Transmutation
This spell channels a portion of the next spell you cast into magic that heals you.
Class Levels:
Bard 3
Skald 3
Cleric 3
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Warpriest 3
Bloodrager 3
Abjuration
This spell allows you to gain the benefits of a freedom of movement spell and a +4 bonus on saving throws against fear effects.
Class Levels:
Bard 3
Druid 3
Witch 3
Cleric 3
Medium 3
Shaman 3
Spiritualist 3
Abjuration
The target can move and attack underwater normally without the usual penalties involved with underwater combat, as if under the effects of freedom of movement.
Class Levels:
Bard 3
Druid 3
Skald 3
Cleric 3
Hunter 3
Medium 3
Oracle 3
Ranger 3
Psychic 3
Alchemist 3
Mesmerist 3
Occultist 3
Warpriest 3
Inquisitor 3
Investigator 3
Spiritualist 3
Abjuration
Inscription harms those who pass it.
Class Levels:
Witch 3
Cleric 3
Oracle 3
Warpriest 3
Inquisitor 3
Abjuration
Grants defenses and saving throw bonuses against a chosen researched monster's special attack.
Class Levels:
Bard 3
Skald 3
Cleric 3
Oracle 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Alchemist 3
Occultist 3
Warpriest 3
Inquisitor 2
Investigator 3
Divination
Know approximate distance from where you cast this spell.
Class Levels:
Witch 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Shaman 2
Psychic 3
Warpriest 3
Necromancy
Causes positive or negative healing effects on the target to recover only half hit points.
Class Levels:
Witch 3
Cleric 3
Wizard 3
Paladin 2
Sorcerer 3
Antipaladin 2
Evocation
Ghostly hand leads subject to you.
Class Levels:
Cleric 3
Medium 2
Oracle 3
Psychic 3
Warpriest 3
Spiritualist 3
Conjuration
Creation
Deal ongoing damage to evil creatures and apply penalties.
Class Levels:
Cleric 3
Paladin 2
Warpriest 3
Inquisitor 3
Abjuration
This spell functions as dismissal, except as noted above.
Class Levels:
Cleric 3
Wizard 4
Sorcerer 4
Necromancy
Haunted
You channel residual feelings of terror into the minds of creatures within the area, causing those fears to manifest when confronted with a specific object.
Class Levels:
Bard 3
Magus 3
Witch 3
Cleric 3
Shaman 3
Wizard 3
Psychic 3
Sorcerer 3
Inquisitor 3
Spiritualist 3
Necromancy
Targets in the area must succeed at a Will save or become deathly afraid of drowning.
Class Levels:
Bard 2
Druid 3
Witch 3
Cleric 3
Wizard 3
Sorcerer 3
Conjuration
Calling
This spell summons a bearded devil, causing it to appear where you designate.
Class Levels:
Cleric 3
Wizard 3
Sorcerer 3
Summoner 3
Warpriest 3
Necromancy
Touch attack, 3d8 damage +1/level (max +15).
Class Levels:
Witch 4
Cleric 3
Oracle 3
Shaman 3
Warpriest 3
Inquisitor 3
Antipaladin 4
Spiritualist 3
Evocation
Dispels invisibility within 5 ft./level.
Class Levels:
Cleric 3
Oracle 3
Warpriest 3
Inquisitor 3
Spiritualist 3
Conjuration
Creation
This spell creates a 1-foot-long spike of cold iron that you fling at your target as a ranged touch attack.
Class Levels:
Druid 3
Witch 3
Cleric 3
Hunter 2
Ranger 2
Wizard 3
Sorcerer 3
Warpriest 3
Inquisitor 2
Conjuration
Creation
The spell's area of effect floods with dangerous radiation.
Class Levels:
Druid 4
Magus 3
Witch 3
Cleric 3
Hunter 4
Oracle 3
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3
Transmutation
You curse a creature so one set of its limbs (typically its arms, legs, or wings) shrivels in size.
Class Levels:
Witch 3
Cleric 3
Medium 2
Shaman 3
Wizard 4
Sorcerer 4
Mesmerist 3
Occultist 3
Bloodrager 4
Antipaladin 3
Spiritualist 4
Necromancy
Add to your ki pool when you critically hit.
Class Levels:
Witch 3
Cleric 3
Oracle 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Warpriest 3
Conjuration
Healing
You infuse the current with positive energy.
Class Levels:
Druid 3
Cleric 3
Hunter 3
Oracle 3
Ranger 3
Shaman 3
Paladin 3
Warpriest 3
Conjuration
Healing
You surround yourself with a positive energy field that damages undead opponents.
Class Levels:
Druid 3
Cleric 3
Paladin 2
Divination
Senses direction toward object (specific or type).
Class Levels:
Bard 2
Skald 2
Witch 3
Cleric 3
Medium 2
Oracle 3
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Warpriest 3
Inquisitor 3
Enchantment
Compulsion
You inspire yourself or a lover to a vengeful rage against a chosen enemy, who must be a creature that has wronged you in some way.
Class Levels:
Bard 3
Witch 3
Cleric 3
Oracle 3
Shaman 3
Wizard 3
Sorcerer 3
Abjuration
10-ft. emanation grants +2 AC and saves vs. chaos, and wards against summoned creatures.
Class Levels:
Cleric 3
Oracle 3
Shaman 3
Wizard 3
Paladin 3
Arcanist 3
Sorcerer 3
Summoner 3
Warpriest 3
Inquisitor 3