Library / Spells / Druid Spells

Druid Level 3 Spells

A druid casts divine spells drawn from the druid spell list, choosing and preparing spells in advance through meditation. Learn more about the Druid class.

Abjuration

This spell allows you to gain the benefits of a freedom of movement spell and a +4 bonus on saving throws against fear effects.

Class Levels:
Bard 3 Druid 3 Witch 3 Cleric 3 Medium 3 Shaman 3 Spiritualist 3
Abjuration

The target can move and attack underwater normally without the usual penalties involved with underwater combat, as if under the effects of freedom of movement.

Class Levels:
Bard 3 Druid 3 Skald 3 Cleric 3 Hunter 3 Medium 3 Oracle 3 Ranger 3 Psychic 3 Alchemist 3 Mesmerist 3 Occultist 3 Warpriest 3 Inquisitor 3 Investigator 3 Spiritualist 3
Necromancy

Target takes bleed from attacks.

Class Levels:
Druid 3 Hunter 3
Conjuration Summoning

You summon a wasp swarm that builds a 10-foot-by-10-foot nest in the place you designate--typically under the eaves of a house, amid the rafters of a tavern, or in another obscured place.

Class Levels:
Druid 3 Ranger 3 Wizard 3 Psychic 3 Sorcerer 3
Transmutation

You render the affected creature supernaturally delicious, making it the preferred target for animalistic monsters, as well as biting insects, stray animals, and vermin.

Class Levels:
Druid 3 Witch 3 Shaman 3 Bloodrager 2 Antipaladin 2
Evocation

A wavering red ray projects from your finger.

Class Levels:
Druid 3 Wizard 3 Sorcerer 3
Illusion Glamer

Hides all traces of your campsite.

Class Levels:
Druid 3 Hunter 2 Ranger 2
Transmutation

Your animal companion works in perfect harmony with your mastery of nature.

Class Levels:
Druid 3 Ranger 2
Evocation

This spell creates a severe blast of air (approximately 50 mph) that originates from you, affecting all creatures in the burst.

Class Levels:
Druid 3 Wizard 4 Sorcerer 4
Evocation

Creates torrent of water that bull rushes any creature in its path.

Class Levels:
Druid 3 Magus 3 Hunter 3 Wizard 3 Arcanist 3 Sorcerer 3 Bloodrager 3 Elementalist Wizard 3
Necromancy

Targets in the area must succeed at a Will save or become deathly afraid of drowning.

Class Levels:
Bard 2 Druid 3 Witch 3 Cleric 3 Wizard 3 Sorcerer 3
Conjuration

Upon casting this spell, one or more giant spears of ice lance up out of the ground.

Class Levels:
Druid 3 Witch 3 Wizard 3 Sorcerer 3
Transmutation Polymorph

The target takes on the form of a half-elf from the surface world.

Class Levels:
Bard 2 Druid 3 Witch 4 Medium 2 Ranger 2 Wizard 4 Sorcerer 4 Alchemist 2 Antipaladin 2
Transmutation

Improves a trap with one specific element of the trap chosen at the time of casting.

Class Levels:
Druid 3 Witch 3 Hunter 2 Ranger 2 Wizard 3 Arcanist 3 Sorcerer 3 Inquisitor 3 Antipaladin 2
Divination

You summon one or more glossy black beetles, which have a measure of intelligence and make for excellent spies.

Class Levels:
Druid 3 Witch 4 Hunter 3 Ranger 3 Wizard 4 Sorcerer 4 Summoner 3
Conjuration Creation

This spell creates a 1-foot-long spike of cold iron that you fling at your target as a ranged touch attack.

Class Levels:
Druid 3 Witch 3 Cleric 3 Hunter 2 Ranger 2 Wizard 3 Sorcerer 3 Warpriest 3 Inquisitor 2
Transmutation Polymorph

You gain some of the appearance and qualities of the ja noi, oni who take hobgoblin form.

Class Levels:
Druid 3 Magus 3 Ranger 3 Wizard 3 Sorcerer 3 Alchemist 3 Bloodrager 3
Conjuration

You invest a target with cursed elemental energy, causing nearby bodies of water to roil when the target draw nears and tendrils of water to drag it deeper under the waves.

Class Levels:
Druid 3 Magus 2 Witch 2 Shaman 3 Wizard 3 Sorcerer 3 Summoner 3
Conjuration Summoning

You call out to nearby nature spirits and grant them temporary plant bodies.

Class Levels:
Bard 3 Druid 3 Skald 3 Hunter 3 Wizard 3 Sorcerer 3 Summoner 3
Conjuration Healing

You infuse the current with positive energy.

Class Levels:
Druid 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Shaman 3 Paladin 3 Warpriest 3
Conjuration Healing

You surround yourself with a positive energy field that damages undead opponents.

Class Levels:
Druid 3 Cleric 3 Paladin 2
Transmutation

You become capable of absorbing electricity with your body.

Class Levels:
Druid 3 Magus 3 Wizard 3 Sorcerer 3 Bloodrager 2
Transmutation

Walk across water on moving lily pads.

Class Levels:
Druid 3 Hunter 3
Transmutation

+20 ft. enhancement bonus to base land speed and +10 ft. to other movement modes.

Class Levels:
Druid 3 Hunter 3 Ranger 3
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