Library / Spells / Druid Spells

Druid Spells

A druid casts divine spells drawn from the druid spell list, choosing and preparing spells in advance through meditation. Learn more about the Druid class.

Divination Scrying

You merge your mind into the jungle's social hierarchy, mystically establishing yourself as a master of wild beasts and an apex predator.

Class Levels:
Druid 5 Oracle 5 Ranger 4
Transmutation

Subject gains +2 Perception, low-light vision.

Class Levels:
Druid 1 Hunter 1 Ranger 1 Alchemist 1 Investigator 1
Transmutation

The target gains a +2 enhancement bonus to its Strength.

Class Levels:
Druid 1 Magus 1 Cleric 1 Medium 1 Shaman 1 Wizard 1 Psychic 1 Sorcerer 1 Summoner 1 Alchemist 1 Bloodrager 1 Antipaladin 1
Transmutation

This spell infuses a living creature with a surge of positive energy, filling the target with the raw energies of life.

Class Levels:
Bard 4 Druid 4
Conjuration

You invest a target with cursed elemental energy, causing nearby bodies of water to roil when the target draw nears and tendrils of water to drag it deeper under the waves.

Class Levels:
Druid 3 Magus 2 Witch 2 Shaman 3 Wizard 3 Sorcerer 3 Summoner 3
Divination

Instantly discerns the direction of north from your current location.

Class Levels:
Bard 0 Druid 0 Skald 0 Hunter 0 Shaman 0 Psychic 0
Divination

In a flash of recognition, you learn about the geography of your surroundings within a radius of 1 mile per 2 caster levels (minimum 1 mile).

Class Levels:
Bard 2 Druid 2 Witch 2 Cleric 2 Ranger 2
Evocation

The target's buoyancy becomes and stays swiftly sinking, regardless of how dense the target and its gear are.

Class Levels:
Bard 2 Druid 2 Skald 2 Witch 2 Hunter 2 Medium 2 Ranger 2 Shaman 2 Psychic 2 Alchemist 2 Occultist 2 Investigator 2
Conjuration Creation

You enclose the target in a thin sheath of lead.

Class Levels:
Druid 2 Witch 2 Cleric 2 Ranger 2 Wizard 2 Sorcerer 2 Alchemist 3
Transmutation

You call upon the primordial power of ancient megafauna to boost the size of your target.

Class Levels:
Druid 7 Witch 7 Shaman 7 Wizard 7 Sorcerer 7 Alchemist 6
Transmutation

Temporarily transfers one of your mythic path abilities to target.

Class Levels:
Bard 4 Druid 5 Magus 4 Skald 4 Witch 5 Cleric 5 Hunter 5 Oracle 5 Wizard 5 Arcanist 5 Sorcerer 5 Summoner 4 Warpriest 5
Conjuration Summoning

You call out to nearby nature spirits and grant them temporary plant bodies.

Class Levels:
Bard 3 Druid 3 Skald 3 Hunter 3 Wizard 3 Sorcerer 3 Summoner 3
Transmutation

Target makes an Escape Artist check as an immediate action and gains a bonus on it.

Class Levels:
Bard 1 Druid 1 Skald 1 Cleric 1 Hunter 1 Medium 1 Oracle 1 Ranger 1 Wizard 1 Paladin 1 Psychic 1 Arcanist 1 Sorcerer 1 Warpriest 1
Necromancy

Drain life from local vegetation to launch a blast of positive energy.

Class Levels:
Druid 4 Hunter 3 Ranger 3 Shaman 4
Abjuration

Protects creatures from sustained environmental effects.

Class Levels:
Druid 4 Cleric 5 Hunter 3 Oracle 5 Ranger 3 Wizard 5 Psychic 5 Arcanist 5 Sorcerer 5 Warpriest 5
Conjuration Healing

You infuse the current with positive energy.

Class Levels:
Druid 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Shaman 3 Paladin 3 Warpriest 3
Conjuration Healing

You surround yourself with a positive energy field that damages undead opponents.

Class Levels:
Druid 3 Cleric 3 Paladin 2
Evocation

Object shines like a torch.

Class Levels:
Bard 0 Adept 0 Druid 0 Magus 0 Skald 0 Witch 0 Cleric 0 Hunter 0 Medium 0 Oracle 0 Shaman 0 Wizard 0 Psychic 0 Arcanist 0 Sorcerer 0 Summoner 0 Mesmerist 0 Warpriest 0 Inquisitor 0 Spiritualist 0
Transmutation

You become capable of absorbing electricity with your body.

Class Levels:
Druid 3 Magus 3 Wizard 3 Sorcerer 3 Bloodrager 2
Transmutation

Walk across water on moving lily pads.

Class Levels:
Druid 3 Hunter 3
Transmutation

The object you target becomes a liquid version of itself and drips or runs like a thin oil until it pools on any flat surface.

Class Levels:
Bard 3 Druid 4 Wizard 4 Sorcerer 4 Alchemist 3
Transmutation

Oak becomes treant guardian.

Class Levels:
Druid 6 Hunter 6 Shaman 7
Divination

When this spell is active, you feel a mental pull in the direction of any active or operable portal leading to another plane within range of the spell.

Class Levels:
Bard 2 Druid 2 Witch 2 Cleric 2 Ranger 1 Shaman 2 Wizard 2 Psychic 2 Sorcerer 2 Summoner 2
Transmutation

Gives creature grab ability with a natural attack.

Class Levels:
Druid 2 Hunter 2 Ranger 2
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