Pathfinder 1e Archetype Fighter

Siegebreaker

Heavy juggernaut trained to smash enemy lines with devastating bull rush and overrun maneuvers.

Class
Fighter
Kind
Archetype
Granted Spells
Choices
618 bonus feats replaced (siegebreaker)

The siegebreaker is trained to break through lines of enemy soldiers.

Replaces

BraveryWeapon Mastery

Archetype Features

Breaker Rush Level 1

At 1st level, a siegebreaker can attempt bull rush or overrun combat maneuvers without provoking attacks of opportunity. When he performs either combat maneuver, he deals an amount of bludgeoning damage equal to his Strength bonus (minimum 1). If he has Improved Bull Rush or Improved Overrun, the damage dealt by the appropriate maneuver increases by 2 and he adds any enhancement bonus from his armor or shield (though such enhancement bonuses do not stack, if both armor and shield are magic). This ability replaces the feat gained at 1st level.

Armored Vigor Level 2

At 2nd level as a swift action, a siegebreaker can gain 2 temporary hit points that last for 1 minute. He can use this ability a number of times per day equal to 3 + his Constitution modifier (minimum 1 per day), but only while wearing armor. At 6th level and every 4 levels thereafter, the number of temporary hit points the siegebreaker gains increases by 2, to a maximum of 10 at 18th level. This ability replaces bravery.

Breaker Momentum Level 2

At 2nd level, when a siegebreaker successfully bull rushes a foe, he can attempt an overrun combat maneuver check against that foe as a free action. This ability replaces the feat gained at 2nd level.

Persistent Menace Level 4

At 4th level, a siegebreaker must choose either Step Up or Disruptive as his bonus feat, but need not meet the prerequisites.

Disorienting Blow Level 8

At 8th level, as an immediate action, a siegebreaker can distract a foe he just hit with an attack or combat maneuver, imposing a -2 penalty on the foe's attack rolls, caster level checks, or skill checks for 1 round. The foe can negate this penalty with a successful Fortitude save (DC = 10 + 1/2 the siegebreaker's fighter level + his Strength modifier). At 14th level, the penalty increases to -4. This ability replaces the bonus feat gained at 8th level.

Masterful Distraction Level 20

At 20th level, a siegebreaker can nauseate a foe he targets with his disorienting blow instead of inflicting a penalty. This ability replaces weapon mastery.

Bonus feats replaced (Siegebreaker)

Chosen as you gain archetype choices — 618 options.

Acrobatic Spellcaster Your skillful movements prevent foes from disrupting your spells.
Adder Strike You can quickly apply poison to gloved hands, protected feet, or other protected body parts, delivering the poison with your unarmed strikes.
Agile Maiden The Gray Maidens' signature armor hinders you less than others.
Agile Maneuvers You've learned to use your quickness in place of brute force when performing combat maneuvers.
Aldori Artistry (Disarm) You can do more with your blade than slash and stab.
Aldori Artistry (Reposition) You can do more with your blade than slash and stab.
Aldori Artistry (Steal) You can do more with your blade than slash and stab.
Aldori Artistry (Sunder) You can do more with your blade than slash and stab.
Aldori Artistry (Trip) You can do more with your blade than slash and stab.
Aldori Dueling Disciple Your prowess in Aldori swordplay grants you bravado.
Aldori Dueling Mastery You have mastered the impenetrable Aldori fighting style.
Aldori Style While fighting defensively or using Combat Expertise with a single Aldori dueling sword, gain +2 on weapon damage rolls.
Aldori Style Aegis Designate a focused target each turn (−2 AC vs everyone else); while using Combat Expertise or fighting defensively, parry that target's attacks as an immediate action.
Aldori Style Conquest When you parry with Aldori Style Aegis, ignore the attack-roll penalties from Combat Expertise or fighting defensively.
Amateur Gunslinger Although you are not a gunslinger, you have and can use grit.
Amateur Swashbuckler Though not a swashbuckler, you have and can use panache.
Animal Ferocity When cornered and wounded, you fight like a feral beast.
Anticipate Dodge You know if a visible creature has a dodge bonus, and gain up to +2 on attack rolls against it (never more than its dodge bonus).
Aquatic Combatant You have trained to fight while submerged in water.
Arc Slinger You can twirl your sling in a way that maximizes its effectiveness.
Arcane Armor Mastery You have mastered the ability to cast spells while wearing armor.
Arcane Armor Training You have learned how to cast spells while wearing armor.
Arcane Strike You draw upon your arcane power to enhance your weapons with magical energy.
Armor Proficiency, Heavy You are skilled at wearing heavy armor.
Armor Proficiency, Light You are skilled at wearing light armor.
Armor Proficiency, Medium You are skilled at wearing medium armor.
Barroom Brawler You have learned how to mimic the combat tricks and forms of others.
Bashing Finish You follow a powerful blow from your weapon with an opportunistic bash from your shield.
Battle Cry %1/day as a swift action: allies within 30 ft. who hear you gain +1 morale on attacks and +4 morale on fear saves for 1 minute.
Beast Hunter Thanks to your experience hunting in the wilds, you are capable of tracking animals in your most often traveled terrains, and you can easily take down animals larger …
Beastmaster Ire Seeing your animal companion attacked or hurt causes you to retaliate with a bestial fury of your own.
Beastmaster Salvation Your presence grants your companion the toughness and will to resist all manner of threats.
Beastmaster Style When adjacent to both your animal companion and its attacker, negate a hit against the companion with an immediate Handle Animal check.
Befuddling Strike Declare before attacking; a foe your unarmed strike damages must make a DC %1 Fort save or be confused 1d4 rounds. Usable %2/day.
Betrayal Sense You can sense betrayal and intrigue as well as physical traps.
Binding Throw You can strike your enemy and use the blow as an opportunity to grab and hold him.
Bleeding Stare Your stare causes your foe to bleed out of its eyes.
Blind-Fight You are skilled at attacking opponents that you cannot clearly perceive.
Blood Feast You become more aggressive and vicious when you taste living flesh and blood.
Blood Spurt When cut in combat, you spray your blood into the faces of your foes.
Blooded Arcane Strike While bloodraging, your Arcane Strike is always active with no swift action, and its damage multiplies when used with Vital Strike.
Bloody Assault Sacrificing accuracy, you can inflict bloody wounds that are slow to heal.
Bludgeoner You can knock foes out cold with just about any blunt instrument.
Boar Ferocity Add piercing to your unarmed damage types and +2 to demoralize; while using Boar Style, demoralize as a free action when you tear flesh.
Boar Shred Demoralize as a move action; while using Boar Style, tearing flesh deals 1d6 bleed that persists even after you leave the style.
Boar Style Deal bludgeoning or slashing damage with unarmed strikes; hitting one foe twice in a round tears flesh for 2d6 bleed.
Body Shield With a sly maneuver, you force a grappled opponent into the path of an incoming attack.
Bodyguard Your swift strikes ward off enemies attacking nearby allies.
Bonebreaker When your opponent is unable to adequately defend against them, your precise unarmed strikes break bone and tear tissue.
Branch Pounce You are adept at exploiting higher ground to its greatest advantage in battle, and can leap from above to deal incredible damage to your foes.
Break Guard You can use one of your two weapons to occupy your opponent's defenses while attacking with the other.
Bristling Bull Rush You deal damage to opponents when bull rushing them through difficult terrain, using the environment itself to harm your targets.
Bristling Drag You deal damage to opponents when dragging them through difficult terrain.
Brutal Coup de Grace Your killing blows are so brutal that they scare other foes.
Brute Assault With brute force, you can bowl over and cripple opponents by treading on them.
Brute Stomp Few can avoid the brutal violence of your bone-crushing kicks and stomps.
Brute Style While in this style, use Vicious Stomp against any opponent within your reach that falls prone, not just an adjacent one.
Bull Rush Strike Your critical hits can push back your foes.
But a Scratch Your bravado convinces your enemies that their deadliest attacks are mere trifles, making you seem nigh invulnerable.
Canny Tumble When you use Acrobatics to pass a foe without provoking, gain +2 on your next melee attack against it and it loses its Dex bonus to AC.
Cat and Mouse You can forgo an obvious counterstrike against an opponent to better spot breaches in its defenses.
Catch Off-Guard Foes are surprised by your skilled use of unorthodox and improvised weapons.
Channel Smite You can channel your divine energy through a melee weapon you wield.
Channeling Force You distill your channeled energy into a sheen of force that surrounds your weapon for a limited time.
Charge Through You can overrun enemies when charging.
Charging Hurler You know how to use your momentum to enhance your thrown weapon attacks.
Chokehold While grappling, you can cut off an opponent's air and blood supply.
Circuitous Shot You can bounce ranged attacks off objects to obscure their point of origin and surprise foes.
Clambering Escape You can escape an area effect by throwing an enemy in its path to shield yourself.
Cleave You can strike two adjacent foes with a single swing.
Cleaving Finish When you strike down an opponent, you can continue your swing into another target.
Clinging Climber Using leverage and pure brawn, you can cling to a cliff face, ladder, or rope with your legs to free both of your hands to take other actions.
Close-Quarters Thrower You are agile enough to avoid melee attacks while throwing weapons or bombs.
Clustered Shots You take a moment to carefully aim your shots, causing them all to strike nearly the same spot.
Cockatrice Strike With a single strike, you transmute flesh to stone.
Combat Expertise You can increase your defense at the expense of your accuracy.
Combat Patrol You range across the battlefield, dealing with threats wherever they arise.
Combat Reflexes You can make additional attacks of opportunity.
Combat Style Master You shift between combat styles, combining them to increased effect.
Compounded Pain Your painful stare causes two additional effects.
Consume Essence Creatures that you swallow are quickly absorbed and soon utterly annihilated.
Coordinated Defense +2 competence bonus to CMD (+4 against foes larger than both of you) while adjacent to an ally who also has this feat.
Coordinated Maneuvers +2 competence bonus on combat maneuver checks (+4 to escape a grapple) while adjacent to an ally who also has this feat.
Coordinated Shot +1 on ranged attacks (+2 if two allies flank) against a foe your ally who also has this feat threatens without giving it cover.
Counter Reflexes Opponents with Mobility don't gain its dodge bonus against attacks of opportunity they provoke by moving out of or within your reach.
Counterpunch Once per round, an opponent that misses you with a melee attack while you fight unarmed with both hands free provokes an unarmed attack of opportunity from you.
Covering Defense You are skilled at protecting yourself and your allies with your shield.
Crane Riposte Fighting defensively costs only −1 on attacks; when Crane Wing deflects an attack, make an attack of opportunity against that foe.
Crane Style Fighting defensively costs only −2 on attacks, and while doing so (or using total defense) you gain +1 dodge AC.
Crane Wing Once per round while fighting defensively with a hand free, gain +4 dodge AC against one melee attack of your choice.
Crashing Wave Buffet You disorient your opponents by pushing and pounding them mercilessly, just like how the sea beats relentlessly against the rocks.
Crashing Wave Fist In addition to simply moving it, you are able to strike your enemy while pushing it around.
Crashing Wave Style When you drag or reposition a foe in this style, move 5 feet as an immediate action (into its vacated square if you wish) without provoking.
Crippling Critical You are able to maim a target and hinder its movement.
Critical Focus You are trained in the art of causing pain.
Critical Mastery Your critical hits cause two additional effects.
Crossbow Mastery You can load crossbows with blinding speed and even fire them in melee with little fear of reprisal.
Crusader's Fist You pour divine energy into the enemy you strike.
Crushing Blow Your focus allows you to smash your enemy's defenses.
Cunning Intuition You can read your foe's body language to gauge your foe and gain an edge in combat.
Dastardly Finish You can take advantage of an enemy's debilitated state to attempt a coup de grace.
Dazing Assault You can daze foes with wild attacks.
Dazing Fist Dazing Fist forces a foe damaged by your unarmed attack to attempt a DC %1 Fortitude saving throw, in addition to dealing damage normally.
Dazzling Display Your skill with your favored weapon can frighten enemies.
Deadhand Initiate Your adulation of death not only shields you from your fears, it allows you to feed on them.
Deadhand Master Your death-infused punch drains life force from your foes.
Deadhand Style With a ki point available, gain +2 vs fear and +4 to Intimidate DCs against you; spend 1 ki to force Will saves against your unarmed strikes.
Deadly Aim You can make exceptionally deadly ranged attacks by pinpointing a foe's weak spot, at the expense of making the attack less likely to succeed.
Deadly Finish Your attacks don't just fell your opponents—they kill them outright.
Deadly Stroke With a well-placed strike, you can bring a swift and painful end to most foes.
Death from Above You allow gravity to add extra force to your charges.
Death or Glory Even when facing a larger foe, you aren't afraid to take great risks in order to finish the fight.
Deathless Initiate For you, impending death is a call to wrath.
Deathless Master Even if you suffer a grievous wound, you can shrug off the damage and continue your relentless assault.
Deathless Zealot Only the most serious wounds can stop you.
Defensive Combat Training You excel at defending yourself from all manner of combat maneuvers.
Defensive Weapon Training You know how to defend yourself against a certain class of weaponry.
Deflect Arrows You can knock arrows and other projectiles off course, preventing them from hitting you.
Demoralizing Stare Your painful stare inspires fear in your foes.
Devastating Strike Pitting all of your strength and resolve against your enemy, you deliver a strike that is impossible to ignore.
Disarming Strike Your critical hits can disarm your foes.
Disengaging Feint You can feint to disengage from combat.
Disengaging Flourish Distracting your opponents gives you the opportunity to make a swift retreat.
Disengaging Shot You make one last attack before beating a hasty retreat.
Disheartening Display When you successfully use Dazzling Display against any shaken, frightened, or panicked opponents, their fear increases by one step.
Disrupting Fist Your powerful fists can reduce undead foes to dust.
Disrupting Shot With a well-placed shot, you make it harder for a nearby opponent to cast spells.
Disruptive Your training makes it difficult for enemy spellcasters to safely cast spells near you.
Disruptive Companion The animal's presence harries nearby enemies, making concentration difficult.
Distance Thrower You are accurate with thrown weapons at longer ranges than normal.
Distracting Charge +2 on your next attack against a foe an ally who also has this feat charged and hit (before that ally's next turn).
Diva Advance You stride forward with confidence, trusting your performance to protect you as much as your arms and armor.
Diva Strike Those distracted by your performance leave themselves open to vicious attacks.
Diva Style Use any Perform skill in place of Bluff to feint, and feint as a move action when you begin a bardic performance.
Djinni Spin Spend two Elemental Fist attempts to whirl a storm dealing your unarmed + electricity damage to adjacent creatures and deafening them (Fort negates).
Djinni Spirit Gain +1 Elemental Fist/day and electricity resistance equal to your BAB or monk level; foes your electricity Elemental Fist damages are staggered.
Djinni Style Gain +1 Elemental Fist/day; in this style your Elemental Fist must deal electricity damage and adds your Wisdom bonus to that damage.
Dodge Your training and reflexes allow you to react swiftly to avoid an opponents' attacks.
Domain Strike You unleash a domain power upon your enemy as part of your unarmed strike.
Double Slice Your off-hand weapon while dual-wielding strikes with greater power.
Drag Down When you are knocked prone, you are skilled at bringing your opponent down with you.
Dragon Ferocity While using Dragon Style, add ½ your Strength bonus to unarmed damage; critical hits and Stunning Fist attempts also leave the target shaken.
Dragon Roar Gain +1 Stunning Fist/day; spend two attempts for a 15-ft cone dealing unarmed damage and shaking creatures that fail a Will save.
Dragon Style In this style gain +2 vs sleep/paralysis/stun, ignore difficult terrain and charge through allies, and add 1½ Str to your first unarmed strike each round.
Draining Strike Draining Strike forces a foe damaged by your unarmed attack to attempt a DC %1 Fortitude saving throw, in addition to dealing damage normally.
Dreadful Carnage Slaying an enemy demoralizes your other nearby foes.
Dual Enhancement You can enhance two weapons, or both ends of a double weapon, with a single act.
Dueling Cape Deed As a move action, you can wrap a cape that you're wearing around your arm (removing it if necessary), and treat it as a buckler.
Duelist of the Roaring Falls You have embraced the Roaring Falls method of Aldori swordplay, known for its elegant, sweeping strikes.
Duelist of the Shrouded Lake You have embraced the Shrouded Lake style of Aldori swordplay, known for its circuitous footwork.
Earth Child Binder Trip giants of any size; when a prone giant provokes by standing, your unarmed strike can add a Stunning Fist attempt at +4 DC.
Earth Child Style While using Earth Child Style your defensive-training dodge bonus rises to +6, and you add your Wisdom bonus to unarmed damage against giants.
Earth Child Topple Trip giants up to Huge; add your Wisdom bonus to trip maneuvers and to crit confirmations against giants while using Earth Child Style.
Efreeti Stance Gain +1 Elemental Fist/day and fire resistance equal to your BAB or monk level while using Efreeti Style.
Efreeti Style Gain +1 Elemental Fist/day; add your Wisdom bonus to fire Elemental Fist damage and deal 1d6 fire even on a miss.
Efreeti Touch Spend two Elemental Fist attempts for a 15-ft cone dealing your unarmed + fire damage and setting creatures alight (Reflex negates).
Eidolon Mount Your eidolon is capable of carrying you into combat with great skill.
Eldritch Claws Who needs magic weapons? Eldritch tricks are no match for your bestial ferocity.
Elemental Fist You empower your strike with elemental energy
Elven Accuracy Your sharp eyesight makes difficult shots easier.
Enforcer You are skilled at causing fear in those you brutalize.
Engulf Horror The repulsive horror of your smothering attack nearly incapacitates most foes.
Engulf Revulsion The stomach-churning terror of your smothering attack leaves creatures sick and weakened.
Enrage Opponent With a quip or a suggestive gesture, you send your enemy into a tizzy.
Entreating Critical Your critical hit allows you a chance to make your foes briefly see reason.
Excoriating Stare Your painful stare burns through your opponents.
Exotic Weapon Proficiency Choose one type of exotic weapon, such as the spiked chain or whip. You understand how to use that type of exotic weapon in combat, and can utilize …
Exsanguinate You drink blood from the living at a furious rate, often draining creatures dry in a matter of seconds.
Extreme Prejudice Your hatred of a particular type of creature has honed your killer instinct.
Faerie's Strike %1 times per day, when you use Vital Strike (or Improved Vital Strike or Greater Vital Strike), your strike saps the strength of your opponent.
Falling Water Gambit You have integrated both the Roaring Falls and Shrouded Lake techniques of Aldori swordplay into a seamless union.
False Opening When you make a ranged attack while threatened, you can fool your opponent into thinking he has an opening.
Far Shot You are more accurate at longer ranges.
Fatiguing Stare Your painful stare fatigues your opponent.
Felling Escape Through the use of fluid contortions and manipulations of leverage, you can throw your opponent to the ground after escaping a grapple.
Felling Smash You commit all your focus to a devastating blow, trying to crush your opponent to the ground.
Fencing Grace Your dashing style and fluid rapier forms allow you to use agility rather than brute force to fell your foes.
Feral Combat Training You were taught a style of martial arts that relies on the natural weapons from your racial ability or class feature.
Feral Grace The animal's grace and agility are honed for battle, making it a deadly combatant.
Ferocious Beast Through training or natural ability, the animal is skilled at unnerving its enemies.
Ferocious Feint Through training or inborn ability, the animal is naturally skilled at feinting against its foes.
Final Embrace Your coils are particularly deadly, allowing you to constrict opponents of your size or smaller.
Final Embrace Horror Your constricting attack has become stronger and more lethal.
Final Embrace Master Few creatures can survive the crushing horror of your Final Embrace.
Flanking Foil Fighting multiple foes is easy for you.
Flinging Charge You hurl a weapon during your charge before drawing a new one to strike, enabling you to make another attack at the expense of the latter attack's accuracy.
Focused Shot Your anatomical insight adds deadliness to your shots.
Following Step You can repeatedly close the distance when foes try to move away, without impeding your normal movement.
Fortified Armor Training You have learned to let your armor bear the brunt of the worst attacks.
Fox Insight Your foxlike movements protect you from your opponents' attempts to manipulate you.
Fox Style Your martial training helps you manipulate foes.
Fox Trickery Whenever a foes drops his guard, you can make him suffer with a dirty trick.
Furious Focus Even in the midst of fierce and furious blows, you can find focus in the carnage and your seemingly wild blows strike home.
Gang Up You are adept at using greater numbers against foes.
Garen's Discipline You've learned to defend yourself against spell and storm with dazzling flourishes of your weapon.
Gorgon's Fist With one well-placed blow, you leave your target reeling.
Gory Finish By drawing upon wells of savagery, you can slay your foe in creative and horrifyingly gruesome manners, intimidating nearby foes.
Grabbing Drag You can move easily with a grappled enemy in tow.
Grabbing Master You can grapple two foes as easily as one.
Grabbing Style Grapple one-handed with no −4 penalty, and keep your Dexterity bonus to AC while pinning.
Graceful Steal You can steal with surprising subtlety.
Grasping Strike when you use Vital Strike (or Improved Vital Strike or Greater Vital Strike), you cause the foliage in the area to reach out and entangle your foe (as …
Great Cleave You can strike many adjacent foes with a single blow.
Greater Beast Hunter You are an apex hunter.
Greater Blind-Fight Your enemies cannot hide from you.
Greater Bull Rush Your bull rush attacks throw enemies off balance.
Greater Dirty Trick When you pull a dirty trick, your foe is truly hindered.
Greater Disarm You can knock weapons far from an enemy's grasp.
Greater Drag Foes that you drag are thrown out of balance.
Greater Feint You are skilled at making foes overreact to your attacks.
Greater Grapple Maintaining a grapple is second nature to you.
Greater Hunter's Bond Your allies can target additional foes.
Greater Mesmerizing Feint You can feint against nearly any creature.
Greater Overrun Enemies must dive to avoid your dangerous move.
Greater Penetrating Strike Your attacks penetrate the defenses of most foes.
Greater Rending Fury When your claws latch on to an opponent, the effect is bloody and horrific.
Greater Reposition When you reposition foes, they are left vulnerable to the attacks of your allies.
Greater Shield Focus You are skilled at deflecting blows with your shield.
Greater Shield Specialization Your masterful shieldwork provides even greater protection to your vital areas.
Greater Snap Shot You can prey on any gap in your foe's guard with impunity, and with even greater range.
Greater Spring Attack You are a scything wind cutting through the battlefield as you topple your foes.
Greater Steal You have a knack for snatching items from your opponents in combat.
Greater Sunder Your devastating strikes cleave through weapons and armor and into their wielders, damaging both item and wielder alike in a single terrific strike.
Greater Trip You can make free attacks on foes that you knock down.
Greater Two-Weapon Fighting You are incredibly skilled at fighting with two weapons at the same time.
Greater Vital Strike You can make a single attack that deals incredible damage.
Greater Weapon Focus Choose one type of weapon (including unarmed strike or grapple) for which you have already selected Weapon Focus. You are a master at your chosen weapon.
Greater Weapon Specialization Choose one type of weapon (including unarmed strike or grapple) for which you possess the Weapon Specialization feat. Your attacks with the chosen weapon are more devastating than …
Greater Weapon of the Chosen When you use your deity's favored weapon to attempt a single attack with the attack action, you roll two dice for your attack roll and take the higher …
Greater Whip Mastery You can use a whip to make combat maneuvers with ease.
Greater Wilding Strike You reach the pinnacle of your wilding strike abilities.
Gruesome Slaughter Creatures you demoralize by using the Killing Flourish feat must succeed at a Fortitude save (DC = %1) or become sickened for 1 minute.
Hammer the Gap You repeatedly strike the same location, causing increasing amounts of damage.
Harder They Fall When you aid an ally who also has this feat on a bull rush or trip, that ally may attempt the maneuver against foes two or more size …
Haunted Gnome You use your gnome magic to take on an eerie illusory appearance.
Haunted Gnome Assault Discharging your disturbing glamer as you strike a telling blow, you haunt a foe with lingering fear.
Haunted Gnome Shroud Your disturbing glamer expands to make your exact location hard to pinpoint.
Hex Strike Chanting and cursing, you put a hex on your enemy as part of your unarmed strike.
Horrific Gorging In the space of a few horrific seconds, you can chew up and gulp down an entire humanoid body.
Horse Master You blend horsemanship skills from disparate traditions into a seamless mounted combat technique.
Improved Awesome Blow You are skilled at sending your opponents flying.
Improved Beast Hunter You are well trained in stalking and hunting the animals of the wild.
Improved Blind-Fight Your keen senses guide your hand against hidden foes.
Improved Bravery Your bravery protects you from more than just fear.
Improved Bull Rush You are skilled at pushing your foes around.
Improved Charging Hurler Every muscle in your body adds its force to your thrown weapons.
Improved Cleaving Finish You can cut down many opponents in a single strike.
Improved Critical Attacks made with your chosen weapon are quite deadly.
Improved Devastating Strike The fury and power channeled through your attack is enough to kill a lesser being outright.
Improved Dirty Trick You are skilled at pulling dirty tricks on your foes.
Improved Disarm You are skilled at knocking weapons from a foe's grasp.
Improved Drag You are skilled at dragging foes around the battlefield.
Improved Feint You are skilled at fooling your opponents in combat.
Improved Grapple You are skilled at grappling opponents.
Improved Hunter's Bond You deepen your connection to your allies, granting them higher bonuses.
Improved Initiative Your quick reflexes allow you to react rapidly to danger.
Improved Intercept Blow The animal's intervention completely protects its master from harm.
Improved Ki Throw Your enemies are living weapons in your hands.
Improved Overrun You are skilled at running down your foes.
Improved Precise Shot Your ranged attacks ignore anything but total concealment and cover.
Improved Rending Fury Honing the deadliness of your claws, you are a living hurricane of rending fury.
Improved Reposition You have learned how to force your enemies to move around the battlefield.
Improved Sabotaging Sunder You become further adept at sabotaging your foes' items.
Improved Second Chance You can turn a missed strike into a second chance without sacrificing later attacks.
Improved Shield Bash You can protect yourself with your shield, even if you use it to attack.
Improved Sidestep You are adept at sidestepping your opponent's melee attacks without compromising your mobility.
Improved Snap Shot You can take advantage of your opponent's vulnerabilities from a greater distance, and without exposing yourself.
Improved Spring Attack You dart through the press of battle like a breeze, assaulting foes as you pass.
Improved Steal You have a knack for snatching items from your opponents.
Improved Sunder You are skilled at damaging your foes' weapons and armor.
Improved Swap Places Swap Places now works with an ally one size larger or smaller and no longer provokes when you move into their square.
Improved Trip You are skilled at sending your opponents to the ground.
Improved Two-Weapon Feint Your primary weapon keeps a foe off balance, allowing you to slip your off-hand weapon past his defenses.
Improved Two-Weapon Fighting You are skilled at fighting with two weapons.
Improved Unarmed Strike You are skilled at fighting while unarmed.
Improved Vital Strike You can make a single attack that deals a large amount of damage.
Improved Weapon of the Chosen This feat acts as Weapon of the Chosen, except you gain the benefits on all attacks until the start of your next turn.
Improved Whip Mastery You are able to entangle opponents with the coils of your whip.
Improved Wilding Strike You gain greater skill with the natural power of your blows.
Improvised Weapon Mastery You can turn nearly any object into a deadly weapon, from a razor-sharp chair leg to a sack of flour.
In Harm's Way You put yourself in danger's path to save your allies.
Incite Paranoia You can convince anyone of her allies' ill intent.
Indomitable Mountain Avalanche You are an impassable mountain, hurling your enemies back.
Indomitable Mountain Peak You become more difficult to move or pass, an elusive peak your enemies cannot surmount.
Indomitable Mountain Style While you take no move action, gain +4 morale to CMD and to feint DCs against you, and count as one size larger against Acrobatics to move through …
Inspiring Bravery Your bravery inspires bravery in others.
Intense Pain You deal additional damage when using your painful stare.
Intercept Blow The animal willingly throws itself in harm's way to defend its master.
Intercept Charge As an immediate action, move up to your speed into a charge aimed at an ally who has this feat, forcing the charger to stop and attack you …
Interweave Composite Blast Ready an action so your simple blast triggers with another character's who also has this feat, combining into a composite blast.
Intimidate Animals You are skilled at intimidating animals with your bluster and fury.
Intimidating Glance Your gaze strikes fear into your enemies.
Intimidating Prowess Your physical might is intimidating to others.
Jabbing Dancer You've learned to bend and shift your body to avoid attacks and reposition yourself advantageously.
Jabbing Master Your quick punches become even more lethal.
Jabbing Style Hitting a target with a second (or later) unarmed strike in the same round deals +1d6 damage.
Jaguar Pounce Your ambushes are especially lethal.
Janni Rush While using Janni Style you always have a running start; jumping as part of a charge doubles your unarmed strike's damage dice on a hit.
Janni Style In this style take only −1 AC for charging, and foes flanking you gain only +1 to hit instead of +2.
Janni Tempest While using Janni Style, a landed unarmed attack grants +4 on your next bull rush or trip against that foe, with no attack of opportunity.
Jawbreaker You deliver a powerful strike to the mouth, breaking teeth and bone.
Ki Throw Your physical control and mastery of momentum allows you to throw enemies.
Kick Up As long as you have at least one hand free, you can use a swift action to retrieve a single unattended item or weapon that weighs 10 pounds …
Killing Flourish When you reduce your target to below 0 hit points with a melee attack, as a swift action you can attempt an Intimidate check to demoralize all foes …
Kirin Path Take 10 on Knowledge checks to identify creatures even under stress; spend a use to strike an identified foe that ends its turn in your reach.
Kirin Strike Gain +2 to identify creatures; as a swift action after hitting an identified foe, add twice your Intelligence modifier as damage.
Kirin Style Spend a swift action to identify a creature (Knowledge DC 15 + CR); against it gain +2 on saves and +2 dodge AC while in this style.
Kyton Cut You lash yourself and share the pain with your opponent.
Kyton Shield Whether in your hand or draped around your body, the spiked chain serves as both weapon and shield.
Kyton Style Treat spiked chains as monk special weapons, and spend 1 ki to make a Stunning Fist attack with a spiked chain.
Landing Roll You have learned the technique of rolling safely away when an enemy trips you.
Latching Horror You induce fear and loathing when you latch onto another living creature.
Lightning Draw You can draw your weapon with startling speed.
Lightning Stance The speed at which you move makes it nearly impossible for opponents to strike you.
Lookout Act in the surprise round whenever an adjacent ally who also has this feat can; if you'd be denied, use the lower of your or the ally's initiative …
Low Profile Yours small stature helps you avoid ranged attacks.
Lunge You can strike foes that would normally be out of reach.
Maddening Obliteration With a mighty killing blow, your unsettling punch vaporizes your foe.
Maddening Strike Your fists are weapons of mind-devouring madness.
Maddening Style Gain +1 Stunning Fist/day; with a ki point available, +1 DC to your confusion/madness/insanity effects and extra effects on a stunned foe.
Mantis Style Gain +1 Stunning Fist/day and +2 to the DC of effects delivered with your Stunning Fist.
Mantis Torment Spend two Stunning Fist attempts on an unarmed attack that also dazzles and staggers the target on a failed save.
Mantis Wisdom Count half your non-monk levels as monk levels for Stunning Fist effects, and remove a Stunning Fist effect from a target with a touch attack.
Manyshot You can fire multiple arrows at a single target.
Marid Coldsnap Spend two Elemental Fist attempts for a 30-ft line of frigid water dealing your unarmed + cold damage and entangling creatures in ice.
Marid Spirit Gain +1 Elemental Fist/day and cold resistance equal to your BAB (or monk level + other BAB) while using Marid Style.
Marid Style Gain +1 Elemental Fist/day; add your Wisdom modifier to cold Elemental Fist damage and increase your unarmed reach by 5 feet.
Martial Dominance Your skill at arms intimidates your foes.
Martial Weapon Proficiency Choose a type of martial weapon. You understand how to use that type of martial weapon in combat.
Master Combat Performer You are a master of the techniques and weapons of the arena and the stage.
Master Siege Engineer You are significantly faster at loading a siege engine, as well as a better shot.
Measure Foe You can read a foe's martial skill from its body language.
Medusa's Wrath You can take advantage of your opponent's confusion, delivering multiple blows.
Merciless Butchery Your talent for slaughter lets you dispatch helpless opponents before they can recover.
Mesmerizing Feint You're adept at feinting against even the least imaginative of creatures.
Misdirection Attack After misdirecting your opponent's weapon attack, you leave your opponent open to further violence.
Misdirection Redirection After misdirecting your opponent's weapon attack, you trick it into striking someone else.
Misdirection Tactics You have learned to use deception and trickery to misdirect your opponent's weapon attack.
Missile Shield You are skilled at deflecting ranged attacks with your shield.
Mobility You can easily move through a dangerous melee.
Monastic Legacy Your formal unarmed training continues to bolster your training in other areas.
Monkey Moves While using Monkey Style, add Wisdom to Climb, climb or crawl at half speed keeping Dex to AC, and take a 5-ft step by climbing or jumping.
Monkey Shine After a successful Stunning Fist with Monkey Style, move into your opponent's space without provoking and gain +4 dodge AC there.
Monkey Style Add Wisdom to Acrobatics; in this style take no penalty while prone, and stand or crawl without provoking (swift action on a DC 20 Acrobatics check).
Moonlight Stalker You are adept at using shadows to conceal your attacks.
Moonlight Stalker Feint You strike through the shadows so quickly that your opponent can barely react to your attacks.
Moonlight Stalker Master You leave your opponents swinging at shadows while you slide elusively through the darkness.
Mounted Archery You are skilled at making ranged attacks while mounted.
Mounted Combat You are adept at guiding your mount through combat.
Mounted Shield Your defensive tactics defend both you and your mount.
Mounted Skirmisher You are adept at attacking from upon a swift moving steed.
My Blade Is Yours While adjacent to an ally who also has this feat wielding a blocking, disarm, distracting, or trip weapon, your weapon gains one of those features (your choice each …
Nature's Weapons You can make a weapon out of nearly anything that can be found in the wild.
Neckbreaker With a quick jerk, you snap an enemy's neck.
Net Adept You have trained to use the net as a melee weapon.
Net Maneuvering With sweeping movements and brute force, you can use your net to put foes at a disadvantage.
Net Trickery You have become very proficient at using your net to hinder your enemies.
Net and Trident Your skill with lighter weapons allows you to wield one alongside your net.
Nightmare Fist You are even more deadly in magical darkness.
Nightmare Striker Your faerie fire not only illuminates your foes, but it also shows you their weaknesses.
Nightmare Weaver You can use your ability to create magical darkness to terrorize enemies.
Notorious Vigilante You are widely known as dangerous and fearsome.
Opening Volley Your ranged assault leaves your foe disoriented and vulnerable to your melee attack.
Ostentatious Rager You can enthrall onlookers with a show of ferocious might or compel enemies to regard you as a crucial threat.
Outflank Your flanking bonus rises to +4 with an ally who also has this feat, and your critical hits on the flanked foe give that ally an attack of …
Owl Dive Your martial training helps you fly and charge through others' spaces.
Owl Style You can move with the quiet grace of an owl.
Owl Swoop Your martial training helps you move with acrobatic poise.
Paired Opportunists +4 circumstance bonus on attacks of opportunity against foes you and an adjacent ally who also has this feat both threaten, and you get an AoO whenever that …
Panther Claw While using Panther Style, make your retaliatory unarmed strikes as a free action, up to your Wisdom modifier per turn.
Panther Parry Your Panther Style retaliatory strikes resolve first; if one deals damage, the triggering attack takes −2 on its attack and damage rolls.
Panther Style You can strike back at enemies who attack you when you move.
Paralyzing Strike Paralyzing Strike forces a foe damaged by your unarmed attack to attempt a DC %1 Fortitude saving throw, in addition to dealing damage normally.
Parting Shot You are an expert skirmisher, able to rain missiles upon your enemies whether advancing or retreating.
Passing Trick Slipping past a foe gives you the chance to feint.
Penetrating Strike Your attacks are capable of penetrating the defenses of some creatures.
Perfect Strike When wielding a monk weapon, your attacks can be extremely precise.
Perfect Style Choose a House of Perfection; while in this style gain that House's energy resistance and a ki pool to power its abilities.
Performance Weapon Mastery You wield all your weapons with the flair of a performer.
Performing Combatant You treat every combat as a performance, bringing flare and showmanship.
Piercing Grapple You can use small but deadly weapons to restrain a foe, forcing it to choose between pain and capitulation.
Pin Down You easily block enemy escapes.
Pinning Knockout An opponent you have pinned is easy for you to knock out.
Pinning Rend You tear flesh when you damage an opponent that you have pinned.
Pinpoint Poisoner You deftly use specially prepared needles to apply poison for maximum effect.
Pinpoint Targeting You can target the weak points in your opponent's armor.
Point Blank Master You are adept at firing ranged weapons in close quarters.
Point-Blank Shot You are especially accurate when making ranged attacks against close targets.
Power Attack You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.
Precise Shot You are adept at firing ranged attacks into melee.
Precise Strike Deal +1d6 precision damage on melee attacks while flanking a foe with an ally who also has this feat (stacks with sneak attack; not multiplied on a crit).
Prone Shooter While prone, you use the ground to stabilize your aim while using a crossbow or firearm.
Prone Slinger Your sideways sling release allows you to launch bullets and stones even while prone.
Psychic Combatant You are skilled at attacking opponents in psychic duels.
Pummeling Bully Your combo has the chance to trip or move your target.
Pummeling Charge Your charge ends with a mighty haymaker.
Pummeling Style When you make multiple unarmed strikes against one opponent, total all the damage before applying damage reduction.
Punishing Kick Your kicks are so powerful you use them to push or knock back your foes.
Pushing Assault A strike made with a two-handed weapon can push a similar sized opponent backward.
Quarterstaff Master You can wield a quarterstaff as either a two-handed or one-handed weapon.
Quick Bull Rush You can barrel into your opponent and follow this with an attack.
Quick Dirty Trick You can perpetrate a dirty trick and deliver an attack before your opponent is the wiser.
Quick Drag You drag your enemy and deliver a punishing blow.
Quick Draw You can draw weapons faster than most.
Quick Reposition Your opponent becomes an unwitting dance partner, following your lead while you fight.
Quick Steal You are adept at relieving foes of their belongings even while you strike.
Quick Study You can learn quickly, although you do not always retain what you learn long.
Quiet Death You have learned to dispatch your enemies with the silence and grace of an accomplished assassin.
Rage Casting When you cast a bloodrager spell, as a swift action you can sacrifice some of your life force to augment the spell's potency.
Raging Absorption While you are bloodraging, if you successfully save against a damaging arcane spell that either targets you or includes you in its area, and you take no damage …
Raging Concentration While in a bloodrage, you gain a +%1 bonus on concentration checks.
Ranged Feint You can mislead foes about your aim with ranged attacks.
Rapid Grappler You are a quick hand at grappling.
Rapid Reload Choose a type of crossbow (hand, light, heavy) or a single type of one-handed or two-handed firearm that you are proficient with. You can reload such a weapon …
Rapid Shot You can make an additional ranged attack.
Ray Shield You can even deflect rays with your shield.
Ready for Anything You never let down your guard.
Rebounding Leap Your riding and lancing expertise allows you to enter and leave the saddle with great speed.
Rebuffing Reduction Your damage reduction can turn the force of blows back on your enemies.
Reckless Rage When you use Power Attack while raging or while using raging song, you take an additional -1 penalty on melee attack rolls and combat maneuver checks, and you …
Recovered Rage Whenever you reduce a foe to 0 or fewer hit points while you are raging or using raging song, you regain 1 round of rage or raging song …
Redistributed Might You've gained enough control over your body to translate strength into swiftness.
Reflexive Interception The animal can defend its master with lightning speed.
Rending Claws Your claw attacks do greater harm to your enemy.
Rending Fury You easily tear your enemies limb from limb with your natural attacks.
Repositioning Strike Your critical hits can move your foes where you wish.
Revelation Strike Your unarmed strike brings a revelation down upon your foe.
Ride-By Attack While mounted and charging, you can move, strike at a foe, and then continue moving.
River Raider You're skilled at creeping up on watercraft without being noticed and getting the jump on their occupants.
Riving Strike If you have a weapon that is augmented by your Arcane Strike feat, when you damage a creature with an attack made with that weapon, that creature takes …
Rubble Skirmisher You use difficult terrain to your advantage when performing combat maneuvers.
Sabotaging Sunder You can quickly sabotage a foe's worn or carried equipment.
Sap Adept You know just where to hit to knock the sense out of your foe.
Sap Master You knock the sense out of foes with a well-timed surprise attack.
Saving Shield You deflect attacks that could mean your ally's death.
School Strike You focus the secrets of your school of wizardry into your unarmed strike.
Scorpion Style You can perform an unarmed strike that greatly hampers your target's movement.
Second Chance Quick reflexes turn missed strikes into second chances.
Seething Hatred You've learned to channel your hatred of a particular type of creature into a devastating strike.
Seize Advantage You can take advantage of your foes when they overcommit on their attacks.
Shadow Strike You accurately strike even those you cannot clearly see.
Shadows of Fear Your enemies' fear causes them to jump at shadows, diverting their attention.
Shaitan Earthblast Spend two Elemental Fist attempts for a 20-ft acid column (5-ft radius) originating within 30 feet, dealing your unarmed + acid damage.
Shaitan Skin Gain +1 Elemental Fist/day and acid resistance equal to your BAB (or monk level + other BAB) while using Shaitan Style.
Shaitan Style Gain +1 Elemental Fist/day; add your Wisdom bonus to acid Elemental Fist damage and deal partial acid damage even on a miss.
Shatter Control You can infuse your attacks with divine power capable of harming the undead and shattering the bond between the undead and its controller.
Shatter Defenses Your skill with your chosen weapon leaves opponents unable to defend themselves if you strike them when their defenses are already compromised.
Shatter Mental Mask You are adept at ripping away an opponent's mental mask, exposing its true visage during a psychic duel.
Shield Focus You are skilled at deflecting blows with your shield.
Shield Master Your mastery of the shield allows you to fight with it without hindrance.
Shield Proficiency You are trained in how to properly use a shield.
Shield Slam In the right position, your shield can be used to send opponents flying.
Shield Specialization You have mastered the use of one type of shield.
Shield Wall Your shield's AC bonus increases by +1 or +2 (by the ally's shield type) while adjacent to a shield-wielding ally who also has this feat.
Shield of Swings A wild frenzy of attacks serves to bolster your defenses.
Shot on the Run You can move, fire a ranged weapon, and move again before your foes can react.
Sidestep You can reposition yourself after a foe's missed swing.
Siege Commander Under your leadership, the time required to assemble and move a siege engine is greatly reduced.
Siege Engineer You are proficient with all siege weaponry.
Siege Gunner Aiming outsized siege weapons poses little difficulty for you.
Silent Kill You are quite adept at killing your prey without making noise or alerting others.
Simple Weapon Proficiency You are trained in the use of basic weapons.
Sirian's Masterstroke When bypassing a foe's defenses while feinting, you can deal devastating damage.
Sisterhood Dedication The Gray Maidens' bond with each other goes beyond simple combat coordination.
Sisterhood Rampart The shield wall was the heart of the Gray Maidens' military strategy; combined with their precise tactical coordination, Gray Maiden lines were nearly unbreakable.
Sisterhood Style Wielding a longsword and shield in this style, gain +1 on Reflex and Will saves and grant one of your teamwork feats to a nearby ally as a …
Skald's Vigor While maintaining a raging song, you gain fast healing equal to the Strength bonus your song provides, starting in the round after you begin the song.
Slashing Grace Choose one kind of slashing weapon (such as the longsword).
Slayer's Feint You can use Acrobatics instead of Bluff to feint in combat.
Sliding Dash Your seemingly reckless advance becomes an agile strike at the last moment.
Sling Flail You can use your loaded sling to effectively strike at nearby foes.
Smash You overcome obstacles by breaking them.
Snake Fang While using Snake Style, a foe's missed attack lets you strike back as an attack of opportunity, and a hit lets you strike again as an immediate action.
Snake Sidewind Gain +4 CMD vs trip and vs being knocked prone; while using Snake Style, confirm unarmed critical threats with a Sense Motive check.
Snake Style Gain +2 Sense Motive and deal piercing unarmed damage; spend an immediate action to use a Sense Motive check as your AC against one attack.
Snap Shot With a ranged weapon, you can take advantage of any opening in your opponent's defenses.
Snapping Turtle Clutch Snapping Turtle Style's shield bonus also applies to CMD and touch AC; a foe that misses you with a melee attack provokes an immediate grapple attempt.
Snapping Turtle Shell Snapping Turtle Style's shield bonus rises to +2, and enemies take −4 to confirm critical hits against you.
Snapping Turtle Style While using this style with at least one hand free, gain a +1 shield bonus to AC.
Snatch Arrows Instead of knocking an arrow or ranged attack aside, you can catch it in mid-flight.
Social Bravery Even the most stressful social situations don't daunt you, and you weather them as easily as a battle with a dragon.
Sorcerous Strike The power flowing through your veins also flows through your unarmed strike.
Spellbreaker You can strike at enemy spellcasters who fail to cast defensively when you threaten them.
Spinning Throw You whirl your foe around and then let go.
Spirited Charge Your mounted charge attacks deal a tremendous amount of damage.
Spring Attack You can deftly move up to a foe, strike, and withdraw before he can react.
Stabbing Shot You can clear the way to continue using your bow.
Stage Combatant You are a master of stage and nonlethal combats.
Staggering Fist Staggering Fist forces a foe damaged by your unarmed attack to attempt a DC %1 Fortitude saving throw, in addition to dealing damage normally.
Stand Still You can stop foes that try to move past you.
Starry Grace Your quick and free starknife motions allow you to make deadly dexterous attacks.
Startling Getaway You strike with surprise and then run circles around your foe.
Step Up You can close the distance when a foe tries to move away.
Step Up and Strike When a foe tries to move away, you can follow and make an attack.
Stouthearted While you are maintaining a raging song, if you fail a saving throw against a fear effect, you can expend a round of performing to reroll your saving …
Strangler Throttling the life out of enemies is second nature to you.
Street Carnage For you, the urban environment becomes another brutal weapon you can use to shred flesh and break bones.
Street Style You use the urban environment to your advantage, thrashing and bashing your foe and driving it back.
Street Sweep After driving your foe back, you can quickly knock it to the ground and slow it down.
Strike Back You can strike at foes that attack you using their superior reach, by targeting their limbs or weapons as they come at you.
Structural Strike You use your knowledge of how things fit together to find ways to punch through the defenses of any foe.
Stunning Assault You powerful but imprecise attacks can stun your enemies.
Stunning Fist You know just where to strike to temporarily stun a foe.
Stunning Pin You can render a pinned foe temporarily incapacitated.
Sundering Strike Your critical hits can sunder your foes' weapons.
Swap Places While adjacent to a same-size ally who also has this feat, swap squares as part of your move; the ally moves as an immediate action without provoking.
Swift Aid With a quick but harmless swipe, you can aid an ally's assault.
Swipe and Stash Your fast fingers allow you to deftly deposit an item on someone else.
Sword and Pistol You effortlessly pair melee and ranged weaponry.
Team Up When you are ganging up against an enemy, you can aid an ally with a quick feint.
Teleport Tactician You are highly alert for enemies using teleportation to approach you or flee from you.
Thrill of the Hunt The pursuit of prey invigorates you.
Throw Anything You are used to throwing things you have on hand.
Tiger Claws With both hands free while using Tiger Style, spend a full-round action to make one two-handed unarmed strike, rolling and multiplying damage for each hand.
Tiger Pounce While using Tiger Style, apply Power Attack's penalty to your AC instead of attacks, and move up to half speed toward a foe you hit as a swift …
Tiger Style In this style gain +2 CMD vs bull rush/overrun/trip, deal slashing unarmed damage, and inflict 1d4 bleed on a slashing critical hit.
Touch of Serenity With a single touch you can reduce the threat of even the most savage of foes.
Tower Shield Proficiency You are trained in how to properly use a tower shield.
Trample While mounted, you can ride down opponents and trample them under your mount.
Tribal Hunter You and an ally who also has this feat both count as flanking a larger opponent while both of you are adjacent to it.
Trick Riding You are not only skilled at controlling a horse in combat; you can make it look like art.
Tripping Staff You can make a trip attack with your quarterstaff.
Tripping Strike The force intrinsic to your critical hits can knock your foes down.
Tripping Twirl You can make a trip attack with a quarterstaff on all adjacent enemies.
Twin Thunders When you fight giants, your powerful blows combine with skills learned from generations of your people to quickly even the odds.
Twin Thunders Flurry Your dual bludgeoning strikes are especially deadly when you are fighting giants.
Twin Thunders Master With thunderous simultaneous strikes, you can batter a mighty giant into submission.
Twinned Feint As a standard action, you can attempt to feint against a foe within your reach.
Twist Away You must have Evasion or Improved Evasion to use this feat.
Two-Handed Thrower You hurl weapons with both hands and with great force, sometimes using a whirling technique to send your weapon flying through the air at tremendous speeds.
Two-Weapon Defense You are skilled at defending yourself while dual-wielding.
Two-Weapon Feint You use one weapon to distract your enemy while slipping another past his defenses.
Two-Weapon Fighting You can fight with a weapon wielded in each of your hands. You can make one extra attack each round with the secondary weapon.
Two-Weapon Rend Striking with both of your weapons simultaneously, you can use them to deliver devastating wounds.
Unblinking Flame Feint You move as swiftly and unpredictably as a flickering flame.
Unblinking Flame Fist You can exploit the weaknesses in your opponents' defenses, like a flame seeking fuel to consume.
Unbreakable As a veteran Gray Maiden, you can endure a staggering amount of punishment.
Under and Over You can slip under a foe trying to grab you, knocking him off balance.
Underfoot You slip under and around your larger foes.
Undersized Mount You can ride a mount of your own size category, although encumbrance or other factors might limit how you can use this ability.
Unfolding Wind Rush Thrown weapons fly from your hands as if blown by a gale, and you leave behind a wake of wind as you move.
Unfolding Wind Strike The wind through which your thrown weapons fly directs them to their targets or back to your hand.
Unseat You are skilled at unseating your mounted opponents.
Untwisting Iron Skin Your training has tempered your flesh to resist blows as though it were forged iron.
Untwisting Iron Strength You are a master at breaking even the toughest of objects.
Unyielding Ferocity When near the brink of death, you fight ferociously until the bitter end.
Vicious Stomp You take advantage of the moment to brutally kick an enemy when he is down.
Vigilant Charger You can ready yourself to spring an attack against your enemies at a moment's notice.
Vital Strike You make a single attack that deals significantly more damage than normal.
Wave Strike You present a serene facade until you unsheathe your weapon and strike in one fluid motion.
Weapon Finesse You are trained in using your agility in melee combat, as opposed to brute strength.
Weapon Focus Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this …
Weapon Specialization You are skilled at dealing damage with one weapon. Choose one type of weapon (including unarmed strike or grapple) for which you have already selected the Weapon Focus …
Weapon of the Chosen As a swift action, you can call upon your deity to guide an attack you make with your deity's favored weapon.
Whip Mastery Your superior expertise with this weapon does not provoke attacks of opportunity from your enemies.
Whirlwind Attack You can strike out at every foe within reach.
Wilding Strike Filled with the might of nature, you need no weapons of steel or wood.
Wind Stance Your erratic movements make it difficult for enemies to pinpoint your location.
Winter's Strike %1 times per day, when you use Vital Strike (or Improved Vital Strike or Greater Vital Strike), your strike saps the strength of your opponent.
Witchbreaker You are trained to be resilient to and disrupt the magic of hags and witches.
Wolf Savage You savage your foes so badly that they can become supernaturally disfigured.
Wolf Style While in this style, an attack of opportunity that deals 10+ damage cuts the foe's speed by 5 feet, and more for every extra 10 damage.
Wolf Trip You have studied the manner in which wolves bring down their prey.
Woodland Wraith You put the terrain between yourself and your opponents to avoid attacks.
Wounded Paw Gambit When a foe takes your Broken Wing Gambit bait, allies within 30 ft. who also have this feat may each make an immediate ranged attack against it.
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Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Heroes of the Street · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 14, 2026.

Open Game Content reproduced from Heroes of the Street by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Heroes of the Street on 2026-09-14.

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