This spell allows you to gain the benefits of a freedom of movement spell and a +4 bonus on saving throws against fear effects.
Druid Level 3 Spells
A druid casts divine spells drawn from the druid spell list, choosing and preparing spells in advance through meditation. Learn more about the Druid class.
The target can move and attack underwater normally without the usual penalties involved with underwater combat, as if under the effects of freedom of movement.
Target takes bleed from attacks.
You summon a wasp swarm that builds a 10-foot-by-10-foot nest in the place you designate--typically under the eaves of a house, amid the rafters of a tavern, or in another obscured place.
You render the affected creature supernaturally delicious, making it the preferred target for animalistic monsters, as well as biting insects, stray animals, and vermin.
A wavering red ray projects from your finger.
Hides all traces of your campsite.
Your animal companion works in perfect harmony with your mastery of nature.
This spell creates a severe blast of air (approximately 50 mph) that originates from you, affecting all creatures in the burst.
Creates torrent of water that bull rushes any creature in its path.
Targets in the area must succeed at a Will save or become deathly afraid of drowning.
Upon casting this spell, one or more giant spears of ice lance up out of the ground.
The target takes on the form of a half-elf from the surface world.
Improves a trap with one specific element of the trap chosen at the time of casting.
You summon one or more glossy black beetles, which have a measure of intelligence and make for excellent spies.
This spell creates a 1-foot-long spike of cold iron that you fling at your target as a ranged touch attack.
You gain some of the appearance and qualities of the ja noi, oni who take hobgoblin form.
You invest a target with cursed elemental energy, causing nearby bodies of water to roil when the target draw nears and tendrils of water to drag it deeper under the waves.
You call out to nearby nature spirits and grant them temporary plant bodies.
You infuse the current with positive energy.
You surround yourself with a positive energy field that damages undead opponents.
You become capable of absorbing electricity with your body.
Walk across water on moving lily pads.
+20 ft. enhancement bonus to base land speed and +10 ft. to other movement modes.