occultist 2 Investigator 2 ultimate-wilderness transmutation component_v component_s alchemist druid
Green Caress Transmutation You cause the target to transform into a plant over time. Class Levels: Druid 6 Witch 6 Hunter 4 Ranger 4 Shaman 6 ultimate-wilderness transmutation component_v component_s component_m ranger
Greensight Transmutation The target of this spell gains the ability to see up to 60 feet through thick plant matter as though it were transparent. Class Levels: Druid 2 Hunter 2 Ranger 2 Shaman 2 Wizard 2 Sorcerer 2 ultimate-wilderness transmutation component_v component_s component_m druid
Hidden Spring Transmutation You spend 1 hour in quiet meditation, holding the focus component in both hands and walking around a natural area. Class Levels: Druid 1 Witch 1 Cleric 1 Hunter 1 Ranger 1 Shaman 1 Warpriest 1 ultimate-wilderness transmutation water component_v component_s component_f
Iron Stake Conjuration This spell creates a 1-foot-long spike of cold iron that you fling at your target as a ranged touch attack. Class Levels: Druid 3 Witch 3 Cleric 3 Hunter 2 Ranger 2 Wizard 3 Sorcerer 3 Warpriest 3 Inquisitor 2 ultimate-wilderness conjuration component_v component_s component_m inquisitor
Leshy Swarm Conjuration You call out to nearby nature spirits and grant them temporary plant bodies. Class Levels: Bard 3 Druid 3 Skald 3 Hunter 3 Wizard 3 Sorcerer 3 Summoner 3 ultimate-wilderness conjuration component_v component_s component_m component_df