Library / Spells / Cleric Spells

Cleric Spells

A cleric casts divine spells drawn from the cleric spell list, choosing and preparing spells in advance through prayer. Learn more about the Cleric class.

Necromancy

Kills dying creature; you gain 1d8 temporary hp, +2 to Str, and +1 caster level.

Class Levels:
Witch 2 Cleric 2 Oracle 2 Warpriest 2 Inquisitor 2 Antipaladin 1 Spiritualist 2
Necromancy

You gain a shimmering gray aura that feeds on the souls of creatures who die within it.

Class Levels:
Witch 4 Cleric 4 Wizard 4 Sorcerer 4 Inquisitor 4
Necromancy

This spell functions as death knell aura, except a dying creature in the area cannot stabilize on its own and automatically takes 1 point of bleed damage on its turn each round.

Class Levels:
Witch 6 Cleric 6 Wizard 6 Sorcerer 6 Inquisitor 6
Necromancy

Grants bonuses against death spells and negative energy.

Class Levels:
Druid 5 Witch 4 Cleric 4 Hunter 5 Medium 4 Oracle 4 Paladin 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4 Spiritualist 4
Necromancy

Prevents target from dying due to hit point damage.

Class Levels:
Witch 4 Cleric 4 Oracle 4 Wizard 4 Arcanist 4 Sorcerer 4 Alchemist 4 Warpriest 4 Inquisitor 4 Investigator 4
Necromancy

Reveals how near death subjects within 30 ft. are.

Class Levels:
Cleric 1 Medium 1 Oracle 1 Warpriest 1 Spiritualist 1
Necromancy

This spell allows you to turn a potion into a temporary pool of necromantic energy.

Class Levels:
Witch 3 Cleric 2 Wizard 3 Sorcerer 3 Alchemist 2
Enchantment Compulsion

Inflicts an ill fate on target, halving its damage whenever it attacks or casts a spell.

Class Levels:
Witch 4 Cleric 4 Oracle 4 Psychic 4 Warpriest 4 Spiritualist 4
Necromancy

A target can safely remove its head.

Class Levels:
Witch 5 Cleric 5 Wizard 5 Psychic 6 Sorcerer 5 Alchemist 4 Warpriest 5 Antipaladin 4 Investigator 4 Spiritualist 4
Necromancy

Turn a corpse into a clean skeleton.

Class Levels:
Druid 1 Witch 1 Cleric 1 Hunter 1 Medium 1 Oracle 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Warpriest 1 Spiritualist 1
Evocation

Object sheds shadows in 60-ft. radius.

Class Levels:
Adept 3 Cleric 3 Oracle 3 Shaman 3 Warpriest 3 Inquisitor 3 Antipaladin 3
Necromancy

You animate a bone with necromantic energy, giving it the power to float near your body and interpose itself against physical attacks.

Class Levels:
Magus 2 Witch 2 Cleric 2 Oracle 2 Wizard 2 Sorcerer 2 Inquisitor 2
Conjuration Healing

The target becomes temporarily immune to disease.

Class Levels:
Druid 2 Witch 1 Cleric 2 Hunter 2 Oracle 2 Ranger 2 Paladin 2 Alchemist 2 Mesmerist 2 Warpriest 2 Inquisitor 2 Investigator 2
Enchantment

Ignore pain for 1 hour/level.

Class Levels:
Bard 2 Skald 2 Witch 2 Cleric 2 Oracle 2 Wizard 2 Psychic 2 Arcanist 2 Sorcerer 2 Mesmerist 2 Warpriest 2 Bloodrager 2 Inquisitor 2
Conjuration Healing

Stops poison from harming subject for 1 hour/level.

Class Levels:
Bard 2 Adept 2 Druid 2 Skald 2 Witch 2 Cleric 2 Hunter 1 Oracle 2 Ranger 1 Shaman 2 Paladin 2 Alchemist 2 Mesmerist 2 Warpriest 2 Inquisitor 2 Investigator 2
Conjuration Healing

As delay poison, but you may divide the duration among creatures touched.

Class Levels:
Bard 3 Druid 3 Skald 3 Witch 3 Cleric 3 Hunter 3 Oracle 3 Ranger 3 Paladin 3 Alchemist 3 Warpriest 3 Inquisitor 3 Investigator 3
Evocation

Fills area with negative energy; aids undead.

Class Levels:
Cleric 2 Oracle 2 Warpriest 2 Inquisitor 2 Antipaladin 2
Conjuration Creation

You create a one-handed object that you might expect to see in your current surroundings, which you can then use as an improvised weapon.

Class Levels:
Bard 1 Magus 1 Skald 1 Cleric 1 Hunter 1 Ranger 1 Wizard 1 Sorcerer 1 Occultist 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1
Necromancy

Kills subject and destroys remains.

Class Levels:
Witch 8 Cleric 7 Oracle 7 Shaman 8
Divination

This spell functions as detect thoughts except that you sense significant anxieties of creatures with an Intelligence score of 1 or higher, regardless of whether they are conscious or not.

Class Levels:
Bard 3 Skald 3 Witch 3 Cleric 3 Medium 2 Wizard 3 Paladin 3 Psychic 2 Sorcerer 3 Mesmerist 2 Warpriest 3 Inquisitor 3 Antipaladin 2 Spiritualist 3
Divination

Reveals the presence, location, and power of chaotic auras in a 60-ft. cone.

Class Levels:
Adept 1 Cleric 1 Oracle 1 Shaman 1 Warpriest 1 Inquisitor 1
Divination

This spell functions as per detect magic, except that it detects only charm, compulsion, and possession effects.

Class Levels:
Bard 1 Skald 1 Witch 1 Cleric 1 Medium 1 Shaman 1 Wizard 1 Paladin 1 Psychic 1 Sorcerer 1 Mesmerist 1 Occultist 1 Warpriest 1 Inquisitor 1 Spiritualist 1
Divination

You sense the presence of a specific kind of evil--that of demons, their servants, and the Abyss.

Class Levels:
Cleric 1 Paladin 1 Inquisitor 1
Divination

This spell functions as per detect thoughts, except you sense significant desires of creatures with an Intelligence score of 1 or higher, regardless of whether they are conscious or not.

Class Levels:
Bard 2 Skald 2 Witch 3 Cleric 3 Medium 2 Wizard 3 Paladin 3 Psychic 2 Sorcerer 3 Mesmerist 3 Warpriest 3 Inquisitor 3 Antipaladin 2 Spiritualist 3
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