Illusion
Figment
As major image, but triggered by event.
Class Levels:
Bard 6
Skald 6
Wizard 6
Psychic 6
Arcanist 6
Sorcerer 6
Mesmerist 6
Illusion
Shadow
Illusory double can talk and cast spells.
Class Levels:
Bard 6
Skald 6
Wizard 7
Psychic 7
Arcanist 7
Sorcerer 7
Mesmerist 6
Abjuration
Subject gains DR 10/magic against ranged attacks.
Class Levels:
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Summoner 2
Alchemist 2
Bloodrager 2
Investigator 2
Spiritualist 2
Abjuration
As protection from arrows, but you may divide the duration among creatures touched.
Class Levels:
Wizard 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Investigator 3
Abjuration
+2 AC and saves vs. chaos, wards against mental control, and bars summoned chaotic creatures.
Class Levels:
Adept 1
Cleric 1
Medium 1
Oracle 1
Shaman 1
Wizard 1
Paladin 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Abjuration
As protection from chaos, but you may divide the duration among creatures touched.
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Summoner 2
Warpriest 2
Inquisitor 2
Abjuration
Absorbs 12 points/level of damage from one kind of energy.
Class Levels:
Druid 3
Cleric 3
Hunter 2
Oracle 3
Ranger 2
Shaman 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Warpriest 3
Bloodrager 3
Inquisitor 3
Investigator 3
Spiritualist 3
Elementalist Wizard 3
Abjuration
As protection from energy, but you may divide the duration among creatures touched.
Class Levels:
Druid 4
Cleric 4
Hunter 3
Oracle 4
Ranger 3
Wizard 4
Arcanist 4
Sorcerer 4
Summoner 4
Warpriest 4
Inquisitor 4
Abjuration
+2 AC and saves vs. evil, wards against mental control, and bars summoned evil creatures.
Class Levels:
Adept 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Paladin 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Abjuration
As protection from evil, but you may divide the duration among creatures touched.
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Paladin 2
Arcanist 2
Sorcerer 2
Summoner 2
Warpriest 2
Inquisitor 2
Abjuration
+2 AC and saves vs. good, wards against mental control, and bars summoned good creatures.
Class Levels:
Adept 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Abjuration
As protection from good, but you may divide the duration among creatures touched.
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Abjuration
+2 AC and saves vs. law, wards against mental control, and bars summoned lawful creatures.
Class Levels:
Adept 1
Cleric 1
Oracle 1
Shaman 1
Wizard 1
Arcanist 1
Sorcerer 1
Summoner 1
Warpriest 1
Bloodrager 1
Inquisitor 1
Antipaladin 1
Abjuration
As protection from law, but you may divide the duration among creatures touched.
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Summoner 2
Warpriest 2
Inquisitor 2
Antipaladin 2
Abjuration
Confers +8 resistance bonus.
Class Levels:
Wizard 8
Psychic 8
Arcanist 8
Sorcerer 8
Summoner 6
Abjuration
This spell wards a creature from attacks by technological objects and creatures of the robot subtype, and protects against mental control from technological sources.
Class Levels:
Cleric 2
Oracle 2
Wizard 2
Arcanist 2
Sorcerer 2
Warpriest 2
Evocation
Shadow protects the target from light.
Class Levels:
Witch 2
Cleric 2
Oracle 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Warpriest 2
Spiritualist 2
Divination
1d4 + 1/level floating eyes scout for you.
Class Levels:
Witch 5
Wizard 5
Psychic 5
Arcanist 5
Sorcerer 5
Mesmerist 5
Spiritualist 5
Divination
As prying eyes, but eyes have true seeing.
Class Levels:
Witch 8
Wizard 8
Psychic 8
Arcanist 8
Sorcerer 8
Transmutation
Polymorph
Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time.
Class Levels:
Druid 3
Witch 3
Hunter 3
Wizard 3
Arcanist 3
Sorcerer 3
Transmutation
Turns fire into light or thick smoke.
Class Levels:
Bard 2
Magus 2
Skald 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Bloodrager 2
Elementalist Wizard 2
Enchantment
Compulsion
Target gains penalties on ability checks, skill checks, and concentration checks until it spends an entire round doing nothing.
Class Levels:
Bard 2
Skald 2
Witch 2
Medium 2
Wizard 2
Psychic 2
Arcanist 2
Sorcerer 2
Mesmerist 2
Inquisitor 2
Abjuration
A creature warded by this spell gains a +4 bonus on saving throws against radiation-based effects.
Class Levels:
Druid 2
Cleric 2
Hunter 1
Oracle 2
Ranger 1
Shaman 2
Wizard 2
Arcanist 2
Sorcerer 2
Alchemist 2
Warpriest 2
Enchantment
Compulsion
Gives +2 to Str and Con, +1 on Will saves, -2 to AC.
Class Levels:
Bard 2
Skald 2
Witch 3
Wizard 3
Psychic 3
Arcanist 3
Sorcerer 3
Summoner 3
Alchemist 3
Mesmerist 2
Bloodrager 3
Investigator 3