Pathfinder 1e
Archetype
Fighter
Titan Fighter
Wields massive two-handed weapons sized for creatures larger than themselves with incredible heft.
- Class
- Fighter
- Kind
- Archetype
- Granted Spells
- —
- Choices
- 618 bonus feat replaced (titan fighter)
Titan fighters make use of enormous weapons others can barely lift. Titan fighters have the following class features.
Replaces
Armor TrainingWeapon Training
Archetype Features
Giant Weapon Wielder Level 1
At 1st level, a titan fighter can wield two-handed melee weapons intended for creatures one size category larger than himself, treating them as two-handed weapons. He takes an additional -2 penalty on attack rolls when using an over-sized two-handed weapon.
This ability replaces the fighter's 1st level bonus feat.
Incredible Heft Level 3
At 3rd level, a titan fighter becomes more skilled at wielding weapons intended for creatures one size category larger than himself. The penalty on attack rolls for using such weapons is reduced by 1, including when using over-sized two-handed weapons.
At 7th level and every 4 levels thereafter, this penalty is reduced by another 1 (minimum 0).
This ability replaces armor training.
Unstoppable Momentum Level 5
At 5th level, a titan fighter gains a +1 bonus on combat maneuver checks and to CMD while wielding a weapon sized for a creature of a larger size category.
At 9th level and every 4 levels thereafter, this bonus increases by 1. When wielding over-sized weapons, the titan fighter can attempt to bull rush, drag, overrun, reposition, and trip creatures up to two sizes categories larger than himself.
This ability replaces weapon training.
Bonus feat replaced (Titan Fighter)
Chosen as you gain archetype choices — 618 options.
Acrobatic Spellcaster
Your skillful movements prevent foes from disrupting your spells.
Adder Strike
You can quickly apply poison to gloved hands, protected feet, or other protected body parts, delivering the poison with your unarmed strikes.
Agile Maiden
The Gray Maidens' signature armor hinders you less than others.
Agile Maneuvers
You've learned to use your quickness in place of brute force when performing combat maneuvers.
Aldori Artistry (Disarm)
You can do more with your blade than slash and stab.
Aldori Artistry (Reposition)
You can do more with your blade than slash and stab.
Aldori Artistry (Steal)
You can do more with your blade than slash and stab.
Aldori Artistry (Sunder)
You can do more with your blade than slash and stab.
Aldori Artistry (Trip)
You can do more with your blade than slash and stab.
Aldori Dueling Disciple
Your prowess in Aldori swordplay grants you bravado.
Aldori Dueling Mastery
You have mastered the impenetrable Aldori fighting style.
Aldori Style
While fighting defensively or using Combat Expertise with a single Aldori dueling sword, gain +2 on weapon damage rolls.
Aldori Style Aegis
Designate a focused target each turn (−2 AC vs everyone else); while using Combat Expertise or fighting defensively, parry that target's attacks as an immediate action.
Aldori Style Conquest
When you parry with Aldori Style Aegis, ignore the attack-roll penalties from Combat Expertise or fighting defensively.
Amateur Gunslinger
Although you are not a gunslinger, you have and can use grit.
Amateur Swashbuckler
Though not a swashbuckler, you have and can use panache.
Animal Ferocity
When cornered and wounded, you fight like a feral beast.
Anticipate Dodge
You know if a visible creature has a dodge bonus, and gain up to +2 on attack rolls against it (never more than its dodge bonus).
Aquatic Combatant
You have trained to fight while submerged in water.
Arc Slinger
You can twirl your sling in a way that maximizes its effectiveness.
Arcane Armor Mastery
You have mastered the ability to cast spells while wearing armor.
Arcane Armor Training
You have learned how to cast spells while wearing armor.
Arcane Strike
You draw upon your arcane power to enhance your weapons with magical energy.
Armor Proficiency, Heavy
You are skilled at wearing heavy armor.
Armor Proficiency, Light
You are skilled at wearing light armor.
Armor Proficiency, Medium
You are skilled at wearing medium armor.
Barroom Brawler
You have learned how to mimic the combat tricks and forms of others.
Bashing Finish
You follow a powerful blow from your weapon with an opportunistic bash from your shield.
Battle Cry
%1/day as a swift action: allies within 30 ft. who hear you gain +1 morale on attacks and +4 morale on fear saves for 1 minute.
Beast Hunter
Thanks to your experience hunting in the wilds, you are capable of tracking animals in your most often traveled terrains, and you can easily take down animals larger …
Beastmaster Ire
Seeing your animal companion attacked or hurt causes you to retaliate with a bestial fury of your own.
Beastmaster Salvation
Your presence grants your companion the toughness and will to resist all manner of threats.
Beastmaster Style
When adjacent to both your animal companion and its attacker, negate a hit against the companion with an immediate Handle Animal check.
Befuddling Strike
Declare before attacking; a foe your unarmed strike damages must make a DC %1 Fort save or be confused 1d4 rounds. Usable %2/day.
Betrayal Sense
You can sense betrayal and intrigue as well as physical traps.
Binding Throw
You can strike your enemy and use the blow as an opportunity to grab and hold him.
Bleeding Stare
Your stare causes your foe to bleed out of its eyes.
Blind-Fight
You are skilled at attacking opponents that you cannot clearly perceive.
Blood Feast
You become more aggressive and vicious when you taste living flesh and blood.
Blood Spurt
When cut in combat, you spray your blood into the faces of your foes.
Blooded Arcane Strike
While bloodraging, your Arcane Strike is always active with no swift action, and its damage multiplies when used with Vital Strike.
Bloody Assault
Sacrificing accuracy, you can inflict bloody wounds that are slow to heal.
Bludgeoner
You can knock foes out cold with just about any blunt instrument.
Boar Ferocity
Add piercing to your unarmed damage types and +2 to demoralize; while using Boar Style, demoralize as a free action when you tear flesh.
Boar Shred
Demoralize as a move action; while using Boar Style, tearing flesh deals 1d6 bleed that persists even after you leave the style.
Boar Style
Deal bludgeoning or slashing damage with unarmed strikes; hitting one foe twice in a round tears flesh for 2d6 bleed.
Body Shield
With a sly maneuver, you force a grappled opponent into the path of an incoming attack.
Bodyguard
Your swift strikes ward off enemies attacking nearby allies.
Bonebreaker
When your opponent is unable to adequately defend against them, your precise unarmed strikes break bone and tear tissue.
Branch Pounce
You are adept at exploiting higher ground to its greatest advantage in battle, and can leap from above to deal incredible damage to your foes.
Break Guard
You can use one of your two weapons to occupy your opponent's defenses while attacking with the other.
Bristling Bull Rush
You deal damage to opponents when bull rushing them through difficult terrain, using the environment itself to harm your targets.
Bristling Drag
You deal damage to opponents when dragging them through difficult terrain.
Brutal Coup de Grace
Your killing blows are so brutal that they scare other foes.
Brute Assault
With brute force, you can bowl over and cripple opponents by treading on them.
Brute Stomp
Few can avoid the brutal violence of your bone-crushing kicks and stomps.
Brute Style
While in this style, use Vicious Stomp against any opponent within your reach that falls prone, not just an adjacent one.
Bull Rush Strike
Your critical hits can push back your foes.
But a Scratch
Your bravado convinces your enemies that their deadliest attacks are mere trifles, making you seem nigh invulnerable.
Canny Tumble
When you use Acrobatics to pass a foe without provoking, gain +2 on your next melee attack against it and it loses its Dex bonus to AC.
Cat and Mouse
You can forgo an obvious counterstrike against an opponent to better spot breaches in its defenses.
Catch Off-Guard
Foes are surprised by your skilled use of unorthodox and improvised weapons.
Channel Smite
You can channel your divine energy through a melee weapon you wield.
Channeling Force
You distill your channeled energy into a sheen of force that surrounds your weapon for a limited time.
Charge Through
You can overrun enemies when charging.
Charging Hurler
You know how to use your momentum to enhance your thrown weapon attacks.
Chokehold
While grappling, you can cut off an opponent's air and blood supply.
Circuitous Shot
You can bounce ranged attacks off objects to obscure their point of origin and surprise foes.
Clambering Escape
You can escape an area effect by throwing an enemy in its path to shield yourself.
Cleave
You can strike two adjacent foes with a single swing.
Cleaving Finish
When you strike down an opponent, you can continue your swing into another target.
Clinging Climber
Using leverage and pure brawn, you can cling to a cliff face, ladder, or rope with your legs to free both of your hands to take other actions.
Close-Quarters Thrower
You are agile enough to avoid melee attacks while throwing weapons or bombs.
Clustered Shots
You take a moment to carefully aim your shots, causing them all to strike nearly the same spot.
Cockatrice Strike
With a single strike, you transmute flesh to stone.
Combat Expertise
You can increase your defense at the expense of your accuracy.
Combat Patrol
You range across the battlefield, dealing with threats wherever they arise.
Combat Reflexes
You can make additional attacks of opportunity.
Combat Style Master
You shift between combat styles, combining them to increased effect.
Compounded Pain
Your painful stare causes two additional effects.
Consume Essence
Creatures that you swallow are quickly absorbed and soon utterly annihilated.
Coordinated Defense
+2 competence bonus to CMD (+4 against foes larger than both of you) while adjacent to an ally who also has this feat.
Coordinated Maneuvers
+2 competence bonus on combat maneuver checks (+4 to escape a grapple) while adjacent to an ally who also has this feat.
Coordinated Shot
+1 on ranged attacks (+2 if two allies flank) against a foe your ally who also has this feat threatens without giving it cover.
Counter Reflexes
Opponents with Mobility don't gain its dodge bonus against attacks of opportunity they provoke by moving out of or within your reach.
Counterpunch
Once per round, an opponent that misses you with a melee attack while you fight unarmed with both hands free provokes an unarmed attack of opportunity from you.
Covering Defense
You are skilled at protecting yourself and your allies with your shield.
Crane Riposte
Fighting defensively costs only −1 on attacks; when Crane Wing deflects an attack, make an attack of opportunity against that foe.
Crane Style
Fighting defensively costs only −2 on attacks, and while doing so (or using total defense) you gain +1 dodge AC.
Crane Wing
Once per round while fighting defensively with a hand free, gain +4 dodge AC against one melee attack of your choice.
Crashing Wave Buffet
You disorient your opponents by pushing and pounding them mercilessly, just like how the sea beats relentlessly against the rocks.
Crashing Wave Fist
In addition to simply moving it, you are able to strike your enemy while pushing it around.
Crashing Wave Style
When you drag or reposition a foe in this style, move 5 feet as an immediate action (into its vacated square if you wish) without provoking.
Crippling Critical
You are able to maim a target and hinder its movement.
Critical Focus
You are trained in the art of causing pain.
Critical Mastery
Your critical hits cause two additional effects.
Crossbow Mastery
You can load crossbows with blinding speed and even fire them in melee with little fear of reprisal.
Crusader's Fist
You pour divine energy into the enemy you strike.
Crushing Blow
Your focus allows you to smash your enemy's defenses.
Cunning Intuition
You can read your foe's body language to gauge your foe and gain an edge in combat.
Dastardly Finish
You can take advantage of an enemy's debilitated state to attempt a coup de grace.
Dazing Assault
You can daze foes with wild attacks.
Dazing Fist
Dazing Fist forces a foe damaged by your unarmed attack to attempt a DC %1 Fortitude saving throw, in addition to dealing damage normally.
Dazzling Display
Your skill with your favored weapon can frighten enemies.
Deadhand Initiate
Your adulation of death not only shields you from your fears, it allows you to feed on them.
Deadhand Master
Your death-infused punch drains life force from your foes.
Deadhand Style
With a ki point available, gain +2 vs fear and +4 to Intimidate DCs against you; spend 1 ki to force Will saves against your unarmed strikes.
Deadly Aim
You can make exceptionally deadly ranged attacks by pinpointing a foe's weak spot, at the expense of making the attack less likely to succeed.
Deadly Finish
Your attacks don't just fell your opponents—they kill them outright.
Deadly Stroke
With a well-placed strike, you can bring a swift and painful end to most foes.
Death from Above
You allow gravity to add extra force to your charges.
Death or Glory
Even when facing a larger foe, you aren't afraid to take great risks in order to finish the fight.
Deathless Initiate
For you, impending death is a call to wrath.
Deathless Master
Even if you suffer a grievous wound, you can shrug off the damage and continue your relentless assault.
Deathless Zealot
Only the most serious wounds can stop you.
Defensive Combat Training
You excel at defending yourself from all manner of combat maneuvers.
Defensive Weapon Training
You know how to defend yourself against a certain class of weaponry.
Deflect Arrows
You can knock arrows and other projectiles off course, preventing them from hitting you.
Demoralizing Stare
Your painful stare inspires fear in your foes.
Devastating Strike
Pitting all of your strength and resolve against your enemy, you deliver a strike that is impossible to ignore.
Disarming Strike
Your critical hits can disarm your foes.
Disengaging Feint
You can feint to disengage from combat.
Disengaging Flourish
Distracting your opponents gives you the opportunity to make a swift retreat.
Disengaging Shot
You make one last attack before beating a hasty retreat.
Disheartening Display
When you successfully use Dazzling Display against any shaken, frightened, or panicked opponents, their fear increases by one step.
Disrupting Fist
Your powerful fists can reduce undead foes to dust.
Disrupting Shot
With a well-placed shot, you make it harder for a nearby opponent to cast spells.
Disruptive
Your training makes it difficult for enemy spellcasters to safely cast spells near you.
Disruptive Companion
The animal's presence harries nearby enemies, making concentration difficult.
Distance Thrower
You are accurate with thrown weapons at longer ranges than normal.
Distracting Charge
+2 on your next attack against a foe an ally who also has this feat charged and hit (before that ally's next turn).
Diva Advance
You stride forward with confidence, trusting your performance to protect you as much as your arms and armor.
Diva Strike
Those distracted by your performance leave themselves open to vicious attacks.
Diva Style
Use any Perform skill in place of Bluff to feint, and feint as a move action when you begin a bardic performance.
Djinni Spin
Spend two Elemental Fist attempts to whirl a storm dealing your unarmed + electricity damage to adjacent creatures and deafening them (Fort negates).
Djinni Spirit
Gain +1 Elemental Fist/day and electricity resistance equal to your BAB or monk level; foes your electricity Elemental Fist damages are staggered.
Djinni Style
Gain +1 Elemental Fist/day; in this style your Elemental Fist must deal electricity damage and adds your Wisdom bonus to that damage.
Dodge
Your training and reflexes allow you to react swiftly to avoid an opponents' attacks.
Domain Strike
You unleash a domain power upon your enemy as part of your unarmed strike.
Double Slice
Your off-hand weapon while dual-wielding strikes with greater power.
Drag Down
When you are knocked prone, you are skilled at bringing your opponent down with you.
Dragon Ferocity
While using Dragon Style, add ½ your Strength bonus to unarmed damage; critical hits and Stunning Fist attempts also leave the target shaken.
Dragon Roar
Gain +1 Stunning Fist/day; spend two attempts for a 15-ft cone dealing unarmed damage and shaking creatures that fail a Will save.
Dragon Style
In this style gain +2 vs sleep/paralysis/stun, ignore difficult terrain and charge through allies, and add 1½ Str to your first unarmed strike each round.
Draining Strike
Draining Strike forces a foe damaged by your unarmed attack to attempt a DC %1 Fortitude saving throw, in addition to dealing damage normally.
Dreadful Carnage
Slaying an enemy demoralizes your other nearby foes.
Dual Enhancement
You can enhance two weapons, or both ends of a double weapon, with a single act.
Dueling Cape Deed
As a move action, you can wrap a cape that you're wearing around your arm (removing it if necessary), and treat it as a buckler.
Duelist of the Roaring Falls
You have embraced the Roaring Falls method of Aldori swordplay, known for its elegant, sweeping strikes.
Duelist of the Shrouded Lake
You have embraced the Shrouded Lake style of Aldori swordplay, known for its circuitous footwork.
Earth Child Binder
Trip giants of any size; when a prone giant provokes by standing, your unarmed strike can add a Stunning Fist attempt at +4 DC.
Earth Child Style
While using Earth Child Style your defensive-training dodge bonus rises to +6, and you add your Wisdom bonus to unarmed damage against giants.
Earth Child Topple
Trip giants up to Huge; add your Wisdom bonus to trip maneuvers and to crit confirmations against giants while using Earth Child Style.
Efreeti Stance
Gain +1 Elemental Fist/day and fire resistance equal to your BAB or monk level while using Efreeti Style.
Efreeti Style
Gain +1 Elemental Fist/day; add your Wisdom bonus to fire Elemental Fist damage and deal 1d6 fire even on a miss.
Efreeti Touch
Spend two Elemental Fist attempts for a 15-ft cone dealing your unarmed + fire damage and setting creatures alight (Reflex negates).
Eidolon Mount
Your eidolon is capable of carrying you into combat with great skill.
Eldritch Claws
Who needs magic weapons? Eldritch tricks are no match for your bestial ferocity.
Elemental Fist
You empower your strike with elemental energy
Elven Accuracy
Your sharp eyesight makes difficult shots easier.
Enforcer
You are skilled at causing fear in those you brutalize.
Engulf Horror
The repulsive horror of your smothering attack nearly incapacitates most foes.
Engulf Revulsion
The stomach-churning terror of your smothering attack leaves creatures sick and weakened.
Enrage Opponent
With a quip or a suggestive gesture, you send your enemy into a tizzy.
Entreating Critical
Your critical hit allows you a chance to make your foes briefly see reason.
Excoriating Stare
Your painful stare burns through your opponents.
Exotic Weapon Proficiency
Choose one type of exotic weapon, such as the spiked chain or whip. You understand how to use that type of exotic weapon in combat, and can utilize …
Exsanguinate
You drink blood from the living at a furious rate, often draining creatures dry in a matter of seconds.
Extreme Prejudice
Your hatred of a particular type of creature has honed your killer instinct.
Faerie's Strike
%1 times per day, when you use Vital Strike (or Improved Vital Strike or Greater Vital Strike), your strike saps the strength of your opponent.
Falling Water Gambit
You have integrated both the Roaring Falls and Shrouded Lake techniques of Aldori swordplay into a seamless union.
False Opening
When you make a ranged attack while threatened, you can fool your opponent into thinking he has an opening.
Far Shot
You are more accurate at longer ranges.
Fatiguing Stare
Your painful stare fatigues your opponent.
Felling Escape
Through the use of fluid contortions and manipulations of leverage, you can throw your opponent to the ground after escaping a grapple.
Felling Smash
You commit all your focus to a devastating blow, trying to crush your opponent to the ground.
Fencing Grace
Your dashing style and fluid rapier forms allow you to use agility rather than brute force to fell your foes.
Feral Combat Training
You were taught a style of martial arts that relies on the natural weapons from your racial ability or class feature.
Feral Grace
The animal's grace and agility are honed for battle, making it a deadly combatant.
Ferocious Beast
Through training or natural ability, the animal is skilled at unnerving its enemies.
Ferocious Feint
Through training or inborn ability, the animal is naturally skilled at feinting against its foes.
Final Embrace
Your coils are particularly deadly, allowing you to constrict opponents of your size or smaller.
Final Embrace Horror
Your constricting attack has become stronger and more lethal.
Final Embrace Master
Few creatures can survive the crushing horror of your Final Embrace.
Flanking Foil
Fighting multiple foes is easy for you.
Flinging Charge
You hurl a weapon during your charge before drawing a new one to strike, enabling you to make another attack at the expense of the latter attack's accuracy.
Focused Shot
Your anatomical insight adds deadliness to your shots.
Following Step
You can repeatedly close the distance when foes try to move away, without impeding your normal movement.
Fortified Armor Training
You have learned to let your armor bear the brunt of the worst attacks.
Fox Insight
Your foxlike movements protect you from your opponents' attempts to manipulate you.
Fox Style
Your martial training helps you manipulate foes.
Fox Trickery
Whenever a foes drops his guard, you can make him suffer with a dirty trick.
Furious Focus
Even in the midst of fierce and furious blows, you can find focus in the carnage and your seemingly wild blows strike home.
Gang Up
You are adept at using greater numbers against foes.
Garen's Discipline
You've learned to defend yourself against spell and storm with dazzling flourishes of your weapon.
Gorgon's Fist
With one well-placed blow, you leave your target reeling.
Gory Finish
By drawing upon wells of savagery, you can slay your foe in creative and horrifyingly gruesome manners, intimidating nearby foes.
Grabbing Drag
You can move easily with a grappled enemy in tow.
Grabbing Master
You can grapple two foes as easily as one.
Grabbing Style
Grapple one-handed with no −4 penalty, and keep your Dexterity bonus to AC while pinning.
Graceful Steal
You can steal with surprising subtlety.
Grasping Strike
when you use Vital Strike (or Improved Vital Strike or Greater Vital Strike), you cause the foliage in the area to reach out and entangle your foe (as …
Great Cleave
You can strike many adjacent foes with a single blow.
Greater Beast Hunter
You are an apex hunter.
Greater Blind-Fight
Your enemies cannot hide from you.
Greater Bull Rush
Your bull rush attacks throw enemies off balance.
Greater Dirty Trick
When you pull a dirty trick, your foe is truly hindered.
Greater Disarm
You can knock weapons far from an enemy's grasp.
Greater Drag
Foes that you drag are thrown out of balance.
Greater Feint
You are skilled at making foes overreact to your attacks.
Greater Grapple
Maintaining a grapple is second nature to you.
Greater Hunter's Bond
Your allies can target additional foes.
Greater Mesmerizing Feint
You can feint against nearly any creature.
Greater Overrun
Enemies must dive to avoid your dangerous move.
Greater Penetrating Strike
Your attacks penetrate the defenses of most foes.
Greater Rending Fury
When your claws latch on to an opponent, the effect is bloody and horrific.
Greater Reposition
When you reposition foes, they are left vulnerable to the attacks of your allies.
Greater Shield Focus
You are skilled at deflecting blows with your shield.
Greater Shield Specialization
Your masterful shieldwork provides even greater protection to your vital areas.
Greater Snap Shot
You can prey on any gap in your foe's guard with impunity, and with even greater range.
Greater Spring Attack
You are a scything wind cutting through the battlefield as you topple your foes.
Greater Steal
You have a knack for snatching items from your opponents in combat.
Greater Sunder
Your devastating strikes cleave through weapons and armor and into their wielders, damaging both item and wielder alike in a single terrific strike.
Greater Trip
You can make free attacks on foes that you knock down.
Greater Two-Weapon Fighting
You are incredibly skilled at fighting with two weapons at the same time.
Greater Vital Strike
You can make a single attack that deals incredible damage.
Greater Weapon Focus
Choose one type of weapon (including unarmed strike or grapple) for which you have already selected Weapon Focus. You are a master at your chosen weapon.
Greater Weapon Specialization
Choose one type of weapon (including unarmed strike or grapple) for which you possess the Weapon Specialization feat. Your attacks with the chosen weapon are more devastating than …
Greater Weapon of the Chosen
When you use your deity's favored weapon to attempt a single attack with the attack action, you roll two dice for your attack roll and take the higher …
Greater Whip Mastery
You can use a whip to make combat maneuvers with ease.
Greater Wilding Strike
You reach the pinnacle of your wilding strike abilities.
Gruesome Slaughter
Creatures you demoralize by using the Killing Flourish feat must succeed at a Fortitude save (DC = %1) or become sickened for 1 minute.
Hammer the Gap
You repeatedly strike the same location, causing increasing amounts of damage.
Harder They Fall
When you aid an ally who also has this feat on a bull rush or trip, that ally may attempt the maneuver against foes two or more size …
Haunted Gnome
You use your gnome magic to take on an eerie illusory appearance.
Haunted Gnome Assault
Discharging your disturbing glamer as you strike a telling blow, you haunt a foe with lingering fear.
Haunted Gnome Shroud
Your disturbing glamer expands to make your exact location hard to pinpoint.
Hex Strike
Chanting and cursing, you put a hex on your enemy as part of your unarmed strike.
Horrific Gorging
In the space of a few horrific seconds, you can chew up and gulp down an entire humanoid body.
Horse Master
You blend horsemanship skills from disparate traditions into a seamless mounted combat technique.
Improved Awesome Blow
You are skilled at sending your opponents flying.
Improved Beast Hunter
You are well trained in stalking and hunting the animals of the wild.
Improved Blind-Fight
Your keen senses guide your hand against hidden foes.
Improved Bravery
Your bravery protects you from more than just fear.
Improved Bull Rush
You are skilled at pushing your foes around.
Improved Charging Hurler
Every muscle in your body adds its force to your thrown weapons.
Improved Cleaving Finish
You can cut down many opponents in a single strike.
Improved Critical
Attacks made with your chosen weapon are quite deadly.
Improved Devastating Strike
The fury and power channeled through your attack is enough to kill a lesser being outright.
Improved Dirty Trick
You are skilled at pulling dirty tricks on your foes.
Improved Disarm
You are skilled at knocking weapons from a foe's grasp.
Improved Drag
You are skilled at dragging foes around the battlefield.
Improved Feint
You are skilled at fooling your opponents in combat.
Improved Grapple
You are skilled at grappling opponents.
Improved Hunter's Bond
You deepen your connection to your allies, granting them higher bonuses.
Improved Initiative
Your quick reflexes allow you to react rapidly to danger.
Improved Intercept Blow
The animal's intervention completely protects its master from harm.
Improved Ki Throw
Your enemies are living weapons in your hands.
Improved Overrun
You are skilled at running down your foes.
Improved Precise Shot
Your ranged attacks ignore anything but total concealment and cover.
Improved Rending Fury
Honing the deadliness of your claws, you are a living hurricane of rending fury.
Improved Reposition
You have learned how to force your enemies to move around the battlefield.
Improved Sabotaging Sunder
You become further adept at sabotaging your foes' items.
Improved Second Chance
You can turn a missed strike into a second chance without sacrificing later attacks.
Improved Shield Bash
You can protect yourself with your shield, even if you use it to attack.
Improved Sidestep
You are adept at sidestepping your opponent's melee attacks without compromising your mobility.
Improved Snap Shot
You can take advantage of your opponent's vulnerabilities from a greater distance, and without exposing yourself.
Improved Spring Attack
You dart through the press of battle like a breeze, assaulting foes as you pass.
Improved Steal
You have a knack for snatching items from your opponents.
Improved Sunder
You are skilled at damaging your foes' weapons and armor.
Improved Swap Places
Swap Places now works with an ally one size larger or smaller and no longer provokes when you move into their square.
Improved Trip
You are skilled at sending your opponents to the ground.
Improved Two-Weapon Feint
Your primary weapon keeps a foe off balance, allowing you to slip your off-hand weapon past his defenses.
Improved Two-Weapon Fighting
You are skilled at fighting with two weapons.
Improved Unarmed Strike
You are skilled at fighting while unarmed.
Improved Vital Strike
You can make a single attack that deals a large amount of damage.
Improved Weapon of the Chosen
This feat acts as Weapon of the Chosen, except you gain the benefits on all attacks until the start of your next turn.
Improved Whip Mastery
You are able to entangle opponents with the coils of your whip.
Improved Wilding Strike
You gain greater skill with the natural power of your blows.
Improvised Weapon Mastery
You can turn nearly any object into a deadly weapon, from a razor-sharp chair leg to a sack of flour.
In Harm's Way
You put yourself in danger's path to save your allies.
Incite Paranoia
You can convince anyone of her allies' ill intent.
Indomitable Mountain Avalanche
You are an impassable mountain, hurling your enemies back.
Indomitable Mountain Peak
You become more difficult to move or pass, an elusive peak your enemies cannot surmount.
Indomitable Mountain Style
While you take no move action, gain +4 morale to CMD and to feint DCs against you, and count as one size larger against Acrobatics to move through …
Inspiring Bravery
Your bravery inspires bravery in others.
Intense Pain
You deal additional damage when using your painful stare.
Intercept Blow
The animal willingly throws itself in harm's way to defend its master.
Intercept Charge
As an immediate action, move up to your speed into a charge aimed at an ally who has this feat, forcing the charger to stop and attack you …
Interweave Composite Blast
Ready an action so your simple blast triggers with another character's who also has this feat, combining into a composite blast.
Intimidate Animals
You are skilled at intimidating animals with your bluster and fury.
Intimidating Glance
Your gaze strikes fear into your enemies.
Intimidating Prowess
Your physical might is intimidating to others.
Jabbing Dancer
You've learned to bend and shift your body to avoid attacks and reposition yourself advantageously.
Jabbing Master
Your quick punches become even more lethal.
Jabbing Style
Hitting a target with a second (or later) unarmed strike in the same round deals +1d6 damage.
Jaguar Pounce
Your ambushes are especially lethal.
Janni Rush
While using Janni Style you always have a running start; jumping as part of a charge doubles your unarmed strike's damage dice on a hit.
Janni Style
In this style take only −1 AC for charging, and foes flanking you gain only +1 to hit instead of +2.
Janni Tempest
While using Janni Style, a landed unarmed attack grants +4 on your next bull rush or trip against that foe, with no attack of opportunity.
Jawbreaker
You deliver a powerful strike to the mouth, breaking teeth and bone.
Ki Throw
Your physical control and mastery of momentum allows you to throw enemies.
Kick Up
As long as you have at least one hand free, you can use a swift action to retrieve a single unattended item or weapon that weighs 10 pounds …
Killing Flourish
When you reduce your target to below 0 hit points with a melee attack, as a swift action you can attempt an Intimidate check to demoralize all foes …
Kirin Path
Take 10 on Knowledge checks to identify creatures even under stress; spend a use to strike an identified foe that ends its turn in your reach.
Kirin Strike
Gain +2 to identify creatures; as a swift action after hitting an identified foe, add twice your Intelligence modifier as damage.
Kirin Style
Spend a swift action to identify a creature (Knowledge DC 15 + CR); against it gain +2 on saves and +2 dodge AC while in this style.
Kyton Cut
You lash yourself and share the pain with your opponent.
Kyton Shield
Whether in your hand or draped around your body, the spiked chain serves as both weapon and shield.
Kyton Style
Treat spiked chains as monk special weapons, and spend 1 ki to make a Stunning Fist attack with a spiked chain.
Landing Roll
You have learned the technique of rolling safely away when an enemy trips you.
Latching Horror
You induce fear and loathing when you latch onto another living creature.
Lightning Draw
You can draw your weapon with startling speed.
Lightning Stance
The speed at which you move makes it nearly impossible for opponents to strike you.
Lookout
Act in the surprise round whenever an adjacent ally who also has this feat can; if you'd be denied, use the lower of your or the ally's initiative …
Low Profile
Yours small stature helps you avoid ranged attacks.
Lunge
You can strike foes that would normally be out of reach.
Maddening Obliteration
With a mighty killing blow, your unsettling punch vaporizes your foe.
Maddening Strike
Your fists are weapons of mind-devouring madness.
Maddening Style
Gain +1 Stunning Fist/day; with a ki point available, +1 DC to your confusion/madness/insanity effects and extra effects on a stunned foe.
Mantis Style
Gain +1 Stunning Fist/day and +2 to the DC of effects delivered with your Stunning Fist.
Mantis Torment
Spend two Stunning Fist attempts on an unarmed attack that also dazzles and staggers the target on a failed save.
Mantis Wisdom
Count half your non-monk levels as monk levels for Stunning Fist effects, and remove a Stunning Fist effect from a target with a touch attack.
Manyshot
You can fire multiple arrows at a single target.
Marid Coldsnap
Spend two Elemental Fist attempts for a 30-ft line of frigid water dealing your unarmed + cold damage and entangling creatures in ice.
Marid Spirit
Gain +1 Elemental Fist/day and cold resistance equal to your BAB (or monk level + other BAB) while using Marid Style.
Marid Style
Gain +1 Elemental Fist/day; add your Wisdom modifier to cold Elemental Fist damage and increase your unarmed reach by 5 feet.
Martial Dominance
Your skill at arms intimidates your foes.
Martial Weapon Proficiency
Choose a type of martial weapon. You understand how to use that type of martial weapon in combat.
Master Combat Performer
You are a master of the techniques and weapons of the arena and the stage.
Master Siege Engineer
You are significantly faster at loading a siege engine, as well as a better shot.
Measure Foe
You can read a foe's martial skill from its body language.
Medusa's Wrath
You can take advantage of your opponent's confusion, delivering multiple blows.
Merciless Butchery
Your talent for slaughter lets you dispatch helpless opponents before they can recover.
Mesmerizing Feint
You're adept at feinting against even the least imaginative of creatures.
Misdirection Attack
After misdirecting your opponent's weapon attack, you leave your opponent open to further violence.
Misdirection Redirection
After misdirecting your opponent's weapon attack, you trick it into striking someone else.
Misdirection Tactics
You have learned to use deception and trickery to misdirect your opponent's weapon attack.
Missile Shield
You are skilled at deflecting ranged attacks with your shield.
Mobility
You can easily move through a dangerous melee.
Monastic Legacy
Your formal unarmed training continues to bolster your training in other areas.
Monkey Moves
While using Monkey Style, add Wisdom to Climb, climb or crawl at half speed keeping Dex to AC, and take a 5-ft step by climbing or jumping.
Monkey Shine
After a successful Stunning Fist with Monkey Style, move into your opponent's space without provoking and gain +4 dodge AC there.
Monkey Style
Add Wisdom to Acrobatics; in this style take no penalty while prone, and stand or crawl without provoking (swift action on a DC 20 Acrobatics check).
Moonlight Stalker
You are adept at using shadows to conceal your attacks.
Moonlight Stalker Feint
You strike through the shadows so quickly that your opponent can barely react to your attacks.
Moonlight Stalker Master
You leave your opponents swinging at shadows while you slide elusively through the darkness.
Mounted Archery
You are skilled at making ranged attacks while mounted.
Mounted Combat
You are adept at guiding your mount through combat.
Mounted Shield
Your defensive tactics defend both you and your mount.
Mounted Skirmisher
You are adept at attacking from upon a swift moving steed.
My Blade Is Yours
While adjacent to an ally who also has this feat wielding a blocking, disarm, distracting, or trip weapon, your weapon gains one of those features (your choice each …
Nature's Weapons
You can make a weapon out of nearly anything that can be found in the wild.
Neckbreaker
With a quick jerk, you snap an enemy's neck.
Net Adept
You have trained to use the net as a melee weapon.
Net Maneuvering
With sweeping movements and brute force, you can use your net to put foes at a disadvantage.
Net Trickery
You have become very proficient at using your net to hinder your enemies.
Net and Trident
Your skill with lighter weapons allows you to wield one alongside your net.
Nightmare Fist
You are even more deadly in magical darkness.
Nightmare Striker
Your faerie fire not only illuminates your foes, but it also shows you their weaknesses.
Nightmare Weaver
You can use your ability to create magical darkness to terrorize enemies.
Notorious Vigilante
You are widely known as dangerous and fearsome.
Opening Volley
Your ranged assault leaves your foe disoriented and vulnerable to your melee attack.
Ostentatious Rager
You can enthrall onlookers with a show of ferocious might or compel enemies to regard you as a crucial threat.
Outflank
Your flanking bonus rises to +4 with an ally who also has this feat, and your critical hits on the flanked foe give that ally an attack of …
Owl Dive
Your martial training helps you fly and charge through others' spaces.
Owl Style
You can move with the quiet grace of an owl.
Owl Swoop
Your martial training helps you move with acrobatic poise.
Paired Opportunists
+4 circumstance bonus on attacks of opportunity against foes you and an adjacent ally who also has this feat both threaten, and you get an AoO whenever that …
Panther Claw
While using Panther Style, make your retaliatory unarmed strikes as a free action, up to your Wisdom modifier per turn.
Panther Parry
Your Panther Style retaliatory strikes resolve first; if one deals damage, the triggering attack takes −2 on its attack and damage rolls.
Panther Style
You can strike back at enemies who attack you when you move.
Paralyzing Strike
Paralyzing Strike forces a foe damaged by your unarmed attack to attempt a DC %1 Fortitude saving throw, in addition to dealing damage normally.
Parting Shot
You are an expert skirmisher, able to rain missiles upon your enemies whether advancing or retreating.
Passing Trick
Slipping past a foe gives you the chance to feint.
Penetrating Strike
Your attacks are capable of penetrating the defenses of some creatures.
Perfect Strike
When wielding a monk weapon, your attacks can be extremely precise.
Perfect Style
Choose a House of Perfection; while in this style gain that House's energy resistance and a ki pool to power its abilities.
Performance Weapon Mastery
You wield all your weapons with the flair of a performer.
Performing Combatant
You treat every combat as a performance, bringing flare and showmanship.
Piercing Grapple
You can use small but deadly weapons to restrain a foe, forcing it to choose between pain and capitulation.
Pin Down
You easily block enemy escapes.
Pinning Knockout
An opponent you have pinned is easy for you to knock out.
Pinning Rend
You tear flesh when you damage an opponent that you have pinned.
Pinpoint Poisoner
You deftly use specially prepared needles to apply poison for maximum effect.
Pinpoint Targeting
You can target the weak points in your opponent's armor.
Point Blank Master
You are adept at firing ranged weapons in close quarters.
Point-Blank Shot
You are especially accurate when making ranged attacks against close targets.
Power Attack
You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.
Precise Shot
You are adept at firing ranged attacks into melee.
Precise Strike
Deal +1d6 precision damage on melee attacks while flanking a foe with an ally who also has this feat (stacks with sneak attack; not multiplied on a crit).
Prone Shooter
While prone, you use the ground to stabilize your aim while using a crossbow or firearm.
Prone Slinger
Your sideways sling release allows you to launch bullets and stones even while prone.
Psychic Combatant
You are skilled at attacking opponents in psychic duels.
Pummeling Bully
Your combo has the chance to trip or move your target.
Pummeling Charge
Your charge ends with a mighty haymaker.
Pummeling Style
When you make multiple unarmed strikes against one opponent, total all the damage before applying damage reduction.
Punishing Kick
Your kicks are so powerful you use them to push or knock back your foes.
Pushing Assault
A strike made with a two-handed weapon can push a similar sized opponent backward.
Quarterstaff Master
You can wield a quarterstaff as either a two-handed or one-handed weapon.
Quick Bull Rush
You can barrel into your opponent and follow this with an attack.
Quick Dirty Trick
You can perpetrate a dirty trick and deliver an attack before your opponent is the wiser.
Quick Drag
You drag your enemy and deliver a punishing blow.
Quick Draw
You can draw weapons faster than most.
Quick Reposition
Your opponent becomes an unwitting dance partner, following your lead while you fight.
Quick Steal
You are adept at relieving foes of their belongings even while you strike.
Quick Study
You can learn quickly, although you do not always retain what you learn long.
Quiet Death
You have learned to dispatch your enemies with the silence and grace of an accomplished assassin.
Rage Casting
When you cast a bloodrager spell, as a swift action you can sacrifice some of your life force to augment the spell's potency.
Raging Absorption
While you are bloodraging, if you successfully save against a damaging arcane spell that either targets you or includes you in its area, and you take no damage …
Raging Concentration
While in a bloodrage, you gain a +%1 bonus on concentration checks.
Ranged Feint
You can mislead foes about your aim with ranged attacks.
Rapid Grappler
You are a quick hand at grappling.
Rapid Reload
Choose a type of crossbow (hand, light, heavy) or a single type of one-handed or two-handed firearm that you are proficient with. You can reload such a weapon …
Rapid Shot
You can make an additional ranged attack.
Ray Shield
You can even deflect rays with your shield.
Ready for Anything
You never let down your guard.
Rebounding Leap
Your riding and lancing expertise allows you to enter and leave the saddle with great speed.
Rebuffing Reduction
Your damage reduction can turn the force of blows back on your enemies.
Reckless Rage
When you use Power Attack while raging or while using raging song, you take an additional -1 penalty on melee attack rolls and combat maneuver checks, and you …
Recovered Rage
Whenever you reduce a foe to 0 or fewer hit points while you are raging or using raging song, you regain 1 round of rage or raging song …
Redistributed Might
You've gained enough control over your body to translate strength into swiftness.
Reflexive Interception
The animal can defend its master with lightning speed.
Rending Claws
Your claw attacks do greater harm to your enemy.
Rending Fury
You easily tear your enemies limb from limb with your natural attacks.
Repositioning Strike
Your critical hits can move your foes where you wish.
Revelation Strike
Your unarmed strike brings a revelation down upon your foe.
Ride-By Attack
While mounted and charging, you can move, strike at a foe, and then continue moving.
River Raider
You're skilled at creeping up on watercraft without being noticed and getting the jump on their occupants.
Riving Strike
If you have a weapon that is augmented by your Arcane Strike feat, when you damage a creature with an attack made with that weapon, that creature takes …
Rubble Skirmisher
You use difficult terrain to your advantage when performing combat maneuvers.
Sabotaging Sunder
You can quickly sabotage a foe's worn or carried equipment.
Sap Adept
You know just where to hit to knock the sense out of your foe.
Sap Master
You knock the sense out of foes with a well-timed surprise attack.
Saving Shield
You deflect attacks that could mean your ally's death.
School Strike
You focus the secrets of your school of wizardry into your unarmed strike.
Scorpion Style
You can perform an unarmed strike that greatly hampers your target's movement.
Second Chance
Quick reflexes turn missed strikes into second chances.
Seething Hatred
You've learned to channel your hatred of a particular type of creature into a devastating strike.
Seize Advantage
You can take advantage of your foes when they overcommit on their attacks.
Shadow Strike
You accurately strike even those you cannot clearly see.
Shadows of Fear
Your enemies' fear causes them to jump at shadows, diverting their attention.
Shaitan Earthblast
Spend two Elemental Fist attempts for a 20-ft acid column (5-ft radius) originating within 30 feet, dealing your unarmed + acid damage.
Shaitan Skin
Gain +1 Elemental Fist/day and acid resistance equal to your BAB (or monk level + other BAB) while using Shaitan Style.
Shaitan Style
Gain +1 Elemental Fist/day; add your Wisdom bonus to acid Elemental Fist damage and deal partial acid damage even on a miss.
Shatter Control
You can infuse your attacks with divine power capable of harming the undead and shattering the bond between the undead and its controller.
Shatter Defenses
Your skill with your chosen weapon leaves opponents unable to defend themselves if you strike them when their defenses are already compromised.
Shatter Mental Mask
You are adept at ripping away an opponent's mental mask, exposing its true visage during a psychic duel.
Shield Focus
You are skilled at deflecting blows with your shield.
Shield Master
Your mastery of the shield allows you to fight with it without hindrance.
Shield Proficiency
You are trained in how to properly use a shield.
Shield Slam
In the right position, your shield can be used to send opponents flying.
Shield Specialization
You have mastered the use of one type of shield.
Shield Wall
Your shield's AC bonus increases by +1 or +2 (by the ally's shield type) while adjacent to a shield-wielding ally who also has this feat.
Shield of Swings
A wild frenzy of attacks serves to bolster your defenses.
Shot on the Run
You can move, fire a ranged weapon, and move again before your foes can react.
Sidestep
You can reposition yourself after a foe's missed swing.
Siege Commander
Under your leadership, the time required to assemble and move a siege engine is greatly reduced.
Siege Engineer
You are proficient with all siege weaponry.
Siege Gunner
Aiming outsized siege weapons poses little difficulty for you.
Silent Kill
You are quite adept at killing your prey without making noise or alerting others.
Simple Weapon Proficiency
You are trained in the use of basic weapons.
Sirian's Masterstroke
When bypassing a foe's defenses while feinting, you can deal devastating damage.
Sisterhood Dedication
The Gray Maidens' bond with each other goes beyond simple combat coordination.
Sisterhood Rampart
The shield wall was the heart of the Gray Maidens' military strategy; combined with their precise tactical coordination, Gray Maiden lines were nearly unbreakable.
Sisterhood Style
Wielding a longsword and shield in this style, gain +1 on Reflex and Will saves and grant one of your teamwork feats to a nearby ally as a …
Skald's Vigor
While maintaining a raging song, you gain fast healing equal to the Strength bonus your song provides, starting in the round after you begin the song.
Slashing Grace
Choose one kind of slashing weapon (such as the longsword).
Slayer's Feint
You can use Acrobatics instead of Bluff to feint in combat.
Sliding Dash
Your seemingly reckless advance becomes an agile strike at the last moment.
Sling Flail
You can use your loaded sling to effectively strike at nearby foes.
Smash
You overcome obstacles by breaking them.
Snake Fang
While using Snake Style, a foe's missed attack lets you strike back as an attack of opportunity, and a hit lets you strike again as an immediate action.
Snake Sidewind
Gain +4 CMD vs trip and vs being knocked prone; while using Snake Style, confirm unarmed critical threats with a Sense Motive check.
Snake Style
Gain +2 Sense Motive and deal piercing unarmed damage; spend an immediate action to use a Sense Motive check as your AC against one attack.
Snap Shot
With a ranged weapon, you can take advantage of any opening in your opponent's defenses.
Snapping Turtle Clutch
Snapping Turtle Style's shield bonus also applies to CMD and touch AC; a foe that misses you with a melee attack provokes an immediate grapple attempt.
Snapping Turtle Shell
Snapping Turtle Style's shield bonus rises to +2, and enemies take −4 to confirm critical hits against you.
Snapping Turtle Style
While using this style with at least one hand free, gain a +1 shield bonus to AC.
Snatch Arrows
Instead of knocking an arrow or ranged attack aside, you can catch it in mid-flight.
Social Bravery
Even the most stressful social situations don't daunt you, and you weather them as easily as a battle with a dragon.
Sorcerous Strike
The power flowing through your veins also flows through your unarmed strike.
Spellbreaker
You can strike at enemy spellcasters who fail to cast defensively when you threaten them.
Spinning Throw
You whirl your foe around and then let go.
Spirited Charge
Your mounted charge attacks deal a tremendous amount of damage.
Spring Attack
You can deftly move up to a foe, strike, and withdraw before he can react.
Stabbing Shot
You can clear the way to continue using your bow.
Stage Combatant
You are a master of stage and nonlethal combats.
Staggering Fist
Staggering Fist forces a foe damaged by your unarmed attack to attempt a DC %1 Fortitude saving throw, in addition to dealing damage normally.
Stand Still
You can stop foes that try to move past you.
Starry Grace
Your quick and free starknife motions allow you to make deadly dexterous attacks.
Startling Getaway
You strike with surprise and then run circles around your foe.
Step Up
You can close the distance when a foe tries to move away.
Step Up and Strike
When a foe tries to move away, you can follow and make an attack.
Stouthearted
While you are maintaining a raging song, if you fail a saving throw against a fear effect, you can expend a round of performing to reroll your saving …
Strangler
Throttling the life out of enemies is second nature to you.
Street Carnage
For you, the urban environment becomes another brutal weapon you can use to shred flesh and break bones.
Street Style
You use the urban environment to your advantage, thrashing and bashing your foe and driving it back.
Street Sweep
After driving your foe back, you can quickly knock it to the ground and slow it down.
Strike Back
You can strike at foes that attack you using their superior reach, by targeting their limbs or weapons as they come at you.
Structural Strike
You use your knowledge of how things fit together to find ways to punch through the defenses of any foe.
Stunning Assault
You powerful but imprecise attacks can stun your enemies.
Stunning Fist
You know just where to strike to temporarily stun a foe.
Stunning Pin
You can render a pinned foe temporarily incapacitated.
Sundering Strike
Your critical hits can sunder your foes' weapons.
Swap Places
While adjacent to a same-size ally who also has this feat, swap squares as part of your move; the ally moves as an immediate action without provoking.
Swift Aid
With a quick but harmless swipe, you can aid an ally's assault.
Swipe and Stash
Your fast fingers allow you to deftly deposit an item on someone else.
Sword and Pistol
You effortlessly pair melee and ranged weaponry.
Team Up
When you are ganging up against an enemy, you can aid an ally with a quick feint.
Teleport Tactician
You are highly alert for enemies using teleportation to approach you or flee from you.
Thrill of the Hunt
The pursuit of prey invigorates you.
Throw Anything
You are used to throwing things you have on hand.
Tiger Claws
With both hands free while using Tiger Style, spend a full-round action to make one two-handed unarmed strike, rolling and multiplying damage for each hand.
Tiger Pounce
While using Tiger Style, apply Power Attack's penalty to your AC instead of attacks, and move up to half speed toward a foe you hit as a swift …
Tiger Style
In this style gain +2 CMD vs bull rush/overrun/trip, deal slashing unarmed damage, and inflict 1d4 bleed on a slashing critical hit.
Touch of Serenity
With a single touch you can reduce the threat of even the most savage of foes.
Tower Shield Proficiency
You are trained in how to properly use a tower shield.
Trample
While mounted, you can ride down opponents and trample them under your mount.
Tribal Hunter
You and an ally who also has this feat both count as flanking a larger opponent while both of you are adjacent to it.
Trick Riding
You are not only skilled at controlling a horse in combat; you can make it look like art.
Tripping Staff
You can make a trip attack with your quarterstaff.
Tripping Strike
The force intrinsic to your critical hits can knock your foes down.
Tripping Twirl
You can make a trip attack with a quarterstaff on all adjacent enemies.
Twin Thunders
When you fight giants, your powerful blows combine with skills learned from generations of your people to quickly even the odds.
Twin Thunders Flurry
Your dual bludgeoning strikes are especially deadly when you are fighting giants.
Twin Thunders Master
With thunderous simultaneous strikes, you can batter a mighty giant into submission.
Twinned Feint
As a standard action, you can attempt to feint against a foe within your reach.
Twist Away
You must have Evasion or Improved Evasion to use this feat.
Two-Handed Thrower
You hurl weapons with both hands and with great force, sometimes using a whirling technique to send your weapon flying through the air at tremendous speeds.
Two-Weapon Defense
You are skilled at defending yourself while dual-wielding.
Two-Weapon Feint
You use one weapon to distract your enemy while slipping another past his defenses.
Two-Weapon Fighting
You can fight with a weapon wielded in each of your hands. You can make one extra attack each round with the secondary weapon.
Two-Weapon Rend
Striking with both of your weapons simultaneously, you can use them to deliver devastating wounds.
Unblinking Flame Feint
You move as swiftly and unpredictably as a flickering flame.
Unblinking Flame Fist
You can exploit the weaknesses in your opponents' defenses, like a flame seeking fuel to consume.
Unbreakable
As a veteran Gray Maiden, you can endure a staggering amount of punishment.
Under and Over
You can slip under a foe trying to grab you, knocking him off balance.
Underfoot
You slip under and around your larger foes.
Undersized Mount
You can ride a mount of your own size category, although encumbrance or other factors might limit how you can use this ability.
Unfolding Wind Rush
Thrown weapons fly from your hands as if blown by a gale, and you leave behind a wake of wind as you move.
Unfolding Wind Strike
The wind through which your thrown weapons fly directs them to their targets or back to your hand.
Unseat
You are skilled at unseating your mounted opponents.
Untwisting Iron Skin
Your training has tempered your flesh to resist blows as though it were forged iron.
Untwisting Iron Strength
You are a master at breaking even the toughest of objects.
Unyielding Ferocity
When near the brink of death, you fight ferociously until the bitter end.
Vicious Stomp
You take advantage of the moment to brutally kick an enemy when he is down.
Vigilant Charger
You can ready yourself to spring an attack against your enemies at a moment's notice.
Vital Strike
You make a single attack that deals significantly more damage than normal.
Wave Strike
You present a serene facade until you unsheathe your weapon and strike in one fluid motion.
Weapon Finesse
You are trained in using your agility in melee combat, as opposed to brute strength.
Weapon Focus
Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this …
Weapon Specialization
You are skilled at dealing damage with one weapon. Choose one type of weapon (including unarmed strike or grapple) for which you have already selected the Weapon Focus …
Weapon of the Chosen
As a swift action, you can call upon your deity to guide an attack you make with your deity's favored weapon.
Whip Mastery
Your superior expertise with this weapon does not provoke attacks of opportunity from your enemies.
Whirlwind Attack
You can strike out at every foe within reach.
Wilding Strike
Filled with the might of nature, you need no weapons of steel or wood.
Wind Stance
Your erratic movements make it difficult for enemies to pinpoint your location.
Winter's Strike
%1 times per day, when you use Vital Strike (or Improved Vital Strike or Greater Vital Strike), your strike saps the strength of your opponent.
Witchbreaker
You are trained to be resilient to and disrupt the magic of hags and witches.
Wolf Savage
You savage your foes so badly that they can become supernaturally disfigured.
Wolf Style
While in this style, an attack of opportunity that deals 10+ damage cuts the foe's speed by 5 feet, and more for every extra 10 damage.
Wolf Trip
You have studied the manner in which wolves bring down their prey.
Woodland Wraith
You put the terrain between yourself and your opponents to avoid attacks.
Wounded Paw Gambit
When a foe takes your Broken Wing Gambit bait, allies within 30 ft. who also have this feat may each make an immediate ranged attack against it.