Library / Spells / Cleric Spells

Cleric Spells

A cleric casts divine spells drawn from the cleric spell list, choosing and preparing spells in advance through prayer. Learn more about the Cleric class.

Necromancy

You cause the victim's attacks to careen wildly, endangering itself and those around it.

Class Levels:
Bard 3 Witch 3 Cleric 4 Wizard 4 Sorcerer 4 Mesmerist 3 Spiritualist 3
Divination

You are able to use the Path of Numbers to substantially boost your combat preparedness, but your foresight comes at a price.

Class Levels:
Witch 4 Cleric 3
Conjuration Teleportation

Summon your construct to you.

Class Levels:
Cleric 8 Oracle 8 Wizard 8 Psychic 8 Arcanist 8 Sorcerer 8
Conjuration Calling

Make the spirit of one creature manifest.

Class Levels:
Cleric 5 Medium 3 Shaman 5 Warpriest 5 Spiritualist 5
Conjuration Calling

Having attained the highest and most profane form of magical achievement in your god's service, you are able to call forth his most dreaded creations: the godspawn.

Class Levels:
Witch 9 Cleric 9 Oracle 9 Wizard 9 Sorcerer 9
Enchantment Compulsion

Calms creatures, negating emotion effects.

Class Levels:
Bard 2 Skald 2 Cleric 2 Oracle 2 Shaman 2 Psychic 2 Mesmerist 2 Warpriest 2 Inquisitor 2
Necromancy

Postpone hostile action by a haunt or incorporeal undead.

Class Levels:
Cleric 2 Medium 1 Shaman 2 Warpriest 2 Spiritualist 2
Necromancy

This spell eviscerates the target, drawing forth his life essence as well as his internal organs.

Class Levels:
Cleric 9 Oracle 9 Wizard 9 Sorcerer 9
Divination

You animate one of the target's fetid organs so that it leads you to the undead creature's most recent controller or the cause of the creature's undeath.

Class Levels:
Witch 1 Cleric 1 Ranger 1 Wizard 2 Sorcerer 2
Necromancy

Make a willing target appear to be dead.

Class Levels:
Bard 2 Skald 2 Witch 3 Cleric 3 Medium 2 Wizard 3 Psychic 3 Sorcerer 3 Alchemist 2 Mesmerist 2 Warpriest 3 Investigator 2 Spiritualist 2
Necromancy

A creature of 5 HD or less flees for 1d4 rounds.

Class Levels:
Bard 1 Adept 1 Skald 1 Witch 1 Cleric 1 Medium 1 Oracle 1 Shaman 1 Wizard 1 Psychic 1 Arcanist 1 Sorcerer 1 Mesmerist 1 Warpriest 1 Bloodrager 1 Inquisitor 1 Antipaladin 1 Spiritualist 1
Transmutation

You imbue your blood with corrosive acid.

Class Levels:
Druid 4 Magus 4 Cleric 5 Oracle 5 Wizard 5 Sorcerer 5 Summoner 4 Alchemist 4 Bloodrager 4
Conjuration Healing

You anoint a wounded creature with the blood of an outsider with the good subtype (such as an angel) or holy water, giving it fast healing 1.

Class Levels:
Magus 1 Witch 1 Cleric 1 Wizard 1 Sorcerer 1 Summoner 1 Bloodrager 1
Conjuration Healing

As per celestial healing, except the target gains fast healing 4 and the target radiates the aura of a good cleric.

Class Levels:
Magus 4 Witch 4 Cleric 4 Wizard 4 Sorcerer 4 Summoner 4 Bloodrager 4
Transmutation

You harness divine power to create one of four different ceremonies--a funeral, holiday fete, marriage, or naming--and can also create two domain-based ceremonies.

Class Levels:
Cleric 1
Evocation

Creates a floating chain of force.

Class Levels:
Cleric 3 Oracle 3 Wizard 3 Psychic 3 Arcanist 3 Sorcerer 3 Warpriest 3 Bloodrager 3
Conjuration Creation

A creature targeted by this spell is held immobile by glowing golden chains composed of pure light.

Class Levels:
Cleric 6 Wizard 6 Paladin 4 Sorcerer 6 Inquisitor 5
Enchantment Compulsion

You allow two chosen champions to fight without interference.

Class Levels:
Bard 3 Cleric 3 Mesmerist 3
Transmutation

You focus the energy of your mind, body, and spirit into a specific part of your being, granting yourself an exceptional ability to perform certain tasks.

Class Levels:
Magus 3 Cleric 3 Alchemist 3 Bloodrager 3 Inquisitor 3
Evocation

You channel your magical power to fuel the target's spellcasting.

Class Levels:
Bard 3 Druid 3 Witch 3 Cleric 3 Oracle 3 Ranger 3 Wizard 3 Sorcerer 3
Evocation

Harms and slows lawful creatures (1d8 damage/2 levels).

Class Levels:
Cleric 4 Oracle 4 Warpriest 4 Inquisitor 4
Enchantment Compulsion

This spell makes a creature more charitable, compelling it to aid others rather than use violence.

Class Levels:
Bard 2 Witch 3 Cleric 3 Oracle 3 Wizard 3 Sorcerer 3
Illusion Shadow

Create an area of semi-real gore.

Class Levels:
Witch 5 Cleric 5 Wizard 5 Psychic 5 Sorcerer 5 Mesmerist 5 Warpriest 5 Antipaladin 3
Abjuration

Grants immunity to the River Styx and a +4 profane bonus on saves against memory alteration.

Class Levels:
Witch 4 Cleric 4 Medium 4 Shaman 4 Wizard 4 Psychic 4 Sorcerer 4 Mesmerist 4 Inquisitor 4 Spiritualist 4
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